Are some abilities better than others?
Are some abilities better than others?
I made a Nova recently for a game I just joined. Because we had someone already playing a character with telekinetic powers, I chose to stay away from telepathy and telekinesis as an ability. Instead, I ended up choosing elemental control to get fire powers. While I could have chosen a different element that would have brought more variety to the table, I wanted the sense of danger that fire brings.
This got me thinking though, telekinesis is a much easier power to leverage into different effects. Normal people can’t ride around on top of a disk of fire like they can a disk of telekinetic force. The same would be true of ice or many other effects. Fire though, is inherently dangerous to the average person (and many Heros).
Am I effectively reducing the capabilities of my character by selecting an ability that is narratively more dangerous? Is this actually an unbalancing factor for the character or will it not matter that they are at a disadvantage compared to a differently built Nova?