Favorite expansion books? Does anyone find a specific book adds more options/creativity than any other?

Favorite expansion books? Does anyone find a specific book adds more options/creativity than any other?

Favorite expansion books? Does anyone find a specific book adds more options/creativity than any other?

Do you find Wonders are sought after more for the mechanical advantages or for the fictional advantages it creates?

Do you find Wonders are sought after more for the mechanical advantages or for the fictional advantages it creates?

Do you find Wonders are sought after more for the mechanical advantages or for the fictional advantages it creates?

Do you have an examples of really creatively implemented Wonders?

Edit: Im also asking bc some of the mechanical benefits dont really feel that rewarding compared to the effort, in my VERY limited understanding of the game.

Do you ever run plot arcs that grant Surplus’s to more than one Family at the table, ie SURPLUS: PROGRESS for…

Do you ever run plot arcs that grant Surplus’s to more than one Family at the table, ie SURPLUS: PROGRESS for…

Do you ever run plot arcs that grant Surplus’s to more than one Family at the table, ie SURPLUS: PROGRESS for controlling an energy plant, as long as multiple groups are inhabiting it, and fictionally its powerful enough to support it?

Whats the carrot on the stick youve needed to get people to work together on any given expedition, even if the lions share of the spoils goes to one Family/Faction?

If players at the character level end up in a dramatic confrontation, how do you determine damage?

If players at the character level end up in a dramatic confrontation, how do you determine damage?

If players at the character level end up in a dramatic confrontation, how do you determine damage?

Since the moves technically route the enemy not deal a number of harm, and harm only comes into play when the PC is damaged, whats your take how to handle this? What do you use as base harm on a PC vs PC engagement?

The fact that it shouldnt come up, and confrontation should be rare, and more on the Family level is understood.

Hi everyone, I just go the game and am eager to get it on the table.

Hi everyone, I just go the game and am eager to get it on the table.

Hi everyone, I just go the game and am eager to get it on the table. Brand new, so get ready for a slew of posts from a confused newbie!

When making your map at character creation, are most of the locations you make instead Homeland or outside?

At character gen, are those locations in the playbooks mostly inside Homeland, as I thought it was supposed to be relatively safe (according to page 20), relatively?

How often do you find the adventures go outside homeland or do you explore within more often?

How do you find players determine where theyre faction in set up, and how many additional towns do you usually scatter around, that ARENT dictated as part of the playbook locations?

Im just trying to figure out more of the world setup, thank you for your support. I know this can all very game to game but Im just trying to figure out how things work.

How often do you let people do offensive actions…without provoking a move?

How often do you let people do offensive actions…without provoking a move?

How often do you let people do offensive actions…without provoking a move?

Directly engage is specifically for trading blows with opponents.

If Seismic in Rock form is trading punches with Haymaker, and Bedazzle shoots Haymaker with her gem blasts from afar, would you rules, HM just simply takes a condition (Making a condition move of course), because hes otherwise not paying attention/engaged/being grappled by Seismic and also probably doesnt have a way to reach/attack Bedazzle?

What are your thoughts on parts of fictional combat that dont provoke moves, and do you find this makes “ranged” characters a bit too fictionally strong?

I have a question regarding Unleash vs Directly Engage.

I have a question regarding Unleash vs Directly Engage.

I have a question regarding Unleash vs Directly Engage.

Directly engage is stated when you exchange blows with a powerful foe, however one of the options on Directly engage is to “take something from them.”

In creating effects that hamper foes, im not certain if its unleash or directly engage, especially when the effect isnt supposed to harm the person.

Examples:

Arachnid Lad shoots webbing to blind the thugs. Is that unleash or directly engage (to “take away their eyesight”)?

Stunlock creates a gravity well around the BBEG to render him too heavy to move. Is that unleash to change the environment or directly engage to “take away his movement”?

Popsicle is freezing Starbursts legs together in blocks of ice. Again is that unleash or is that DE to remove use of legs?

So…I don’t like the Nova getting the Bulls Heart advancement.

So…I don’t like the Nova getting the Bulls Heart advancement.

So…I don’t like the Nova getting the Bulls Heart advancement.

To me advancements are about growing up and growing into your own.

The Bulls Heart seems more childish, black and white, coming from emotional insecurity or instability.

To advance INTO that just seems odd.

Thoughts?

Someone mentioned the thought that you might want to lock a label low to solidify that as part of your personality.

Someone mentioned the thought that you might want to lock a label low to solidify that as part of your personality.

Someone mentioned the thought that you might want to lock a label low to solidify that as part of your personality.

The example was perhaps Spider man was a negative two Danger as he goes out of his way to not been seen as the menace Jameson makes him out to be.

My question is … Without directly the engaging an opponent Move, how would you actually deal them a powerful blow to give them conditions?

(Edit to clarify – How do the heroes deal the Villian a condition without directly engaging..ie without using danger )

What are your thoughts on how this plays out or looks like?