Has anyone tried anything in a fourth wall breaking playbook?

Has anyone tried anything in a fourth wall breaking playbook?

Has anyone tried anything in a fourth wall breaking playbook? I would normally consider it ban-worthy if a player actively meta-gamed at my table, but there could be some room there for a Deadpool (without the X-card worthy moments) inspired character. Not sure if you’d want them knowing they’re in a comic book or knowing they’re in an RPG.

Is there a playbook designed around the “Future Me Scares Me” trope?

Is there a playbook designed around the “Future Me Scares Me” trope?

Is there a playbook designed around the “Future Me Scares Me” trope? I’ve been tossing around in my head basing a character off a future or alternate reality version of another player’s character. It kind of feels like this could work with any playbook that shows a clear contrast with the ‘true’ version of the character, but was curious if anyone has come up with something to specifically capture that idea.

http://tvtropes.org/pmwiki/pmwiki.php/Main/FutureMeScaresMe

Flipped through the Book of Rooms and I think it will help me feel much more comfortable the next time I run the…

Flipped through the Book of Rooms and I think it will help me feel much more comfortable the next time I run the…

Flipped through the Book of Rooms and I think it will help me feel much more comfortable the next time I run the game. Lots of good inspiration and just enough information to serve as jumping off spots for room description.

I found the last time I ran Bluebeard, I tended to be scant on details in describing rooms and couldn’t think on my feet fast enough to fill them with all senses. Things started off well, but I got very worn down by the third room and it had a very sterile feel to it. This should help fix that.

How much prep is too much?

How much prep is too much?

How much prep is too much? I know the groundskeeper has got to make the horror personal, but knowing my own strengths and weaknesses as a GM, I can trip up on full improvisation a bit if I don’t come in with some ideas.

Is it generally fine to have a collection of rooms and horrors thought out ahead of time, maybe a few servants, and jettison them if they really don’t match up well with wedding prep? I’ve noticed some common threads in some of the actual plays out there, horrors or rooms that the groundskeeper falls back on but twists to fit the table, but I am just as concerned with coming across over-planned as I am with coming across like I have no idea what I’m doing.

Finally (yes, I know it came out 32 years ago) reading Handmaid’s Tale ahead of the Hulu version, and feeling a lot…

Finally (yes, I know it came out 32 years ago) reading Handmaid’s Tale ahead of the Hulu version, and feeling a lot…

Finally (yes, I know it came out 32 years ago) reading Handmaid’s Tale ahead of the Hulu version, and feeling a lot of echoed themes. Was any inspiration taken from it?

Definitely getting an American Horror Story vibe from the playset stretch goals. We seem to have the following

Definitely getting an American Horror Story vibe from the playset stretch goals. We seem to have the following

Definitely getting an American Horror Story vibe from the playset stretch goals. We seem to have the following

Hotel

Asylum

Freak Show

Coven (kind of, with Boarding School)

Murder House (kind of, with the main game)

Intentional or coincidental?

I had the immense and disturbing pleasure of sitting at Sarah Richardson’s table at Gen Con to try out Bluebeard’s…

I had the immense and disturbing pleasure of sitting at Sarah Richardson’s table at Gen Con to try out Bluebeard’s…

I had the immense and disturbing pleasure of sitting at Sarah Richardson’s table at Gen Con to try out Bluebeard’s Bride. The hype is all very well-justified and I can’t wait for the Kickstarter to launch. Sarah’s also a masterful GM, so if you ever attend any convention, try to seek out any events she runs. We were in a particularly noisy hall and it still felt like you could hear a pin drop.

Any word on higher level backer reward ideas? This is the kind of game I would happily buy a leather bound edition with a lock and key for.