Some thoughts on political “power level”
One of my complains for Urban Shadows was (/still is a bit) the low power level of characters on the political side. In Apocalypse World you can be the Hardholder or the Hocus and have a bunch of people that directly reply to you. Outside of the Wolf Pack and the Spectre’s Body of Ghosts there is no Archetype that can get these before 5+ Advances and no Archetype can start with them.
I was getting ready for creating a Vampire and had this Vampire biker gang in mind. Turns out, my character can’t be their leader. The game doesn’t allow that. However; this might be a good thing.
Advancement is both prescriptive and descriptive right? So if my character kills the leader of a local vampire clan he can become their leader. Or maybe she messes with the offical vote and comes into power like that.
A starting Vampire however might not have enough power to see this through. So they would need to collect debts of other characters to help them.
If you want to play with the big boys, either wait it out and get the advance or work for it in the fiction. I like that. It forces a player to use their debts and claw for power.
Was that the design intention behind moving these advances to the later part of the game?