MotW works remarkably well when set in a haunted girls’ boarding school….

MotW works remarkably well when set in a haunted girls’ boarding school….

MotW works remarkably well when set in a haunted girls’ boarding school….

Originally shared by Stephanie Bryant

You are all students at the Sakura Girls’ Academy, a haunted boarding school in the Japanese countryside…. Thus began last night’s one-shot of Monster of the Week for my niece, her two best friends, and my sister. It was an all-girl game, all-fun, and I…

http://www.mortaine.com/blog/2015/04/12/monster-of-the-week-anime-style/

Well, my brother wasn’t ready to run his Shadowrun campaign tonight so we decided to do prep-work for a MotW…

Well, my brother wasn’t ready to run his Shadowrun campaign tonight so we decided to do prep-work for a MotW…

Well, my brother wasn’t ready to run his Shadowrun campaign tonight so we decided to do prep-work for a MotW campaign I’ll run after his present storyline in SR finishes.

The players decided they wanted something X-Com-ish though neither player ended up pulling the Professional for now.  So we decided to build the organization (after finishing the character) collectively as if there were an unstated Professional.

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The Chosen is Thomas Riley, Trained from Birth with Secret Training. He can Save The World. Unfortunately, he his doomed to have no normal life and he can’t save everyone.

Thomas Riley is a 13 year old boy with a hopeful face and para-military clothes.

He took a cold-iron chain sword, (3-Harm, Hand, Area, Magic) weapon.

His chosen third move was Devastating (making that chain sword a 4-harm weapon)

His stats are Charm +2, Cool -1, Sharp +0, Tough +2, Weird +0 (he wanted a Sharp of 0, so I let him drop the Sharp +1 to 0 and raise either Cool or Weird)

The Exile is destined to be his mentor.

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The Exile is Katkemat, an ainu spiritualist from the 1200s during the time when the Japanese were invading Japan and making war on the indigenous people. Her nemesis is a shintoist monk named Kurata Hikozaemon. She realized he sent himself forward in time and so cast a spell to follow him.

Katkemat is a woman in her mid-twenties with a lithe body, old-fashioned clothing and beaded necklaces.

She practices martial arts (unarmed attacks do 1 harm).

Her moves are Ancient Magics and Confused. (My brother has stated he plans to give her Immortal Name later, explaining that she was developing a reputation just before she left that time has magnified and she herself just isn’t aware of the reputation and doesn’t think of the other title she was gaining as important enough to mention.)

Her stats are Charm -1, Cool +1, Sharp +1, Tough +1, Weird +2.

She had a vision that involved the Chosen in which it was revealed that she would be his mentor.

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As for the organization, we went with the name M-Com and left it vague what “M” stood for.

The organization has been training Thomas from birth so it has developed a Rigorous Training regime based around teaching a supernaturally gifted warrior that has produced benefits for their other agents. The organization also has Good Intel.

Unfortunately, they assign Cryptic Missions, because they’re unwilling to let anybody, even agents have all their intel. And there is also Inter-departmental Rivalry.

The organization has both sorcerers and scientists.  The sorcerers believe that the prophecies are divinely inspired and a statement of destiny while the scientists believe that the prophecies are likely an account left by a time-traveler who had seen one possible future and that the future is mutable.

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As I said above, we aren’t going to be playing this until after my brother’s completed his current SR, but that gives me some time to decide on the first Cryptic Mission to give them.

If anybody runs a Skype/google+/teamspeak game for this from about 12pm to 8pm central on Friday.

If anybody runs a Skype/google+/teamspeak game for this from about 12pm to 8pm central on Friday.

If anybody runs a Skype/google+/teamspeak game for this from about 12pm to 8pm central on Friday. I’m for playing (not running). That’s 2am to 10am Saturday for me.

So I’ve been aasked to introduce to new people to the world of roleplaying games.

So I’ve been aasked to introduce to new people to the world of roleplaying games.

So I’ve been aasked to introduce to new people to the world of roleplaying games. I’m very grateful to be given this opportunity, because that means no bad habits from old-school players, and of course my choice fell on Monster of the Week.

Here’s my problem: As usual, I asked my players for a quote from a song or a movie to use as the essence of the story. What I got back was “Everything is awesome!”

Any ideas out there? 

Mine mainly run to supernatural drugs, probably distilled from the spiritual essence of teenage fanboys or something like that.

I need 3 additional players for a 5 player monster of the week game every Wednesday at 4:30 GMT (playing dates and…

I need 3 additional players for a 5 player monster of the week game every Wednesday at 4:30 GMT (playing dates and…

I need 3 additional players for a 5 player monster of the week game every Wednesday at 4:30 GMT (playing dates and times are up to some discussion, and not completely set in stone).

