And here is the promo video for the Italian edition!
Originally shared by Dreamlord Press
Il futuro è arrivato.
#TheSprawl #Cyberpunk
And here is the promo video for the Italian edition!
And here is the promo video for the Italian edition!
Originally shared by Dreamlord Press
Il futuro è arrivato.
#TheSprawl #Cyberpunk
Hi you all
Hi you all,
Here I am to ask feedback on two playbooks we are playing out in our campaign (Mauro Ghibaudo Fabio Succi Cimentini Mario Bolzoni Steve DeCarli and I).
What feels wrong for us, on the Doomed and Nova playbooks, is the absence of playbook’s moves. This way, customization isn’t really present at creation, and future choices when you get experience (potential) are very limited.
Is that a a feeling others got?
Magpie Games Brendan Conway
I’d add the following discussion about the Playtest report (sorry for the log text):
We played some session, here some thought:
– About the Doomed:
At least a GM move Doomed-related is still linked to the old version: “Offer a chance to further their cause”, but the cause was replaced by the Nemesis, so a double check about that could be useful.
It could be useful to have some hint about how to use the “What brings your Doom closer?”; for example, can the GM use it on a 6- (“You overexteted yourself, mark the Doom Track”, or “You still succeed, but”), or on a 7-9 on Unleash your powers? (Like “You can succed, but only if you overexert yourself”, but this would be neither an unstable nor a temporary effect, it’s a condition for the success.)
Also, I was wondering: why did you remove the Dooms list? There were some interesting Doom, my whole character concept come out of that list (plus the Vitality absorption power), so I was curious about why you removed it instead of leaving it (maybe with a “Create your own” added?).
– About Conditions:
“*To clear Angry*, hurt someone or break something important”: there was a bit of discussion if “important” refers also to someone, or just to something: is hurting a person important enough per se, or has it to be an important person?
The action to clear Hopeless seems off with respect to the others: while the other actions makes your life somehow more complicated, “fling yourself into easy relief” seems to miss that aspect, so we were wondering if it’s to make the game more light, or what’s the reason.
– About Moves:
When you accept what someone with Influence over you says, the GM shifts your Labels; we were wondering about letting the character’s player shifting them, since it’s the player that knows what was trying to get the character to accept. We didn’t have any problem in having the GM shift them, but the natural approach was for the player (so, we went something like “Shift my Labels. No, right, it’s the GM”).
About Pierce the Masks, it seems to us there is half a move missing: all the questions seems to be somehow mask-related, being an inquire about a plan, about what the other wants to do (that seems overlapping), etc.; what we missed was some question like “What are you feeling?” “Are you saying the truth?” “Are you hiding anything?”, something to see the person behind the masks – that seems quite the point of the move.
Team Moves and Moment of Truth: these are more for maximum clarity than anything else, but since Team Moves – given the name – seems to trigger only when applied towards teammates, maybe the wording would be clearer as When you […] with a teammate, rather than “with someone”? And, about Moment of Truth, it’s not explicitly said anywhere that after unlocking it you can use it just one time: it’s implied, since you can unlock it two times, but maybe something like “*After you unlock your Moment of Truth*, you can activate it once at any time”?
Please let me also know if more feedback, if we’ll have any more, could be useful, since the playtesting term ends in a coupla days.
Here they’re playing #cityofjudas!
Here they’re playing #cityofjudas!
Originally shared by G. Dzi
So this is a report of our last session of COJ (and the fist!).
First of all, the casting :
– we had the veteran, Azim Ben Arrabas a follower of the book of Q who fought during the crusades (against the crusaders) and stayed at Jerusalem afterwards with a wish of redeeming himself through combat for some things (which stayed a mystery for now) he’s done during the siege of the holy city. That’s why he joined the Iron Fist.
