Hey guys.

Hey guys.

Hey guys. I was wondering if people ever punish on Comfort or Support misses. I know it shouldn’t be every time else it would be chaos, and because there’s always to option of not opening up to force a miss, but sometimes it just seems like the perfect time to tag on Hopeless or Insecure, or take away Influence if they really screw up. This is definitely a roleplay question rather than a mechanics question, what do people think?

What does the community think about villains who come with their own game rules, not just villain moves?

What does the community think about villains who come with their own game rules, not just villain moves?

What does the community think about villains who come with their own game rules, not just villain moves? Here’s an example.

Been running Masks for a few sessions now, and come across a bit of a problem.

Been running Masks for a few sessions now, and come across a bit of a problem.

Been running Masks for a few sessions now, and come across a bit of a problem. One of my players, a Janus, has an obligation of ‘delivery person’ and I’m really stuck on how to bring this into focus/what to do with it. I was wondering if anyone had any ideas that I could use?

Ok, I’ve played several sessions of Masks and have fallen in love with the system and have even started looking at…

Ok, I’ve played several sessions of Masks and have fallen in love with the system and have even started looking at…

Ok, I’ve played several sessions of Masks and have fallen in love with the system and have even started looking at Monsterhearts and Urban Shadows, so I’ve got a few interesting questions:

What Label would you use to replace the Hot stat to use Turn Someone On?

I ask because i would like to add a few of the Moves from both Monsterhearts and Urban Shadows to our moves list.

Got the physical book yesterday, it looks beautiful but.

Got the physical book yesterday, it looks beautiful but.

Got the physical book yesterday, it looks beautiful but… Where are the playbooks? They are not in the rulebook. Sure there’s a chapter that’s sort of about the playbooks, but the actual playbook mechanics are missing.

Was this an oversight or design choice, because it invalidates the back of the book that says the playbooks are in the book.

Has anyone received their books/tracking number/shipping notice?

Has anyone received their books/tracking number/shipping notice?

Has anyone received their books/tracking number/shipping notice? There’s a comment on the Kickstarter that makes me think people are receiving them as I type, but I haven’t gotten any number or tracking info, and I’m not sure if that’s because they didn’t spring for tracking numbers (fair enough) or because something went wrong I should be contacting someone.

I’ve been playing the Newborn Beta playbook in a pbp, and I had a few questions about it.

I’ve been playing the Newborn Beta playbook in a pbp, and I had a few questions about it.

I’ve been playing the Newborn Beta playbook in a pbp, and I had a few questions about it.

1st. The move role model, is really cool, as it allows you to copy a PC you admire’s move once per session. However, it doesn’t offer any bonus for following the Nova or Doomed. Was that by intention-as in, they shouldn’t be considered role models? Those two lack moves, unless they take one with advancement from another playbook.

2nd. Lessons is a really cool mechanic. However, it’s not clear about his 4 lessons. Can he only have a max of 4 lessons? When he erases a lesson, does he have to keep the prompt, as in ‘A superhero should’ ‘I am…’ etc? Could he create a lesson without following the prompt after the campaign begins?