Looking for some feedback, and hoping that the literary nerds here could lend a hand.

Looking for some feedback, and hoping that the literary nerds here could lend a hand.

Looking for some feedback, and hoping that the literary nerds here could lend a hand. I’m going to run a game based on authors living in 1910 hunting supernatural creatures. Each author will have a class assigned to them for the players to choose from. What do you think of my pairings? Are their any authors I would kick myself for missing? And if this were a TV show what would you call it?

Mark Twain – The Wronged (An old man seeking revenge for the loss of his team)

H. P. Lovecraft – The Expert (Like Giles in Buffy, someone who knows about spooky stuff)

Victor Appleton – The Mundane (An ordinary guy who knows how to deal with the ordinary world

Langston Hughes – The Divine (A man in conflict with his religion, but who gains power from it none the less)

Daschiel Hammett – The Crooked (A kid with criminal skills)

H. G. Wells – The Chosen (Like Buffy in Buffy, a man given power to battle by destiny)

Agatha Christie – The Professional (Someone with an array of combat skills)

Katherine Ann Porter – The Flake (A conspiracy theorist who sees the secret world)

Zitkala-Sa – The Initiate (A woman well connected with the resources of a shadowy organization)

Beatrix Potter – The Spooky (A woman with strange psychic powers from a dark origin)

Dorothy Parker – The Spell Slinger (Much like Harry Dresden, a wizard of some skill)

Virginia Woolf – The Monsterous (A werewolf who works for our side)

A bit of a rules question, if it’s okay to ask: How does changing your Hunter to a new type interact with…

A bit of a rules question, if it’s okay to ask: How does changing your Hunter to a new type interact with…

A bit of a rules question, if it’s okay to ask: How does changing your Hunter to a new type interact with improvements? Do you start with a clean set of unticked boxes? Do only some of them reset? Do you keep all of them ticked, performing some weird translation where the improvement lists between 2 playbooks don’t match up?

Hiyo

Hiyo

Hiyo,

If just started keepering for a group of friends and although we have played other RPGs we are all new to MotW. Just wondering if someone could give me a run down of how first aid works. We have a Wronged character with a first aid move, but that is the only reference we could find for it in the playbook. Is there a specific first aid system/ healing system?

Thanks in advance

Just spreading the word for my Monster of the Week session at the FLGS for our unofficial mini-convention in June.

Just spreading the word for my Monster of the Week session at the FLGS for our unofficial mini-convention in June.

Just spreading the word for my Monster of the Week session at the FLGS for our unofficial mini-convention in June. If you are in central Illinois, I hope to see you there!

Originally shared by Jared Rascher

Just in case anyone on the forums might happen to be in Urbana, Illinois in June, I’m running Monster of the Week on June 8th, at 7 pm. We’re having a sort of convention at the FLGS, with plenty of events, and this is my contribution.

I hope to see you there, and if you have any questions, let me know, and I’ll answer the best that I can.

https://warhorn.net/events/gopher-mafia-games/schedule/2018/06/08/sessions/244648

PvP question: One the story arcs for this party involves the Professional discovering that the Agency was behind the…

PvP question: One the story arcs for this party involves the Professional discovering that the Agency was behind the…

PvP question: One the story arcs for this party involves the Professional discovering that the Agency was behind the Wronged’s family’s death. And the Wronged might find out, too. The Pro happens to also be a pro RPGer, but none of the other hunters are. I’m concerned I may have a PvP situation arise, and I’m not sure how to handle that. I could just remove this fact from the story beats, but I think it’s dramatic and would work with the group. How do you guys handle intra-party conflict? Should I just trust the players (not the characters) to find a way to resolve things that lets the party continue together? Or should I really avoid putting them in this situation in the first place? Advice welcome.

Hey guys, I recently gm’d my first round and had a blast, but I’m curious about two things.

Hey guys, I recently gm’d my first round and had a blast, but I’m curious about two things.

Hey guys, I recently gm’d my first round and had a blast, but I’m curious about two things. I haven’t been here in a few days, so please forgive me if these were recently covered, but I was hoping someone could add some clarity before my group’s next session.

1). When a player deals harm beyond the target’s range, do they get the benefits of a 10+ kick some ass role? Do they just deal whatever base damage plus bonuses (like sneaky) they would without the success equivalent of a high role? If they’re not rolling under pressure, how is this treated?

2). Small magic allows for creating a barrier. On a perfect cast, how long does this last? Is it a wall or bubble? What differentiates this from the spell slinger’s wall technique?

Thank you guys so much for your help and clarification. Knowing these things should improve upon our great first round with an even better second!