Do you find Wonders are sought after more for the mechanical advantages or for the fictional advantages it creates?

Do you find Wonders are sought after more for the mechanical advantages or for the fictional advantages it creates?

Do you find Wonders are sought after more for the mechanical advantages or for the fictional advantages it creates?

Do you have an examples of really creatively implemented Wonders?

Edit: Im also asking bc some of the mechanical benefits dont really feel that rewarding compared to the effort, in my VERY limited understanding of the game.

Hey everyone, quick question about the Cultivator’s move, Culture.

Hey everyone, quick question about the Cultivator’s move, Culture.

Hey everyone, quick question about the Cultivator’s move, Culture. The second option says “At the end of the age, if you still have the surplus, gain Surplus: Recruits.”

If you start with “Need: Crops” and then choose that move, you get rid of the Need, but you don’t end up with a “Surplus”. If nothing else happens with Crops, do they get the “Surplus: Recruits” at the end of the age, or do they actually need a “Surplus: Crops” at the end of the age?

Thanks.

I might be a bit daft, but, there aren’t any generic printable sheets for family / characters to fill in?

I might be a bit daft, but, there aren’t any generic printable sheets for family / characters to fill in?

I might be a bit daft, but, there aren’t any generic printable sheets for family / characters to fill in?

I’ve looked on the website, through my hardcover copy and the pdf…

Do you ever run plot arcs that grant Surplus’s to more than one Family at the table, ie SURPLUS: PROGRESS for…

Do you ever run plot arcs that grant Surplus’s to more than one Family at the table, ie SURPLUS: PROGRESS for…

Do you ever run plot arcs that grant Surplus’s to more than one Family at the table, ie SURPLUS: PROGRESS for controlling an energy plant, as long as multiple groups are inhabiting it, and fictionally its powerful enough to support it?

Whats the carrot on the stick youve needed to get people to work together on any given expedition, even if the lions share of the spoils goes to one Family/Faction?

If players at the character level end up in a dramatic confrontation, how do you determine damage?

If players at the character level end up in a dramatic confrontation, how do you determine damage?

If players at the character level end up in a dramatic confrontation, how do you determine damage?

Since the moves technically route the enemy not deal a number of harm, and harm only comes into play when the PC is damaged, whats your take how to handle this? What do you use as base harm on a PC vs PC engagement?

The fact that it shouldnt come up, and confrontation should be rare, and more on the Family level is understood.

Hi everyone, I just go the game and am eager to get it on the table.

Hi everyone, I just go the game and am eager to get it on the table.

Hi everyone, I just go the game and am eager to get it on the table. Brand new, so get ready for a slew of posts from a confused newbie!

When making your map at character creation, are most of the locations you make instead Homeland or outside?

At character gen, are those locations in the playbooks mostly inside Homeland, as I thought it was supposed to be relatively safe (according to page 20), relatively?

How often do you find the adventures go outside homeland or do you explore within more often?

How do you find players determine where theyre faction in set up, and how many additional towns do you usually scatter around, that ARENT dictated as part of the playbook locations?

Im just trying to figure out more of the world setup, thank you for your support. I know this can all very game to game but Im just trying to figure out how things work.

When someone doesn’t choose one of the Assets at Family creation, does that mean they have nothing at all in that…

When someone doesn’t choose one of the Assets at Family creation, does that mean they have nothing at all in that…

When someone doesn’t choose one of the Assets at Family creation, does that mean they have nothing at all in that are? For example, one of my players has not chosen anything in “How do you fight?” What does that mean in the case they get attacked? What does that mean for their characters in that family?

Thanks!