Just wrote my new favorite custom move:

Just wrote my new favorite custom move:

Just wrote my new favorite custom move:

When you respond to negative comments on social media, roll +Superior. On a 12+, you manage to stop yourself from commenting and spend your beautiful finite life doing something you enjoy. On a 10+, you keep your cool and fire off the perfect comeback (which makes some people mad anyway because internet). On a 7-9, pick two:

* You write a really long screed. Someone responds with “tl;dr.”

* You go off on a weird tangent which makes total sense to you. Most commenters misinterpret your point.

* You get a fact wholly orthogonal to your point wrong. Most commenters ignore your actual point and seize on your mistake.

* You offhandedly express a political opinion. Perpetually offended dickheads call you an “SJW” and make fun of you for being perpetually offended before exchanging unfunny memes.

* You draw the ire of an Internet Celebrity who is famous among children of all ages for being angry and pretending to have read books. Cue the dogpiling of his sycophantic fans.

* You take the bait and come off like a total shitwizard.

On a 6-, you fail to make a dent in the wave of toxicity. Reluctantly, you close the comments. You are immediately accused of censorship on Twitter by rAwDawG666, a 15-year-old high schooler with a Malibu IP address who also complains about too many bitches being thirsty for his D and the OPness of Torbjörn.

The GM section advises “You can always adjust a villain’s danger and longevity by giving them more conditions or…

The GM section advises “You can always adjust a villain’s danger and longevity by giving them more conditions or…

The GM section advises “You can always adjust a villain’s danger and longevity by giving them more conditions or taking away conditions,” but here’s something a little more codified. Untested, grain of salt, insight welcome, etc.

Villainy Marches On

When something fundamentally changes about a villain–they gain or lose a core source of power, they return from death, they permanently swap bodies with their heroic nemesis, they accomplish a longterm goal, and so on–do all of the following:

>Rewrite their villain moves to match their new abilities or outlook.

>Re-examine their drive, and adjust it to be in line with who they are now. Drives should rarely shift radically, but when the villain changes enough to trigger this move, the specifics are likely to change.

>Give them a new condition, which starts off marked. Their first scheme should involve the action necessary to clear this condition.

This is our Bull, Casey, who wears a sentai-esque fighting suit.

This is our Bull, Casey, who wears a sentai-esque fighting suit.

This is our Bull, Casey, who wears a sentai-esque fighting suit. It’s a piece of alien tech bonded to his arm and possibly sentient, providing him both ridiculous tactical readouts and a self-repairing exo-skeleton with a survival drive of its own. For now they have an “understanding” but how long that will last is anyone’s guess.

I’ve been slowly drawing all the characters from my Masks game.

I’ve been slowly drawing all the characters from my Masks game.

I’ve been slowly drawing all the characters from my Masks game… starting with our Nova. Cassandra, or “Cass”, who was assigned the name Vertigo and has gravity manipulation and an acidic sense of humor.

Taking a small crack at a Kryptonite-style move, if you want that kind of thing in your game.

Taking a small crack at a Kryptonite-style move, if you want that kind of thing in your game.

Taking a small crack at a Kryptonite-style move, if you want that kind of thing in your game. It’s a rough-cut thing that I haven’t played with, so take it with a grain of salt.

When you are exposed to your superheroic weakness, mark potential and choose one. The effect persists for as long as your weakness is present.

-Lose access to one or more of your powers.

-Your personality undergoes a radical temporary change. The GM will shift your labels.

-Take a powerful blow from the exposure, and mark a condition at the end of every scene.

A character to use in your game:

A character to use in your game:

A character to use in your game:

Freemium

A young hero that just wants to provide a valuable service to their community. Sure Freemium will rescue you but they won’t put that much effort into it. If you need more you can pay. Freemium has reasonable rates and hey – everyone needs to eat right?

It works for games, why not for heroes?

Haven’t read the book properly yet, but wondering if anyone’s done an adaptation for playing as teen villains?

Haven’t read the book properly yet, but wondering if anyone’s done an adaptation for playing as teen villains?

Haven’t read the book properly yet, but wondering if anyone’s done an adaptation for playing as teen villains?

I used to play City of Heroes/Villains where we had a RP group, The Wasted Youth; we’ve just started a tabletop game in the same world, but the system we’re using isn’t great, so hoping to sell the group on an alternate.

Is there a site for reference that remakes many of the teen heroes using these rules?

Is there a site for reference that remakes many of the teen heroes using these rules?

Is there a site for reference that remakes many of the teen heroes using these rules? Like what playbook fit the specific heroes. My kids are big into teen titans so I’m trying to use examples amd I think I have them down but I wanted to see if others have done anything.