I think Simon has asked another really interesting question that Hamish Cameron can answer, or anyone else can as too.
What does your Sprawl look like or how would you change the game if you wanted to focus more on what the characters are doing between missions?
Sprawl by design is very mission focused, characters are living paycheck to paycheck and they really don’t do much with their downtimes, and their is almost no focus on the downtime between missions.