Hi all,
we have now played the third session of UW and my players are loving it. There is just one area that does not work for us, probably because I am doing something wrong, and that is combat.
We had the situation that my players had to engage an enemy who was behind cover in upper ground.
I am sure I did it totally wrong, but the first player attacked the guy to kill him and rolled a 6. So I concluded that he did not succeed in his plan to kill him, but instead exposed himself to fire and suffer harm. So the sniper was still in play engaging the players. The theme continued though with every player trying to attack him and failing. It was a tense moment and they did enjoy the shootout. However I am sure I did it wrong.
Now, the root cause is probably our deep seated approach for combat from decades of playing “traditional” RPG with hit points, combat rounds etc. as that feels “normal” to us. And I am also sure the biggest issue is my take on how combat flows.
So I wonder if any of you here might shed more light on how to do this better? How I can wrap my head around how combat should work here? Because I get what happens when a player wins the engagement, that is easy. But if not? What then?