For the Outsider and Transformed they both have advancements that allow them to choose 2 new abilities from another…

For the Outsider and Transformed they both have advancements that allow them to choose 2 new abilities from another…

For the Outsider and Transformed they both have advancements that allow them to choose 2 new abilities from another playbook, is there any reason that both of those abilities have to be chosen from the same playbook? Like does that somehow effect consistency or balance or tone?

Hey quick question, with the move “Physics?

Hey quick question, with the move “Physics?

Hey quick question, with the move “Physics? What physics?: When you unleash your powers to barrel through an insurmountable barrier, roll + Danger instead of + Freak” should one interpret it as basically a door/shield breaker or can it be seen more as a overcoming the impossible like time and space? Is it just more heavily context reliant? I ask cause a big inspiration for the bull is America Chavez and she basically punches open portals through dimensions to teleport and wanted to know if that sort of application far exceeds what the bull here should be doing.

Currently playing a Bull in the first ever game I’m in and finished up my first session last week.

Currently playing a Bull in the first ever game I’m in and finished up my first session last week.

Currently playing a Bull in the first ever game I’m in and finished up my first session last week. I had some questions for you guys just so I can enjoy this game as much as possible.

1. When a Bull has a Nova on the team, how do they go about cementing that their the best at fighting? Like The Hulk and Wolverine are both scary dudes but what does that matter when Phoenix or Scarlet Witch shows up?

2. Of the different roles it seems like the Bulls creative space is most focused on defining his powers and how they work given how open ended the questions are about what they are and how they work compared to other classes. Is it okay to followup on the exact way their powers work after creation or does that read more as trying to become OP or constantly adjusting the fiction to suit your needs?

3. A lot of classes get to choose from other playbooks moves or even other playbooks abilities as advances and the Bull just gets to define more of the relationships of Bull’s heart. Is having more options in that really so powerful? Am I missing something? So far it seems like Friend is the really powerful one of those given how fast it could possibly get you potential.

4. It seems like the Bull playbook seems contextually reliant on some sort of dark past (Weapon X program etc.) given things like the gm move suggesting “Reveal dark secrets of their past” and their love relationship being defined by “__ is your love. You’ve opened up to them about the worst parts of your past”. Does it hurt the fiction to not have a more morally corrupt backstory?

First time player here so happy to take any input you guys have to give.

Hey guys two quick rules related questions.

Hey guys two quick rules related questions.

Hey guys two quick rules related questions.

1. The Driver move Daredevil Reads: When you drive straight into danger without hedging your bets, you get +1 armour. If you take one or more harm, mark experience.

I wanted to know two things. First does that Armour count as an additional armor or is it a baseline 1? Like If my character is already wearing an armored leather Jacket would he be at 2 Armour when taking this move and not hedging his bets. I think he would be but wanted to confirm. Secondly, can this move trigger more than once a session/mission? If my character takes damage let’s say from pistol fire in the beginning and later takes shrapnel near the end would he mark both?

2. With things that your character takes as gear such as Trauma Derms/Grenades does your character have unlimited access to them? Like the game is primarily focused around the fiction so unless your guy just loves grenades it might be odd that he brings 15 plus grenades on every mission but who knows. Maybe it would make sense for him to bring 3 but always has access to more grenades back at his house/homebase? Also I have to imagine the Trauma Derms are meant to be a multiple use item as it would be a not so great option compared to the armor and what not if it was one time use. Some clarification would be great.

Hey guys I made a list of playbook move synergies and posted it onto the sprawl subreddit.

Hey guys I made a list of playbook move synergies and posted it onto the sprawl subreddit.

Hey guys I made a list of playbook move synergies and posted it onto the sprawl subreddit. Anything I missed? Let me know if I missed anything or what moves you think combo well together.

https://www.reddit.com/r/thesprawl/comments/4mkwlf/powerful_playbook_synergies/

This question is specifically for Hamish but I’d like other people’s input as well.

This question is specifically for Hamish but I’d like other people’s input as well.

This question is specifically for Hamish but I’d like other people’s input as well. What exactly is the intended purpose of the Tech class? I’ve always interpreted it as a hybrid class that allows a character to be pretty good at 2 to 3 things rather than an expert in any one. Am I reading it wrong or is my view too narrow?