Hello, Imperilers!

Hello, Imperilers!

Hello, Imperilers!

Any thoughts on doing a non-combative or rescue action scene? I’m used to doing Apocalypse World, mostly, so for that system I’d use a Countdown Clock or something to keep track of, say, the party’s dwindling water supply. But there’s no equivalent for WiP…

I can think of two ways to do it. You could make the disaster a kind of villain, like “Burning Building” would have the drive “to consume, to spread” and maybe the PC’s can defeat it with positive conditions, like “blaze contained” or “all civilians evacuated”? It could give the party ‘indirect conditions’ if it didn’t exactly burn them, like “civilian casualties” or “rough memories”. Maybe a custom twist on the Take Down move would help it apply here?

The other way to do it would be ‘by the book’… using Defy Danger and Use Environment, no custom stuff, just do the scene until there’s consensus that the issue has been dealt with, or run out of control.

Any experiences doing a scene like this in game, ‘by the book’ or not?