So since the Bull starts out with Danger +2, what happens when they take the +2 Danger advancement?

So since the Bull starts out with Danger +2, what happens when they take the +2 Danger advancement?

So since the Bull starts out with Danger +2, what happens when they take the +2 Danger advancement? Do they have to rearrange their labels first or what?

Just listened to the Indie+ demo game while working and I’m psyched to play!

Just listened to the Indie+ demo game while working and I’m psyched to play!

Just listened to the Indie+ demo game while working and I’m psyched to play! Would not mind hearing more podcasts or actual play recordings if anyone knows of any…

I tunneled ahead and created The YOUTH, possibly the first extended skin for Masks!

I tunneled ahead and created The YOUTH, possibly the first extended skin for Masks!

I tunneled ahead and created The YOUTH, possibly the first extended skin for Masks! And I learned why: this took 90% longer to make than a Troublemakers skin and about 30% longer than Monsterhearts one! There is a LOT of information packed on those two pages!

Still, if you want to play a rabble rouser, kid sibling, spoiled brat, goodhearted whelp or simply love Jeremiah 1:7, this is the mask for you!

https://docs.google.com/document/d/1Htnv5KQdEgOROsfkO7TbwvyfJTj6e43nf_t0vQcwhBM/edit?usp=sharing

So…I don’t get the Protégé power breakdown?  It might be the lack of book, or the lack of support heroes…..But…

So…I don’t get the Protégé power breakdown?  It might be the lack of book, or the lack of support heroes…..But…

So…I don’t get the Protégé power breakdown?  It might be the lack of book, or the lack of support heroes…..But the description of the power break down makes NO sense to me.  Can someone enlighten me on how its supposed to work.  I get everyone else.

Masks Playtest Quick First impressions

Masks Playtest Quick First impressions

Originally shared by T. Franzke

Masks Playtest Quick First impressions 

The gmae plays really fast. We could a lot of stuff done in 3 hours and that was with not knowing the system well. 

I fear adults influencing heroes can be clunky and I don’t know how often that should happen. Imagine Doctor Doom ranting at the FF how useless and pedestrian they are and then every player having to decide if they are okay with that or not and then either having to think aobut adjusting their stats or having all of them roll and see what is happening, making choices etc. It might destroy the flow of the scene. Not sure yet.

Constantly shifting statlines are super cool though. Really interesting mechanic.

We were a bit confused sometimes about what moves to pick; especially when they were doing things with powers. Is that unleashing or the move that fits a bit better. 

I am not sure really when inflicting conditions is right or not. Probably more often then not but guidelines on that will help. 

All in all it was really fun though. The game did what I wanted it to do. 

Alberto Muti Sean Dunstan 

I never played the basic game system, so I have no idea how to read the manuals, they basically don’t make sense to…

I never played the basic game system, so I have no idea how to read the manuals, they basically don’t make sense to…

I never played the basic game system, so I have no idea how to read the manuals, they basically don’t make sense to me. 

So, where can I find the information needed to get me up to speed?

While reading the documents a few times over to prepare for the one-shot today I noticed that the Transformed is…

While reading the documents a few times over to prepare for the one-shot today I noticed that the Transformed is…

While reading the documents a few times over to prepare for the one-shot today I noticed that the Transformed is still called the Inhuman on the GM sheet in the “When our team first came together” Questions. 

UPDATED as Bizarre Clone.

UPDATED as Bizarre Clone.

UPDATED as Bizarre Clone.

A question to those who have deeper understanding and vision on making GM moves. Do you have a quick guidelines how you make interesting ones? Do you imagine interesting situation and use teh moves as trigger those to happen or something like that? I’m trying to do  cards again and would love to have some inspiration

http://i112.photobucket.com/albums/n169/tonpa/Bizarre-Clone_zpsn1g8lqfr.jpg

So digging the “risky” playbooks.

So digging the “risky” playbooks.

So digging the “risky” playbooks. Love the Nova, adore the Doomed. I think that it would be a little bit more thematic if the “Cure your Doom” Advancement were “Get a fiction chance to face and overcome your Doom”, that way it takes more than just marking 30 potential.