Enter FELONIOUS THE FERAL FELINE and her mace of misery. #masksrpg #villainselfie #magpiegames #halcyonjailbreak

Enter FELONIOUS THE FERAL FELINE and her mace of misery. #masksrpg #villainselfie #magpiegames #halcyonjailbreak

Enter FELONIOUS THE FERAL FELINE and her mace of misery. #masksrpg #villainselfie #magpiegames #halcyonjailbreak

Stubbled Captain America (he’s like Captain America, if he didn’t shave and ate too much pizza)!

Stubbled Captain America (he’s like Captain America, if he didn’t shave and ate too much pizza)!

Stubbled Captain America (he’s like Captain America, if he didn’t shave and ate too much pizza)!

#MasksRPG  #HalcyonJailbreak

Hero Selfies

A question about Changing Their Self-Image:  According to the rules, “When you have Influence over someone, take +1…

A question about Changing Their Self-Image:  According to the rules, “When you have Influence over someone, take +1…

A question about Changing Their Self-Image:  According to the rules, “When you have Influence over someone, take +1 to all moves targeting them, including rejecting their Influence.”  However, you can only use Changing Their Self-Image if you have influence over them.  See:  “When you use your Influence over someone to change their self-image, roll + Mundane.”  Does this mean that Changing Their Self-Image is always made at a +1 bonus?

Made some updates to The Bearer after not touching it for a few days:

Made some updates to The Bearer after not touching it for a few days:

Made some updates to The Bearer after not touching it for a few days:

Adam Goldberg suggested a move about when the Organization interferes, but it didn’t quite sit right with me. He did have a good idea, though, and it inspired me to add the move Loose Cannon for those times when you have to disobey the orders of your superior.

I added a new choice option for the Organization: Scope. Just a quick description of the Organization’s overall juristiction.

Under Powers, I combined the Super-Toughness and Armor options (because really they’re the same thing, just skinned differently) and upped the power selections to 8 by adding Force Field Projection, Ancient Magics, and Technopathy. I know those are from other playbooks, but I think they make sense here based on the inspirational material.

Why the heck not, I’ll share my good morning music to the Masks community first.

Why the heck not, I’ll share my good morning music to the Masks community first.

Why the heck not, I’ll share my good morning music to the Masks community first. Good morning everyone. Play this real loud and you’ll have a good day, and maybe a whole Masks campaign.

https://www.youtube.com/watch?v=cwo89zTKC9A&feature=share

My contribution to the villain selfies! FEAR COLONEL DOGSTAR.

My contribution to the villain selfies! FEAR COLONEL DOGSTAR.

My contribution to the villain selfies! FEAR COLONEL DOGSTAR.

Originally shared by Brendan Conway

Halcyon City Jailbreak: Villain Selfie!

It’s the final week of the Masks Kickstarter and I’m pulling out all the stops! (Check it out: http://kck.st/1kmr9fd) I really want to hit as many missions as possible for the Deck of Villainy. So…MEET COLONEL DOGSTAR. 

He’s the last military commander of a vast interstellar navy, destroyed in an epic supers battle, and operating under the belief that the Earth’s heroes are to blame. FEAR HIM AND HIS DOGGY FACE.

(Special thanks to my amazing sister Megan Lapp, without whom Colonel Dogstar would have no face.)

#halcyonjailbreak   #masksrpg   #villainselfie  

New potential GM here!

New potential GM here!

New potential GM here!  As I’m optimistically looking towards the future, I’ve got a question about Advancement.  Certain moves that everyone should be able to acquire are linked to elements of characters that are not necessarily transferable.  

Ex.  The Janus wants to take Venting Frustration from the Protege’s playbook.  But they don’t have a mentor with a Label they denies.  Do they acquire a mentor then?  And does this mean they have to decide the mentor’s powers as well?

Son of Ex.  The Doomed wants to take Words of the Past from the Legacy’s playbook.  Does this mean they get a Legacy?  Just one person or four of them?  Do they also have to roll to see how their Legacy is feeling about them?

It’s easy to brush aside these questions by saying it wouldn’t be appropriate, but I can think of situations where they would be.  The Janus finds another hero with a secret identity to help them along or the Doomed finds out they aren’t the first to struggle against this fate.  And if it’s narratively and mechanically  sound to take one of these conditional moves, what do?

I’ve got a few ideas, but I wanted to hear what other people thought first.