I’m all new to PbtA games, but I love how The Sprawl figures the Cyberpunk theme.

I’m all new to PbtA games, but I love how The Sprawl figures the Cyberpunk theme.

I’m all new to PbtA games, but I love how The Sprawl figures the Cyberpunk theme. My still “old school” mind asks me to include a few more moves in the game, that I feel are needed to increase the options for the players when doing an infiltration in a secure place (very common in how I envision cyberpunk missions).

As said, being all-new to PbtA, I’m sure my new Moves will lack the finesse of the ones provided by the game. I’m not even sure they are needed at all. But as I said, something in me still struggles with the idea of playing covert-ops and not having them.

Tell me what you think, please, or help see how and why they aren’t needed in an PbtA game.

Sneak:

10+ You are a shadow

7-9 You’ve done it, but choose 1:

* Leave traces (Advance an appropiate Threat Clock)

*Takes more time than expected (Advance the Mission Clock)

*An ally gets noticed

Understand technology:

10+ Ask 3 questions

7-9 Ask 1 question:

*What is its purpouse?

*How does it work?

*How can I use it?

*Who built it?

*What problems could it cause?

*Is it illegal?

Physical prowes (Athletics):

10+ You do it

7-9 MC chooses 1, based on the fiction

*Take +1-harm

*You loose footing/grip

*You are stunned

*You lose something

*You are noticed

Let the thoughts and corrections flow.