Carta Galaxia Development Update #21
Not much to report book-wise this week. I’ve got a lot of writing done, but I want to keep it as a surprise. I hope to have it ready to unveil next week. It’s a lot of fun.
Playtest Report
This past weekend I got to playtest the Campaign Design rules (that I posted last update) with some friends of mine to start up a campaign. I’m happy it worked so well, the scenario came together quite organically, with everyone at the table contributing to it. And it’s definitely a scenario that I wouldn’t have come up with on my own, so I’m super interested to see where it’s going.
Scenario:
It is an age of galactic peace, prosperity, and advancement. The race is on to be the first faction to develop trans-galactic travel.
Aesthetic:
Gold and chrome. Heavy ornamentation, artistic decorations, luxurious fabrics, tall spires, shining surfaces, synthetic chimes.
Factions:
– Arkology: populist, enthusiastic, crowd-funded engineering initiative.
– The Institute: government agency, regulates dangerous technology.
– Avrys Industries: bombastic megacorporation, owns entire worlds.
– Raven’s Guild: Crime syndicate, organised, loyal, plays all sides.
Characters:
– Information Broker (Advanced Augmented Psychic)
– Retired Engineer (Rustic Industrial Explorer)
– Drug Dealer (Crowded Academic Scoundrel)
I’m interested to see if things go more intrigue-based or more scientific-experiment (possibly branching into exploration?)
Community Question
If you folks have a bit of spare time, I’d love to know what combination of Scenario/Aesthetics you’d like to play in. (https://www.dropbox.com/s/r4q0tex0linqshr/Campaign%20Setting.docx?dl=0)