I’m all new to PbtA games, but I love how The Sprawl figures the Cyberpunk theme. My still “old school” mind asks me to include a few more moves in the game, that I feel are needed to increase the options for the players when doing an infiltration in a secure place (very common in how I envision cyberpunk missions).
As said, being all-new to PbtA, I’m sure my new Moves will lack the finesse of the ones provided by the game. I’m not even sure they are needed at all. But as I said, something in me still struggles with the idea of playing covert-ops and not having them.
Tell me what you think, please, or help see how and why they aren’t needed in an PbtA game.
Sneak:
10+ You are a shadow
7-9 You’ve done it, but choose 1:
* Leave traces (Advance an appropiate Threat Clock)
*Takes more time than expected (Advance the Mission Clock)
*An ally gets noticed
Understand technology:
10+ Ask 3 questions
7-9 Ask 1 question:
*What is its purpouse?
*How does it work?
*How can I use it?
*Who built it?
*What problems could it cause?
*Is it illegal?
Physical prowes (Athletics):
10+ You do it
7-9 MC chooses 1, based on the fiction
*Take +1-harm
*You loose footing/grip
*You are stunned
*You lose something
*You are noticed
Let the thoughts and corrections flow.