This is a single-page charsheet / moves reference sheet — it groups the moves together by what label you roll for…

This is a single-page charsheet / moves reference sheet — it groups the moves together by what label you roll for…

This is a single-page charsheet / moves reference sheet — it groups the moves together by what label you roll for them and what condition affects them, as well as having space to write your labels’ current values and check off what conditions apply.

I might run some Masks at Kublacon this weekend, and finally got this to where I’m happy sharing it.

PDF: https://drive.google.com/open?id=1UbpLOxrmauma6lp0jxtJ9Puf_dslCVqv

ODT:

https://drive.google.com/open?id=1lST3irjT68KVMHjU1fCUa4SUlOt8Cn0l

I’ve got a notion for a hook for a one-shot:

I’ve got a notion for a hook for a one-shot:

I’ve got a notion for a hook for a one-shot:

During teamgen, the GM actually creates an NPC as a teammate as if the NPC were another PC. Then the inciting incident is simply: the NPC has gone missing.

(The NPC, once found, will be in suspended animation or some such — no PCs will be de-protagonized on my watch.)

Ran a con game today, and tried something new I thought worked pretty well.

Ran a con game today, and tried something new I thought worked pretty well.

Ran a con game today, and tried something new I thought worked pretty well.

Something I steal from Bryanna Hitchcock is starting with describing a TV show credits sequence and asking the players to provide what quick moments of their characters in action we see. This time, I made an obvious continuation, saying “Previously, on Monster of the Week” and said we’re now seeing the climax of their _last_adventure, when they’d finally tracked down the HellPuppy summoned by the 11-year-old necromancer to an abandoned factory, and playing it out, assuring them that the experience they rack up during this flashback would be real, but the damage would be gone by the next episode and we know they survived, so I encouraged them to take risks.

Afterwards, we began the mystery proper. So they got to get a taste of the system and combat straight out of the gates and some XP to boot.