A few esoteric rules questions:

A few esoteric rules questions:

A few esoteric rules questions:

If you have a label locked and the GM tells you to raise or lower it, you take a condition. Right?

So, if you have two labels locked, and the GM tells you to raise one and lower the other, you take two conditions. (ouch)

If you are fighting someone you have Influence over, or with a +1 forward, and you roll Take a Powerful Blow, you add +1 to the result– on a move where a higher result means worse for you. Is this correct?

Because that doesn’t seem very correct…

You have the Adult Move Empathize. You are in a fight versus a team-mate with two locked Labels who you have Influence over. You empathize with the fact that they want to kick your face in because you’re a jerk (or something else far more story related), and roll a 10+ on Mundane. They must now reveal a vulnerability or mark a condition AND you take influence over them again, so you choose to shift their two locked labels, giving them two more conditions. You can also take advantage of your influence on them, giving them another condition when you do so.

That’s one condition away from being out of the fight— one 7-9 on Provoke, with a desire of “Them to give up” and they must mark another condition and go unconscious. The only condition that’s easy to clear in this situation is Angry (by hurting the person you are fighting) so it’s tough to see how the mechanical side of this is supposed to really work, especially without a good move to reconcile what we should be really doing here…

Someone tell me what I’m missing!

Last weekend had again fabulous fun with Masks.

Last weekend had again fabulous fun with Masks.

Last weekend had again fabulous fun with Masks. 🙂 Two players with Legacy and Janus, would love to use this for larger group, but works surprisingly well still.

We had drama, friendship troubles, mysteries and superhero encounters. Its really surprising how much fun can be had with so few stats and moves. We played from 14.30 to 23.30 with short break and the game didn’t stall. I’m a bit hesitant on the potential though, as I don’t want want the Labels to increase and there are only so much Moves on the playbooks. I think I need to create alternate ways to expand characters as potential.

We have a team of three heroes.

We have a team of three heroes.

We have a team of three heroes. There is June AKA Berserk, a Bull; Arjun AKA Blink, a Legacy; and Nero, an Outsider. They are fighting Dark Fist, a hired thug and his army of robots. They are observed by a current generation villain of many names. Using memory powers anyone that sees his obscured face will forget his existence. No one has gotten close enough to form a lasting memory. He watches and researches the young heroes that are sure to get in his way. Go Jailbreak!

Is there a FAQ for Masks that someone has collected from the threads here and shared on Google Drive?

Is there a FAQ for Masks that someone has collected from the threads here and shared on Google Drive?

Is there a FAQ for Masks that someone has collected from the threads here and shared on Google Drive? 

Our one shot went well, the beta rules were pretty clear, the players had never played a PbtA game before so it was…

Our one shot went well, the beta rules were pretty clear, the players had never played a PbtA game before so it was…

Our one shot went well, the beta rules were pretty clear, the players had never played a PbtA game before so it was a little slow but by the end of the game they wanted a Campaign and all of them jumped on the kick starter. I told them we might be able to do a few more one shots but unfortunately I don’t have enough time for a campaign.

My players were all fans of Young Justice, and said it felt very much like it in game play. Hopefully after they share it with some other on face book we can get a few more games going.