Not an artist in anyway but wanted to do my part. “Stalac-Sight” directly engaging a threat with his ice vision!
#masksrpg #halcyonjailbreak
Not an artist in anyway but wanted to do my part. “Stalac-Sight” directly engaging a threat with his ice vision!
Not an artist in anyway but wanted to do my part. “Stalac-Sight” directly engaging a threat with his ice vision!
#masksrpg #halcyonjailbreak
I see on the kickstarter page that a news video was made. Where can this magnificent thing be found?
I see on the kickstarter page that a news video was made. Where can this magnificent thing be found?
Enter Eberon… Lord of the Mainframe
Originally shared by Richard Williams (Epistolary Richard)
Enter Eberon… Lord of the Mainframe
#MasksRPG #SuperVillainSelfies #halcyoncityjailbreak
The other side of the coin, Savage Vandal is Stubbled Captain America’s greatest foe!
The other side of the coin, Savage Vandal is Stubbled Captain America’s greatest foe!
Villain Selfie
#masksrpg #halcyonjailbreak
We’ll have a full actual play episode (or two!) of Masks up before the end of the year, but I wanted to share our…
We’ll have a full actual play episode (or two!) of Masks up before the end of the year, but I wanted to share our opening action sequence before the end of the Kickstarter!
Enjoy listening to the adventures of The Young Heralds: Remembrance (The Doomed), The Wicked (The Delinquent), Bounder (The Nova), and Brick House (The Bull)!
Originally shared by Fandible
You’ve seen the Hero Selfies. The sidebar recommendation on the website. The awesome Kickstarter page. Now listen to a sample of our Masks actual play!
If you haven’t seen it yet, I’ve been GMing Masks live for 3 sessions now.
If you haven’t seen it yet, I’ve been GMing Masks live for 3 sessions now.
Here’s the YouTube playlist with our sessions, wonderful moments and warts and all.
https://www.youtube.com/playlist?list=PLccARXndpwfi7VHR8PzXA2HaYW7D415Gw
https://www.youtube.com/playlist?list=PLccARXndpwfi7VHR8PzXA2HaYW7D415Gw
So, looking at the new pledge levels, I find myself unsure where to stay.
So, looking at the new pledge levels, I find myself unsure where to stay. I am currently at Team HQ level. I am excited about bringing the game to my family and creating a custom villain. However, with the Utility Belt level, with the hardcover books, that is REALLY enticing. But I’d lose the villain.
Which would you do?
I will be hosting a live play of Masks on Saturday night. If you miss it I will post the youtube link after its done.
I will be hosting a live play of Masks on Saturday night. If you miss it I will post the youtube link after its done.
https://plus.google.com/u/0/events/c9g0ge3pp87og98ms398erbf31o
Our group played our first session last night, and it was fantastic.
Our group played our first session last night, and it was fantastic. I had done my homework, studied the play test materials, watched the videos on the Kickstarter page, and picked a villain from my old City of Villians days for the team to go up against.
Our group consists of four people, including me, and we decided we will rotate who is GM over time so we each rolled characters. An Outsider that the player ended up writing a 10+ page document (and is still working on) just for the details on the race, and drives a giant flying space squid. A Delinquent with the powers of illusion and emotion control, who instead of getting credit for his heroic actions prefers to remain invisible and use the illusion of a large pulsating crystal to represent him. A Doomed, named Doom, who lives in the basement apartment of an old library desperately trying to find a way to prevent her very life force being burned up to create a gateway to hell, letting loose enough demons to flood the Earth. And me, a Legacy, the third (well, fourth, we don’t talk about #2) Shadow Sentinel, with mastery over darkness and the very shadows themselves.
Our group went around going through their characters and backstory in more detail than I ever expected. We normally play D&D, and our group likes the story but often times ends up focusing more on combat and loot. Here people got fully into character, and painted a picture together of how they had met, how they became friends and the different relationships everyone has. For almost 2 hours that we barely noticed passing.
Finally we start to actually play. Our Delinquent is roaming the streets when, in the middle of broad daylight, stumbles across a bank robbery in process. He sends out a text message to the others, all but Shadow Sentinel quickly arrive (since I am GMing I didnt want to risk stealing the spotlight), and rush in to find…a mime. Completely unarmed, and making the tellers fill up a classic sack with a dollar bill sign on the side. They quickly find out this mime, known as the devious Mime Time, has reality warping powers, able to use “finger guns” as if they were real, create boxes and doors where there were not any, and even mimes throwing a tomato at one of their faces leading to an actual tomato appearing and splattering all over them.
Needless to say, the group is ready for a lot but not mime. They manage to halt the robbery (partly by the alien shapeshifting into something large and using the mime’s fake box as a weapon against him), but he manages to get outside and takes off in an invisible plane before they can apprehend him. I, of course, wanted this guy to come back from time to time.
After this another person in our group backed the kickstarter, and I raised my pledge. I have a feeling we will be playing a lot of this.
Alright.
Alright. So I have ran a couple of sessions of Masks so far. Its been a blast and I’ve loved it to death, though tripping over the ‘share a moment of celebration with someone’.
So, w hen I saw this, I thought it was kinda a personal moment. Like ‘you two both did something cool or you got a personal triumph’. But in game the players have been using it basically as an end of session move-they dealt with the giant robot gorilla and got the poor girl who summoned it to safety, and they trade high fives and everyone goes through their moves.
Moreover, second session they dealt with a villain called the Watchmaker who was making villains more and more angry. They dealt with two villains who were relatively quick fights (and wanted to trigger that after each of them) and when they got to the watchmaker they flubbed a few key rolls-and while they beat t hem, he managed to trigger his aggression bomb through the city, instigating mass riots and anger-and proceeded to trigger their moment of victory again because ‘at least they beat him up and he couldn’t do something worse than that’.
Am I reading this wrong? Are they right and you can use it after each fight? Are they using it gratuitously?