Mechanics design question.

Mechanics design question.

Mechanics design question. I’m working on a game called Get Ready 2 Rock, which is about a band on tour (think This Is Spinal Tap, Flight of the Conchords, Metalocalypse). I’m considering adding a mechanic based on the “Darkest Self” from Monsterhearts, called Let The Music Take Control. In extreme circumstances (such as when you’re about to take your last point of harm), you would basically transform into an exaggerated version of your own archetype until someone does something to bring you back to earth. Does this seem fitting? Any ideas on making it seem less derivative of Monsterhearts? https://docs.google.com/document/d/1x1BnvTdHZDSM8775f1rkv1H9aWQb3QgThfqEAtYVMkE/edit?usp=sharing