I thought this would fullfill one of the missions, but it appears I was mistaken.

I thought this would fullfill one of the missions, but it appears I was mistaken.

I thought this would fullfill one of the missions, but it appears I was mistaken. 

Regardless, I made a custom playbook called The Kid. The Kid is primarily inspired by DC’s Captain Marvel (Not Marvel’s Captain Marvel). For those who don’t know, Captain Marvel main gimmick is that he is a child who gains the body of an adult when he uses his powers.

The main metaphor for the playbook was that type of young adult who clings to the idea they’re still a kid. Basically, that teenager who is refusing to grow up and become an adult. While I like most of the playbook, two of the moves are a little weak.

Anyway, without further ado, here is The Kid v.1

DOC: https://www.dropbox.com/s/hcsujatwrq80jzd/The%20Kid.docx?dl=0 PDF: https://www.dropbox.com/s/aj1r5axuoqgvhhp/The%20Kid%20v1.pdf?dl=0

Any comments are appreciated.

What do you do if you get another player coming in after the first session?

What do you do if you get another player coming in after the first session?

What do you do if you get another player coming in after the first session? A lot of the creation stuff seems to assume you’ve been together before the game started, and it looks like a new player would be left out. Will there be other ways to connect a new hero to the group after it’s formed in the final version?

So if custom moves get us stuff, what would a new playbook get us?

So if custom moves get us stuff, what would a new playbook get us?

So if custom moves get us stuff, what would a new playbook get us?

Inspired by (and with feedback from Tim Franzke ), have draft 0.2 of The Wielder. This is the character who’s found an object of some sort that not only gives them powers, but also ties them to a larger Organization with its own goals and enemies.

Feedback welcome and appreciated!

A character I once played in an old supers game that had mutants being hunted by the government ala Xmen.

A character I once played in an old supers game that had mutants being hunted by the government ala Xmen.

A character I once played in an old supers game that had mutants being hunted by the government ala Xmen.

Figured it’d do for the Halcyon Jail Break challenge

Originally shared by David Andrews

Another young hero, this time “directly engaging a threat” after running afoul of a totalitarian regime.

#masksrpg #halcyonjailbreak

I play a lot of superhero games, and have built up a library of character art for young heroes.

I play a lot of superhero games, and have built up a library of character art for young heroes.

I play a lot of superhero games, and have built up a library of character art for young heroes.

Originally shared by David Andrews

Here’s a Young Hero “unleashing his powers”. Specifically a young gadgeteer testing out his latest invention, a hover board. Looks like it’s not going too well. Probably should have worn a helmet.

#masksrpg #halcyonjailbreak

Doing my part for sharing custom moves for the Masks Kickstarter,  and inspired by a side discussion on the RPG.net…

Doing my part for sharing custom moves for the Masks Kickstarter,  and inspired by a side discussion on the RPG.net…

Doing my part for sharing custom moves for the Masks Kickstarter,  and inspired by a side discussion on the RPG.net thread, I present an alternate starting move for the Outsider, replacing Belong in Two Worlds:

“The Last of Us.” Your people are no more; you’re the last of them. When time passes and you’ve spent it with a monument to your fallen species, roll +Superior. On a 10+, hold 3. On a 7-9, hold 2. On a miss, Hold 1, but mark a condition to reflect your survivor’s guilt. Spend your hold 1 for 1 to: 

-Discover some useful artifact of your people, even if you don’t know what it does: It will become clear when the time is right.

– Clear a condition (Other than the one you gained for failing the roll) by finding an inspiring message  from a long-dead member of your race.

– Find a hint or a clue to a current dilemma or mystery based on an anecdote of your people.  

#masksrpg  #halcyonjailbreak

Question for Brendan Conway on the Janus:

Question for Brendan Conway on the Janus:

Question for Brendan Conway on the Janus:

The Mask says “Once per session, you can affirm either your hero or secret identity to switch your Mundane with your mask’s Label.” That’s clear enough. It’s not a label shift, it’s an actual swap of values.

Gameface says “When you put on or take off your mask, you can shift your Mundane and Mask Labels appropriately.” I interpreted that as a label shift, changing Mundane and the mask label each by one, but my player playing the Janus interpreted it as swapping values as per The Mask.

Which was the intent?