A wild session of our campaign.

A wild session of our campaign.

A wild session of our campaign. The team hosted a press conference, fought zombies, picked a fight way above their weight class, and worked on unraveling some mysteries. And new art for Sonia (The Soldier) and Torq (The Nova) debuted!

The plot turned on Panic (The Doomed) trying to help her brother regain his lost powers. The plan involved calling a press conference to convince people he hadn’t lost his powers at all. Of course, zombies attacked, led by General Decay on a WAR SKELEPHANT.

Sonia burned through the zombies, and Torq decapitated General Decay (the head was still alive/undead). So the horde was defeated. But then the Lady of Lauds (patroness behind Panic’s brother’s powers) showed up. She was unimpressed. Halfpenny (The Transformed) decided to fight her.

Oh, and did I mention that Halfpenny also has a deal with Mr. Hunt, the sinister entity in his head, to let Hunt control his body for exactly a hundredth of each day, in exchange for Hunt training him to shift between his normal and monstrous forms? He totally made that deal.

Anyway, the Lady vanishes after a few dramatic blows and tantalizing hints. The Salvatores pick up the pieces (and set up a cliffhanger with some accidental teleportation). What awaits our fearless team next time? (Pictured: the whole team, illustrated.)

I’m running MASKS for Magpie games at PAX Unplugged! My schedule is below.

I’m running MASKS for Magpie games at PAX Unplugged! My schedule is below.

I’m running MASKS for Magpie games at PAX Unplugged! My schedule is below.

Originally shared by Melissa Matos

I’m running games at PAX!

Here’s my schedule, if anyone would like to try these out!

Friday – 4pm

Pasion de Pasiones (telenovela RPG)

Saturday – 12 noon

Urban Shadews (urban fantasy RPG)

Sunday – 10am

MASKS (teenage superhero RPG)

You can check out my actual play of MASKS on my website, https://momtoast.com/category/titan-academy/

Hope to see you around!

Welcome to another episode of the Green Hill Gamer Guild Podcast.

Welcome to another episode of the Green Hill Gamer Guild Podcast.

Welcome to another episode of the Green Hill Gamer Guild Podcast. Joshua is joined by Kollin, Mel, Adam, and Chris as they play Masks: A New Generation, the popular tabletop role-playing game by Magpie Games.

Part 1 of issue #5 sees the Punks return to their own timeline and finally learn the identity of the Shadow Man. Can they stop him before he causes any more havoc, or will new complications distract them from their goal? Join us and find out!

Special Note: Episodes marked mature for use of foul language only.

The Super Punks are:

The Protege Hawk, real name Marshal, played by Kollin.

The Beacon Jax, real name Jasper, played by Mel.

The Innocent Wheels, real name Russ, played by Adam.

The Delinquent Deke, real name Memo, played by Chris.

‘Gravity Waves’ performed by Elliot Middleton, used under license from Shutterstock

https://www.greenhillgamerguild.com/2018/11/24/actual-play-masks-super-punks-issue-5-lighting-up-the-shadow-man-part-1/

There’s nothing quite like putting a Janus under the scrutiny of a potently hostile adult hero.

There’s nothing quite like putting a Janus under the scrutiny of a potently hostile adult hero.

There’s nothing quite like putting a Janus under the scrutiny of a potently hostile adult hero.

https://soundcloud.com/lttn-podcast/ragtag-teens-masks-session-13?utm_source=soundcloud&utm_campaign=share&utm_medium=googleplus

Hello Everyone!

Hello Everyone!

Hello Everyone! I’m a part of a Masks Discord, and we just finished up character creation contest (with the Unbound Book as a prize!), and we’re starting to work on our next big project. This time, we’re aiming even higher!

We want to judge the community’s interest in creating an RPG Zine for Masks!

Zines are collaborative, community-generated pieces of content that can be bought, sold, and traded. Zines often include art, one-shot modules, extra moves, maps, and anything else that would be ‘extra information’ for your RPG. If we get enough contributors, we’d be able to run a Kickstarter to print this zine, and donate all profits to charity (perhaps Superhero Foundation or Capes4Kids).

