Played in one session (of a 7 session story arc) of The Watch as a guest player.
Played in one session (of a 7 session story arc) of The Watch as a guest player. This was scheduled as part of The Gauntlet’s online gaming.
Overall, I had a blast. Love the way The Ties That Bind target both personal and clan themes (made it very easy to step into an existing game). It was my first PbtA game with dedicated missions (similar to Night Witches, maybe?), and for one session, I can say that I was into it. I’m used to playing story games with scene framing and I actually enjoyed the: let’s decide as players, let’s all roll, then let’s figure out how it all ties together narratively and play a couple of scenes.
One thing that came up in our post-session talk: Does anyone envision that Mission Moves may become stale after many sessions? Other than the final conflict, does anyone see the possibility of customizing Mission Moves for specific missions (maybe not all the time, but for specific parts of a game or story arc)?
http://www.supernovembergames.com/tomes-of-tomes/2017/7/11/the-gauntlet-and-the-watch