Hey Hunters – I am your fan.

Hey Hunters – I am your fan.

Hey Hunters – I am your fan… I am Felix, and I run some MotW over at RPGG. Two tables active right now, and will open up a third one in May.  Due to the slow pace of PbF, I can’t offer much about these games without risking spoilerage in case one of my players wanders by, so, just the briefest of summaries:

Table 1 gathers some survivors of the Doom that came to Templeton – their little Kentish village was overrun by a weird pack of golems, and now the Wronged widower, his Initiate sister, their Arthurian Exile ancestor and the Spooky runaway teenage girl take the battle back to the monsters, like, wherever. The first mystery took them to the Orkneys…

Table 2 plays in the City, somewhere in the West of US, and they are “The Neighborhood Heroes”, protecting their little borough from intrusions, the current one a Serpent Man, who has already killed (and eaten)(and vomited out) two people. They are tracking him as we speak. They think. 

I am finding that MotW works brilliantly in PbF; even if pace is slow, all Hunters are extremely developed, their backgrounds rich, and most of the   time, people write well thought-out posts. 

Once these mysteries have played out, I’ll post some notes.

Hey, keepers and slayers!

Hey, keepers and slayers!

Hey, keepers and slayers! Thanks for the invite to the group. I ran MotW tonight at Conquest Sac. My table included Sylvia the hippie Flake, Oscar the Mundane, Agent Allen the Professional, Yoko the Spooky, and Yot (don’t ask) the Chosen. I ran them through my scenario Die Kaiju Die, which is basically the film Cloverfield, but with ass-kicking monster slayers instead of helpless hipsters. Only lasers, antimatter, or concentrated radiation could hurt the damn thing, so by the end we had a magically weaponized super laser in the hands of the professional and a radiated-death-chain-wielding chosen facing off with the beast in a sports stadium. It was epic.

Thanks for making a killer game. I have lots more to share, but right now… sleeeeeep!

http://conquestsac.gamecon.us/reg/Events.asp

Hey! Let’s talk beautiful moments in monster-hunting history, please?

Hey! Let’s talk beautiful moments in monster-hunting history, please?

Hey! Let’s talk beautiful moments in monster-hunting history, please?

I wrote up a mystery involving a gargoyle. Relevant info: a stone griffon-man, animated by magic, to serve the master of the home to which it was magically tethered. Tough, fast, eats people, flies. A good brawler first monster, I think.

Investigating a murder, the crack team is able to track it down after it kills again. A fight and it escapes after The Expert screwed up and put a bullet in The Spooky’s back.

They split up to protect the remaining potential victims, obviously. The Flake meets with one of them and realizes he has stumbled into the den of the gargoyle’s master. He realizes this when the professor shuts the door and turns on his power drill — and dives for the Flake’s heart!

The Flake barely escapes, but the professor runs off to a spooky old mansion (like you do, right?) and the Spooky and Flake go after him again — leaving the Expert to check in on the professor’s flat and do one on one magic battle with the gargoyle anchored to the apartment!

Only the gargoyle isn’t there. It’s followed the professor to his new hideaway, which the gunshot victim Spooky and fragile Flake thought would not be protected. They’re ambushed, the Flake is pinned to a wall, and the Spooky is trapped in a backfired spell-barrier, unable to save him!

The Expert, racking his brain, raiding the professor’s notes finds indications of painted mystic symbols. He starts tearing the place apart — throwing open cupboards, flipping the furniture… He sees a can of UV glow paint and a black light rod.

He kills the lights! Grabs the UV flashlight! Runs it over the windows — and finds a massive arcane circle! He grabs a stool and smashes it through the window, sending it sailing out the fourth story window with a shower of glass!

As the gargoyle begins to rend the Flake… Just seconds before collapsing into a wreck of stone fragments as the broken magic circle ends its life.

On story-games, someone started up a thread for evil clown stats.

On story-games, someone started up a thread for evil clown stats.

On story-games, someone started up a thread for evil clown stats. I added some for MotW, so throw this at your hunters if they are getting uppity! 

(Just thinking about it creeps me out!)

http://www.story-games.com/forums/discussion/comment/411337#Comment_411337

Just to let you all know what my plans are for the game, I’m planning to put together a couple of free demo…

Just to let you all know what my plans are for the game, I’m planning to put together a couple of free demo…

Just to let you all know what my plans are for the game, I’m planning to put together a couple of free demo scenarios to allow people to try the game out or demo it to friends. One will be my Scooby Doo style mystery “The Meddling Kids In: Too Many Draculas!” and the other will be a darker, serious mystery.

After that I am considering putting together a PDF supplement (possibly print too, I’ll have to consider costs for that) containing some premade monsters and mystery ideas to go with them,and discussion of different styles of game like Fringe or X-Files style mad science, without the same emphasis on magic and the supernatural.

In totally other news, I’m working on a new draft of my Patrick O’Brian style naval adventure game that has been in development (on and off) for several years. I’m currently adapting my mission-generator tables from that to go into the Dungeon World Grim Portents fanzine #2, and a scenario for the EPOCH one shot horror game set in the Winter War (Finland vs Russia, 1939) to go into a war-themed scenario bundle.