If this sounds like a cool thing you’d be interested in contributing to, take a few minutes and fill out this survey, which we will be keeping open for a weeks. Feel free to share this survey with your friends:

So, the last thread was really cluttered and the Playbook for The Persona has moved….so insanely far from what it…

So, the last thread was really cluttered and the Playbook for The Persona has moved….so insanely far from what it…

So, the last thread was really cluttered and the Playbook for The Persona has moved….so insanely far from what it was to what it is I feel it’s more appropriate to re-post this. There’s a lot I could say about this Playbook. That no one asked for it (except someone did), that it doesn’t need to exist (too late), that it’s totally not what I intended to make (it really…isn’t), that it’s the longest time I’ve spent on a single Playbook (it is by a massive margin and I know we’re not done here), that a Multi-Class Playbook is just not a thing, that a PVP book is absolutely not something Masks needs or the system supports, that I’m running out of things to say, that you can save money by switching to some insurance company.

But really there isn’t that much more to say. The Persona is meant to fill in the role of a hero that needs to take extreme measures to fight the good fight. He’s the ends that the means can’t justify. He’s the shadow of the team, but he’s part of the team all the same.

I took out a lot of stuff for this. Really whitteled it down to what it needed to be. I reworked the Token system to the point it went away. I reworked the Darkness mechanic until most of the rolling should be done by roleplaying. Like the game intends. It went from A Doomed+Janus concept to its own thing. The mission you have should be part of the overall story. The bonuses you get should help no matter what Persona you’re wearing. The moves support someone who leans on their hero side, their alias side or tries to balance both. The Relationships are way better now.

It’s a new playbook.

I am eager to present to you, for the first time and not the first time, The Persona. Catch me next time before the curtain falls on G+ for The Advocate

https://docs.google.com/document/d/1jUPDtR_9bEVRPVCNgv8t8WVWAFccx7WPjZZk6nAdbUk/edit

Here is the first of the bios from our Masks campaign:

Here is the first of the bios from our Masks campaign:

Here is the first of the bios from our Masks campaign:

Born quadriplegic, Valerie discovered her abilities after a life threatening incident and has since kept them a secret from her overbearing parents. She didn’t find a use for these powers until a Superhero accidentally sabotaged her friend’s first chance to walk again. She was approached by the super villain Dr. Eternal and given a chance to exact her revenge on the hero that wronged her. Despite aiding in the capture of said hero, he was murdered in front of her before she could get the closure she so desperately desired. After her “employer” congratulated her on defeating his rival he revealed his plan, something so horrendous that Valerie was forced to take action. Handing in her resignation with a literal knife to the back, Valerie was publicly shown executing Dr. Eternal on the broadcast where he intended to announce his victory. Ostracized from the villain community and not exactly in the Heroes’ good books due to her murderous actions, Valerie adopted the name Orchid and now seeks to atone for her past mistakes.

If you’d like to listen to her and the rest of the ragtag teens you can listen to their adventures here: https://soundcloud.com/lttn-podcast/sets/ragtag-teens-season-1

Our latest Masks session was a MUSICAL EPISODE.

Our latest Masks session was a MUSICAL EPISODE.

Our latest Masks session was a MUSICAL EPISODE. The team attends a meeting of Parents Against Invictus to scope out the mayor. But who’s that, bent on kidnapping the mayor? None other than…The Conductor!

The Conductor had the power to compel people to sing (and by doing so, exert control over them). General Bowmaster (The Beacon—w/ new art!) was hesitant to fight him because his persona strongly resembled that of Bowmaster’s grandfather in the film The Phantasm of the Orchestra.

GB sang an Italian opera number about his conflicted feelings. Halfpenny (The Transformed) sang a Sinatra-esque duet with the Bad Penny he swallowed about the struggle for his soul. Sonia (The Soldier) sang—to the tune of West Side Story’s “America”—of her worries about her powers.

All those songs were essentially improvised by my wonderful players! I had a couple songs prepped for the NPCs, including a Red Cent song to the Tetris theme. Ultimately, The Conductor was defeated, but the Salvatores remain suspicious of the mayor—and, now, vice versa.