Vincent Baker I know you’ve mentioned that you’re really proud of the vehicle rules, and don’t really feel like they…

Vincent Baker I know you’ve mentioned that you’re really proud of the vehicle rules, and don’t really feel like they…

Vincent Baker I know you’ve mentioned that you’re really proud of the vehicle rules, and don’t really feel like they get enough play. Can you talk a bit more when you get a chance about the vehicle rules as written, as expanded on, any subtleties, etc. 

I posted this at the end of a discussion and didn’t really get any response, I’m assuming because it was a little…

I posted this at the end of a discussion and didn’t really get any response, I’m assuming because it was a little…

I posted this at the end of a discussion and didn’t really get any response, I’m assuming because it was a little buried. So, I’m reposting it here, let me know if that’s uncool.

Damn… I thought I had a decent understanding of things, and then I read this part about run away (emphasis mine):

In such a situation, it’s up to MC discretion whether or not you can roll to run away. Instead, the MC might judge that the other party can attempt to lash out physically before you have a chance to run away, thus holding you captive.

Does this mean that lashing out physically can dictate a fictional result? Is this only in this case, against running away? Or just because it makes sense in the fiction? I would understand it if it was just a chance for the aggressor to get a parting shot in, dealing harm as the runner ran, but it’s the “thus holding you captive” part that threw me.

Anybody? Joe Mcdaldno Ralph Mazza Ben Wray

#monsterhearts  

So, I had some severe problems with Monsterhearts that killed my enthusiasm for the game.

So, I had some severe problems with Monsterhearts that killed my enthusiasm for the game.

So, I had some severe problems with Monsterhearts that killed my enthusiasm for the game. This thread talks about it some. I never felt I got satisfactory responses to my questions, and I’m wondering if anybody else had similar concerns, or had good experiences with these sorts of situations without drifting the rules (although I’m probably planning on doing that). My main problem was that in the rules as written, and as explained by Joe, the basic moves just dance around the other PCs. I think I want some sort of mechanical help with taking the bottle from a PC other than: convince the MC that you took it, beat the PC unconscious, choose a skin that can make them give it to you. Anybody?

#monsterhearts  

http://apocalypse-world.com/forums/index.php?topic=2433.0

I’ve been thinking of a solution to the problem of new people not being able to get LE playbooks due to lack of…

I’ve been thinking of a solution to the problem of new people not being able to get LE playbooks due to lack of…

I’ve been thinking of a solution to the problem of new people not being able to get LE playbooks due to lack of stuff to trade, while still maintaining the feel of trading playbooks. As is my solution to most problems, I’ve created a countdown clock. For each trade I make with somebody for the new trifold I made, I mark a segment. At 12:00 I release the playbook to the public.

This is a new trifold, so I can guarantee you don’t have it yet, based on Jamie Fristrom’s Orphan. The main thing I’m looking to trade it for is the Solace, after that I suppose any playbooks/skins/minisupplements that I don’t already have, although I don’t think there’s many of those. Finally, I’d love to see writeups for new playbooks, skins, and minisupplements, or anything else like that. I’m always looking for something new to lay out, especially since BFA seems to be down?

Edit: I accepted Patrick’s offer of seven playbooks for this playbook in the letter of the terms, not in the spirit, and here’s the Orphan: