Are there any video or podcasts of Legacy being played?

Are there any video or podcasts of Legacy being played?

Are there any video or podcasts of Legacy being played? I have read the book and would really love to run it someday, but I learn best by watching / listening. Rigt now it is hard for me to visualize the family stuff and how it plays out. I had to watch several videos of Dungeon World before I tried that one, so I am not claiming there is a problem with the book. It’s just how I learn.

On the same vein, this is the music i trip with when reading, writing or running Legacy!

On the same vein, this is the music i trip with when reading, writing or running Legacy!

On the same vein, this is the music i trip with when reading, writing or running Legacy!

http://birdsrobe.bandcamp.com/album/wild-light

Don’t ask me why, but whenever I think of art for a Legacy chronicle or article I always come back to this guy…

Don’t ask me why, but whenever I think of art for a Legacy chronicle or article I always come back to this guy…

Don’t ask me why, but whenever I think of art for a Legacy chronicle or article I always come back to this guy…

Who is the artist who portraits the way YOU see the world of Legacy?

http://conceptartworld.com/?p=35910

Hi there folks

Hi there folks

Hi there folks,

For those of you wondering about news on Mirror in the Ruins, we are playtesting one last game changer concept before release…

Sleight represents your Family’s capacity to act covertly and avoid scrutiny from friends and foes alike. You roll +Sleight to act in secret and forge deals.

We are taking pains to fit it smoothly with all the rest of the engine. Stay tuned! 😉

I put together a few principles for players about those neat Family Moves…

I put together a few principles for players about those neat Family Moves…

I put together a few principles for players about those neat Family Moves…

1) Always consider YOUR Needs! Always!

2) Some Family specific moves replace basic moves efficiently.

3) Remind yourself of your Alliance Move.

4) Lend Aid at will, but careful with consequences.

5) Call in your Debts wisely.

6) Family Moves take days or even weeks to complete.

7) Be Bold!

Okay, I am stuck trying to think about Treaties.

Okay, I am stuck trying to think about Treaties.

Okay, I am stuck trying to think about Treaties. I just signed up for a Play-By-Post “Legacy” game, and “The Fall” was caused by a war between the pro-technology “Lawgivers” (my faction) and the anti-technology “Servants of the One True Faith” (another player faction). The Servants themselves dismiss me as infidels, I have a bonus when shooting these Luddites…we’re pretty much Threats to each other. Yet, I, the Lawgivers, owe a Treaty to those dastardly Servants (because I have to hand out Treaties to every family in the game)! Not only that, but I also owe a treaty to the thuggish Tyrants (a third player faction) who had took advantage of the large-scale war to seize power in the Wastelands.

The “Servants”, bless their soul, has not yet decided how to hand out treaties, but considering how much the lore dictates our hatred towards one another, the Servants will denounce me as “Corrupt” and will also take a Treaty on me…so I get to owe two Treaties to my hated foe!

Now, to alleviate the pain, the Tyrants do owe two treaties to me, because they’re “afraid of me”…but that makes even less sense. If you’re afraid of me, you should not be giving me a Treaty, but fighting me.

So I must be misunderstanding what Treaties represent in this game. What do they mean? I had assumed they represent diplomatic connections and influences that one Family has over another, but it’s clear that the Lawgivers doesn’t really have any influence on the Servants, and vice-versa. They are mortal enemies. Are Treaties the equivalent of “blood money”, then? (I harmed you, sorry, here’s something to make it up.) That makes slightly more sense…but is still kinda odd.

EDIT: Poll closed – the Reaver won.

EDIT: Poll closed – the Reaver won.

EDIT: Poll closed – the Reaver won. Check it out here: https://docs.google.com/document/d/1J_c28VhSullkrwiU_lPhhKM8IhCSPYsitytmLHLDST4/edit

So, you’ve seen the things offered by the Synthetic Hive. Next up – which character playbook would you like to know more about?

The Reaver, who strikes into the heart of enemy territory, takes what they need, and disappears back into the wilderness?

The Promethean, with a head full of advanced knowledge and up to their elbows in machinery?

The Borg, durable, perceptive and cooly calculating?

The Savage, nimble and given fearsome strength by the struggle of surviving in the wasteland?

We’ll run this poll over the weekend – I’ll show you the winning playbook on Monday evening!

Jacob Ross, you were curious about The Pioneers of the Depths and krakens. And that got me thinking:

Jacob Ross, you were curious about The Pioneers of the Depths and krakens. And that got me thinking:

Jacob Ross, you were curious about The Pioneers of the Depths and krakens. And that got me thinking:

1) Have you seen The Enclave of the Sworn Hunters and their Behemoths in Echoes of the Fall?

Behemoths can be treated as a Threat (Monster or Horror). But I am curious if there are other cool ideas around…

Hi there Andrew Fish (and obviously everyone else who voted for / read our new Family Playbook!)

Hi there Andrew Fish (and obviously everyone else who voted for / read our new Family Playbook!)

Hi there Andrew Fish (and obviously everyone else who voted for / read our new Family Playbook!)

How did you like the Synthetic Hive?

Are we set to “Make Post-Apocalyptica Great Again™”? 🙂