My Tuesday night 2e playtest game is restarting from session zero due to players lost and gained – if you’re…

My Tuesday night 2e playtest game is restarting from session zero due to players lost and gained – if you’re…

My Tuesday night 2e playtest game is restarting from session zero due to players lost and gained – if you’re interested in a Discord game starting 7pm US Pacific time and running for about 3 hours, respond here and join us this Tuesday, January 2, for game creation. We’ll be playing with the v1.6 playtest rules.

LFG

LFG

LFG

I’m running a 2nd Ed. playtest-rules game via Discord that is currently at 3 players, so we’re looking for about 2 more. We play Tuesday nights at 7:30pm US Pacific Time (GMT -8, I think). Current families are the Guilded Company, Enclave, and Uplifted Children, game tone is Mirrors so all are welcome. We’ve gotten a start but haven’t hit a turning of the age yet, so there’s still plenty of opportunity to make a mark on the game.

Established group looking for about 2 players for a weekly game on Tuesdays, starting about 7 or 7:30pm PDT (GMT…

Established group looking for about 2 players for a weekly game on Tuesdays, starting about 7 or 7:30pm PDT (GMT…

Established group looking for about 2 players for a weekly game on Tuesdays, starting about 7 or 7:30pm PDT (GMT -8/-7). Life has forced a couple of players to take a break, so our current campaigns are on hold, and I’m taking the opportunity to try out Legacy.

I’m not attached to any particular mode of play, but I am a fan of more gonzo settings. Please comment if you’re interested. I’d like to be able to start game generation this Tuesday, September 26.

I just finished reading through the KS draft of second edition, and I love the game.

I just finished reading through the KS draft of second edition, and I love the game.

I just finished reading through the KS draft of second edition, and I love the game. I have one question, though: how are Games meant to end? Each Family moves through the ages trying to impose it’s agenda – cool. And some of those agendas permit temporary or permanent alliances – great. But there’s no advice for how to handle the loss of conflict if one family gets (some or most of) what it wants?

Let’s say the Servants of the One True Faith can count the Homeland as sufficiently adherent through persuasion or compulsion; then what? Maybe they can stay in the game and help another family for a bit, but fundamentally they’re done.

Or what about the families with no endpoint, like the Guilded Company of Merchants? There will always be an economy of some kind, so I feel like they risk an endless slog. They can always have conflict, pushing into new areas or pushing out competition, but that can also start to feel repetitive after a few ages.

I guess the question is for more experienced GMs and players – how do you know when the “new normal” has been achieved, and the Homeland has become the new world? Is it just a matter of table consensus, or are there more sure signs?