Now all of the sessions of our co-MC’ed Apocalypse World game are linked in one place for easier reading.

Now all of the sessions of our co-MC’ed Apocalypse World game are linked in one place for easier reading.

Now all of the sessions of our co-MC’ed Apocalypse World game are linked in one place for easier reading.

http://www.noordinaryobsession.com/space-world-apocalypse-world-actual-play/

The final half of the final session of our co-MC’ed Apocalypse World game.

The final half of the final session of our co-MC’ed Apocalypse World game.

The final half of the final session of our co-MC’ed Apocalypse World game. Another PC bites the dust, reavers are (finally) encountered and fought, and we finally determine who is in charge.

http://www.noordinaryobsession.com/space-world-13-touching-the-past-part-2/

Continuing my recap of our co-MC’ed Apocalypse World game.

Continuing my recap of our co-MC’ed Apocalypse World game.

Continuing my recap of our co-MC’ed Apocalypse World game. Last session we lost the captain of the Carnival. Now we deal with the rudderless crew and introduce a new player character, a mystic rival to the tribal. Has Hiccup been corrupted? Are there really reavers at their next port of call? Will the gunlugger seize control of the ship?

http://www.noordinaryobsession.com/space-world-13-touching-the-past-part-1/

The explosive second half to session 12 of our co-GM’ed Apocalypse World game sees the end of a sanctuary, an end to…

The explosive second half to session 12 of our co-GM’ed Apocalypse World game sees the end of a sanctuary, an end to…

The explosive second half to session 12 of our co-GM’ed Apocalypse World game sees the end of a sanctuary, an end to a threat, and an end to a PC. An angel (or wolf of the maelstrom depending on your point of view) falls.

http://www.noordinaryobsession.com/space-world-12-falling-angels-part-2/

Things go seriously wrong (or right) in our 12 session of co-MC-ing Apocalypse World.

Things go seriously wrong (or right) in our 12 session of co-MC-ing Apocalypse World.

Things go seriously wrong (or right) in our 12 session of co-MC-ing Apocalypse World. The Maestro’D decides to cut the strings on her operation regardless of the consequences urged by the wolves of the Maelstrom. It ends badly for all sides. One of these fallen angels perishes at the hands of a Gunlugger that considers herself damned. Will the Maestro’D follow him?

http://www.noordinaryobsession.com/space-world-12-falling-angels-part-1/

In part 2 of session 11 of our co-MC’ed Apocalypse World game, events come to a head.

In part 2 of session 11 of our co-MC’ed Apocalypse World game, events come to a head.

In part 2 of session 11 of our co-MC’ed Apocalypse World game, events come to a head. The cult stabbed Nestor and Switch decides to end this. A monster dies, a family splits for good, and someone proposes marriage. Then it all goes bad.

http://www.noordinaryobsession.com/space-world-11-family-rifts-part-2/

Things fall apart on the Carnival as our space based co-MC’ed Apocalypse World endures another bottle episode.

Things fall apart on the Carnival as our space based co-MC’ed Apocalypse World endures another bottle episode.

Things fall apart on the Carnival as our space based co-MC’ed Apocalypse World endures another bottle episode. The growing cult drives a wedge in both the carnival and the tribe traveling with them. Meanwhile someone takes a swing at the gunlugger and it ends badly for them.

http://www.noordinaryobsession.com/space-world-11-family-rifts-part-1/

Another apocalypse World recap.

Another apocalypse World recap.

Another apocalypse World recap. The PC’s explore the Faceless’s old home, the Dent. Traps, gruesome murders and an incoming threat are what they discover. Someone dies, a new threat emerges, and one PC plots against another.

http://www.noordinaryobsession.com/space-world-10-the-fate-of-the-dent-part-2/

Now that we have a completely new cast it is time to dig into these people.

Now that we have a completely new cast it is time to dig into these people.

Now that we have a completely new cast it is time to dig into these people. In session 10 of our co-MC’ed Apocalypse World game we encounter the Faceless’s old home, face a cult within the Maestro’D’s show, encounter a ghost, and deal with the mistrust of the Gunlugger. We also have a whole host of custom moves.

http://www.noordinaryobsession.com/space-world-10-the-fate-of-the-dent-part-1/

In part 2 of session 9 of our co-MC’ed Apocalypse World game, the party officially reforms as the new PCs join the…

In part 2 of session 9 of our co-MC’ed Apocalypse World game, the party officially reforms as the new PCs join the…

In part 2 of session 9 of our co-MC’ed Apocalypse World game, the party officially reforms as the new PCs join the Carnival. One may be a homicidal cyborg is that really any reason to distrust her? Meanwhile the cast deals with deadly local predators and a wolf of the Maelstrom. Some of which find themselves on the menu.

http://www.noordinaryobsession.com/space-world-9-alien-world-part-2/