The only real caveat is that we will (likely) not be using the default setting (near-modern day, hunting ghosts, vampires, werewolves, and so on), but in a setting created by the players and the GM, this creation will go on in parallel to character creation; players are encouraged to bring interesting and creative ideas to the table, as anyone can create their own races, factions, locations, and so on.

We will be using roll20 for dice rolls, and Skype for voice. Feel free to add me on skype (CrazyF1r3f0x) or PM me via G+ if you are interested in playing.

So, our intrepid hunters found themselves in a sleepy English village after reports of strange cattle mutilation.

So, our intrepid hunters found themselves in a sleepy English village after reports of strange cattle mutilation.

So, our intrepid hunters found themselves in a sleepy English village after reports of strange cattle mutilation. The Spooky had a premonition about being attacked by a woman in a classroom.

They quickly found the farm in question and knocked on the farmhouse door. A man answered, looking dull-eyed and jerky, making strange low moaning noises.

So… they opened fire with a handgun and beheaded him with a silver sword. By the time the man was dead, police sirens warbled in the distance.

The hunters decided to hide in the nearby barn, staying where they were while the police cordoned off the area around them (hiding the sword in the barn). When they were eventually found, they claimed to have been investigating the cows (the Expert was “prepared” enough to have papers apparently making them responsible for this) and after showing their IDs were allowed to leave.

They spotted a woman walking with a slightly odd gait through the village; the Spooky “tuned in” to her, revealing that she was waiting until she had “matured”. They followed her home and burst through the back door – the woman hit them with a chair and another fight ensued. Mid-way through, a giant flying armoured tentacled hornet thing burst out of her abdomen and flew out the door.

Next, they decided to follow up on the premonition by looking in the village school. It was late, well after school hours, and only one light was on in what appeared to be an office. They broke in through a window at the far side of the school, went through to the office and found the woman from the Spooky’s premonition. She appeared normal, but alarmed to find strangers in her school and demanded an explanation. Midway through a fruitless conversation, one of the giant hornets appeared and tried to latch on to the back of the Expert’s neck.

The Spooky, acting under pressure, managed to lever off the hornet thing with a knife causing only minor wounds to the Expert; she then shot the teacher, assuming she was somehow controlling the hornet, and convinced the Expert to “finish her off” with the sword. Escaping once again from police sirens, they hid in a church where they managed to  save a priest who was in the middle of being attacked by the hornet things – they called an ambulance then left him bleeding and unconscious on the floor.

Heading back to the Expert’s Haven equipped with the remains of a hornet thing, they investigated the mystery and discovered that these things were parasites controlled by a hive mind somewehre, and their weakness was fire. They grabbed some flamethrowers from the armoury and headed back to the village.

Noticing the village pub was closed and in darkness despite being well before closing time, they decided to investigate – reading a bad situation well, they identified a flimsy cellar door and the buzzing of many hornet things inside. Kicking down the door, they opened up their flamethrowers into the darkness. They set fire to the furnishings and singed the buzzing hive in the middle of the room, and the light of the flames revealed weakly struggling semi-cocooned human forms. Deciding it was too late to save them, they finished up with the flamethrower and declared the mystery solved, escaping the burning pub to the now-familiar sound of approaching sirens.

…my keepering needs work, I’m not sure my hunters are cut out for being the good guys, but we all had fun 🙂

So, tomorrow it’s up to our heroes Lucy (the Chosen), Gustavo (the Exile) and the umbrella-wielding Ms.

So, tomorrow it’s up to our heroes Lucy (the Chosen), Gustavo (the Exile) and the umbrella-wielding Ms.

So, tomorrow it’s up to our heroes Lucy (the Chosen), Gustavo (the Exile) and the umbrella-wielding Ms. Charlotte (the Expert) to once again save the world.

As usual, I asked my players for inspiration in the form of a shred of lyrics, a title, or a quote.

Well, it seems they lack imagination, because these days they only give me song titles…

This time, the challengers were “I’m going to change the world” (The Animals), “Where the Wild Roses Grow”, “Viva Las Vegas”, “I will talk, and Hollywood will Listen” and, of course, “House of the Rising Sun”, the latter which made me think Vampires or Kitsune.

Well, people didn’t want to go to the US as they’ve been there and are on Homeland Security’s “kill on sight because they know too much and won’t work for us” list (which, of course, means I need some covert ops teams to go after them at some point, yay).

The winner was (because I, for once, didn’t put it to a vote), “Viva Las Vegas!”

So now they’ll be visiting an Elvis impersonators convention in… Leeds.

I’ll let you know if the world is doomed.

Larose, Lousiana

Larose, Lousiana

Larose, Lousiana

women assaulted and disfigured (but found alive in the woods), a city that was once known for numerous trials for witchery. Strange marks…

So I’ve managed to play my second game (the first as the keeper)!

It was a game intended as a one-shot but We didn’t finished the mistery, still I’m already in love with the game. Thank you Michael Sands!