– then there was Zeno the raider, a local from Jerusalem who was, alongside with his men, a bandit and made the most of the crusades to raid and plunder the poor soulswho managed to escape the war. Then when things calmed down he had no choice but to join the brotherhood to avoid getting revenge from those he stole from (especially a noble family from whom he killed a member). NOTE : the player didn’t chose the leader move so he was considered by his gang as a founding and important member but no more. He came up with several names for other important members of his gangs and we discussed a bit about their relatioships between one another. Turned out that the former leader of the gang (Tobias) led it to a bad situation (which has to be defined) and disappeared during it. Was he left for dead? Did he run away? The gang’s opinion on that matter is divided between the two.
As suggested in the book, I chose to run a focused mission for this first game, so here it was : The characters were sent by the Magister Geoffrey (from Anglia and looking a lot alike with Liam Neeson) to bring a package (of opium) to the port of Ashdod (roughly half a day of Jerusalem) for the benefit of the Judaists. They’ll have first, to pick up the package at a Judaist priest’s place, brother Timeus located in the Essenian district. (I came up with the name after seeing an older map of Jerusalem and made it like a maze like place with many small alleys and a potential nest for thieves). The brother Timeus will then tell them on what vessel they’ll have to drop the opium.
Before dropping them into action, I presented couple more Blood Brothers (as I didn’t see another way to name them, I called them Fraeters to stick with the Magister and Caesar nomenclature (not even sure if it makes sense!). Then they were on their own…
The plot roughly was that a Venitian merchant had some connection inside of the Iron Fist’s fortress and was told about the package and therefore will try to snatch it for himself. His plan was simple : to bribe some guards (as a matter of fact christians) to get the opium shipment as soon as the players will get it and if it doesn’t work he’ll have a gang of mercenaries at the port.
Azim the veteran deicded to check if they were followed as soon as they left the fortress and as he succeeded his perception move, I oltd him that effectively they were. They tried to ambush whoever was following them when they reached the Essenian district but failed. I made a move and decided that the spies managed to avoid the ambush and to follow them again more cautiously (if they had got a 7-9 rather than a 6-, I’d probably stated that they scared the spies and that they wouldn’t have been able to be on their tail again).
By the end of the day, as darkness fell upon the city of Judas, they reached a small plaza where a priest of Judas was giving a hateful speech against the christians at a small crowd and where a young woman was giving water to the old and the weak from a nearby well. She then turned to the PCs and asked them if they were thirsty telling them that Christ gave water to Judas as Judas quenched the thirst of blood of the people of Jerusalem. (I was hoping to introduce differences between Judaists and Christians here and build up the fiction. Not really sure if it worked but well).
They finally managed to talk to the priest who was delivering his spiteful speech. They’d found brother Timeus. He led them through some houses (some of which were occupied by families who looked at him with radiant smiles and respect even if he was accompagnied by a band of bloodthirsty cutthroats. They had a little chat during which he told them the name of the vessel they were supposed to deliver the package (le Fol Ventoux from Frankia) insisting on the fact that the captain of the ship was in a hurry and if they didn’t get a hold on him by mid-day (that is to say the next day) he’ll leave and they’d have failed the mission. Time wasn’t their ally… He then showed them the package : two sturdy barrels placed on each side of a mean looking mule. He gave to Azim some carrots and a stick when screams started to be heard from nearby…
End of the first part. I apologize in advance for the grammar and vocabulary as I can’t really review it right now (I’m as well in a kind of a hurry!^^). At this point they didn’t really make lots of move and the fact that the spies were still tailing them meant that I advanced my front to one step which will lead to what happens in the next episode.
Anyway hope you enjoyed it and if you want to know more about this adventure, I’ll try to post the rest of it asap. Cheers!
Here we are with a new product, by our friend Davide Pignedoli: City of Judas, a Sword&Sorcery PbtA Hack.
Here we are with a new product, by our friend Davide Pignedoli: City of Judas, a Sword&Sorcery PbtA Hack. http://ow.ly/Ogbgv
Here we are with a new product, by our friend Davide Pignedoli: City of Judas, a Sword&Sorcery PbtA Hack.
Originally shared by Dreamlord Press
Here we are with a new product, by our friend Davide Pignedoli: City of Judas, a Sword&Sorcery PbtA Hack. http://ow.ly/Ogbgv