I have one question:
In The Sprawl can we give missions like protect or escort someone or something ?
If yes we can, how could work the legwork clock and the mission clock in this case ?
I have one question:
I have one question:
In The Sprawl can we give missions like protect or escort someone or something ?
If yes we can, how could work the legwork clock and the mission clock in this case ?
Hi Hamish Cameron
Hi Hamish Cameron
After some gaming partie of The Sprawl I can say I like your game 😀
However, I try to make combat more… cinematic.
I explain. I find the “Mix It Up” move to expeditious. When I make a combat scene I want more tactical movement, more slow motion, and less concequences when player get 7-9 on mix it up because, if the combat take more time, the 2 options to choose is too disabling.
I have see this move in the alpha version :
Manoeuvre (Mind)
When you attempt to gain a tactical advantage over an opponent, through advanced planning, careful positioning, or clever manoeuvring, roll+Mind. On a 10+ hold 3. On a 7-9, hold 1. You may
spend 1 hold per roll for:
• Inflict +1 harm.
• Take -1 harm.
• Receive +1 forward.
• Receive +AP forward.
And a this other on a other place :
Snipe
When you attempt to do violence to target from a great distance, roll +Cool
10+: Your shot finds its mark, choose one: [Benefits]
7-9: Your shot finds its mark, but choose two [Penalties]
Maybe moves like them will be great for combat option, no (with some adjustement) ? Or maybe have you some advanced moves in your pocket for combat simulation ?
I have some players that they like combat aspect and they have say me that a single move to resolve a combat is weak because they like that the physical confrontation are more detailed.
I have play my first session of The Sprawl as MC.
I have play my first session of The Sprawl as MC.
I played my first session of The Sprawl as MC. Overall, it went well but I got confused with the clocks. In fact the players switched from investigation to action, and then returned to investigation.
The objective of the mission was to steal an access card to a bank vault and its code. The code was owned by the trunk owner, Mr Hong. The access card was in the possession of Mr Hong’s bank advisor.
During the investigation phase, the players found the address of Mr Hong, a residencel building and they looked for ways to get in, whitout take care to get information about the banker.
But the investigation phase turned quickly into a phase of action when they wanted to enter the building after the death of two security guards. After a shootout and a muscular interrogation they had the code. But they did not think about having details on the bankers. So they went on an another investigation phase.
And… I lost a little bit of the clock. I did not know what to do. So I continued the game without really taking care of the clock. How would I manage the case?
There is a location where I can get the “roll20 wallpaper” with clock to play The Sprawl, like roll20 video about…
There is a location where I can get the “roll20 wallpaper” with clock to play The Sprawl, like roll20 video about the game (even it isn’t in French langage)?
I have a question that is not about the rules, but just curiosity.
I have a question that is not about the rules, but just curiosity.
I ask me if Mike Pondsmith have played to The Sprawl (or looked it) ? Hamish Cameron, have you been in contact with him ? And if yes what did he think about your game ?
I have discovered The Sprawl recently and I have buying the book.
I have discovered The Sprawl recently and I have buying the book. I have played to some parties as a player because I’m not enough good in english to understand all rules for MC. But hope !!! The french version is near ! Before knowing The Sprawl I played a lot to Cyberpunk 2020 tabletop game. I have find lot of character’s profils from Cyberpunk in the sprawl. You can play a Solo, a Fixer, a Techi and even a Rockerboy. But I don’t find a equivalence for play a Corporate, a Cops or a nomad ? Is it because the Sprawl put his focus on an mission game or existent’s playbooks can do the same ?