If any of you are interested in playing MotW play-by-post, I’m starting up a game at tavern-keeper.com, featuring a…

If any of you are interested in playing MotW play-by-post, I’m starting up a game at tavern-keeper.com, featuring a…

If any of you are interested in playing MotW play-by-post, I’m starting up a game at tavern-keeper.com, featuring a (grim but light-hearted) all-monster crew.  The campaign is called “We are Monsters”. 

OK so I wanna run a western game and I think I’ll need to do some hacking to work it.

OK so I wanna run a western game and I think I’ll need to do some hacking to work it.

OK so I wanna run a western game and I think I’ll need to do some hacking to work it. Anyone got any class ideas or ideas of how to hack certain things? 🙂 when I’m done I’ll share it all 🙂

I posted this on twitter, but figured those of you who read here might be interested too.

I posted this on twitter, but figured those of you who read here might be interested too.

I posted this on twitter, but figured those of you who read here might be interested too.

With the latest quarters’ numbers from Evil Hat, there are now 6300 copies of Monster of the Week out there. 

Thanks, everyone!

For the details:

2100 print copies

4200 pdf copies

Classic edition accounts for just over 700 print and 2100 pdf copies, the rest are revised edition.

https://rpggeek.com/geeklist/197302/virtuacon-15-official-event-geeklist

https://rpggeek.com/geeklist/197302/virtuacon-15-official-event-geeklist

https://rpggeek.com/geeklist/197302/virtuacon-15-official-event-geeklist

I am running 4 games with this convention:

Loss of Life – GUMSHOE 1920s Horror – 1/6 claimed (the person wants the Professor character)

Time Slot: D

https://plus.google.com/u/1/events/cpffj7uaegoe0c2scpsk4i664ek

Just a Game – Fate Core – Trapped in an MMO – 1/6 claimed

Time Slot: H

https://plus.google.com/u/1/events/chgfinqvnq28de9t8uf9eslfta4

Don’t Let the Sun Go Down – Fate Accelerated – Urban Fantasy with a mix of Japanese and American sci-fi flavor (heavy influences: Oh My Goddess and Sanctuary), 0/6 seats

Time Slot: P

https://plus.google.com/u/1/events/c4rqi7rt4si5fugnlrnmchb0eac

Tournament of Fate – Monster of the Week – Participate in a battle over 5 artifacts to complete a ritual and save the world. 1/4(6) seats filled.

https://plus.google.com/u/1/events/c8c0gbardfhnr2visv1vutmn268

https://rpggeek.com/geeklist/197302/virtuacon-15-official-event-geeklist

Hey Michael Sands!

Hey Michael Sands!

Hey Michael Sands! They are doing a book club post over on reddit about monster of the week. So it may be worth popping in and saying hi.

Here is the link for those also interested in reading the thread.

https://www.reddit.com/r/rpg/comments/3ot9ju/indie_rpg_book_club_motw_october_monster_of_the/

If you’re looking for ideas for monsters and mysteries, check out the BLURRY PHOTOS podcast.  They cover all things…

If you’re looking for ideas for monsters and mysteries, check out the BLURRY PHOTOS podcast.  They cover all things…

If you’re looking for ideas for monsters and mysteries, check out the BLURRY PHOTOS podcast.  They cover all things occult and conspiracy theory.  Cryptologist, historical analysis of legends/myths and sporadic interviews.   Really fun and entertaining and great to mine for game ideas.  Such as the ghost of Ben Franklin and his Electric Messiah….look it up and get your mind electrically blown. 

One suggestion.

One suggestion.

One suggestion.

Could you see about making interactive PDFs?

The PDFs are great for tabletop, but it would be nice to have interactive PDFs that people can fill in for those of us that do virtual tabletops.

Also, separate files for each of the playbooks. I’ve had to tell people a couple of different times that Chosen (or whatever) is in the collected revised file.

Okay, since my original schedule is clearly scrapped.

Okay, since my original schedule is clearly scrapped.

Okay, since my original schedule is clearly scrapped. I’m just going to do two more one-shots this week, one for the Don’t Let the Sun Go Down scenario and one for the Tournament of Fate Scenario.

Tomorrow I want to focus on the Tournament of Fate Scenario.

So Posting this primarily to the Monster of the Week Community.

I can start somewhere between 6am to 12pm because I need to have sleep and I need to be off before 5pm for a normal game with regular friends.

That would be a start time of 4pm to 10pm Central Standard Time in the United States and lasting somewhere between 3 and 5 hours depending. It’s MotW so I don’t expect it to take too long. (I’ve run this scenario in 4 hours)

If anybody is interested please respond and message me an email to send an invite to, I just make a fresh Event at whatever time people are interested in playing.

(Also, I cleaned up the previous adverts…and this one will get cleaned up as well…if we get a successful session, the actual play will be linked in the Actual Play category)

http://thrythlind.blogspot.jp/2015/09/tournament-of-fate-prep-page.html

So I was writing up some MotW stats for some characters from different franchises (and am still tempted to do more)…

So I was writing up some MotW stats for some characters from different franchises (and am still tempted to do more)…

So I was writing up some MotW stats for some characters from different franchises (and am still tempted to do more) and came across a couple of issues that caused me to tweak things.

For example Mai Taniyama from Ghost Hunt experiences growing psychic abilities over the course of the show. For example, she is often able to see spirits even when normal people can’t. But, for the most part, her greater psychic abilities only come fully in effect while she is asleep and dreaming. During such times she can often see the spiritual terrain for miles, have conversations with spirits who often give her clues as to what is happening and can frequently catch glimpses of whatever the source of all the trouble is.

So when I changed her Playbook to Spooky, I marked one of dark side issues as Sleep. Her other related mostly to her nature as an impulsive teenager with new powers and confidence issues. (Mood Swings, Impulse Control) I considered giving her Big Whammy because of the Nine Cuts invocation the Shintoist taught her, but she’s not all that confident with it and decided that was a use magic effect instead of a move.

Then there was Celty as the Monstrous. I could have marked her as the Summoned, there is some hint that her missing head might possibly spark an apocalypse if I remember, but I wasn’t sure on the Apocalypse thing and it wasn’t major, also she is generally liked by most everyone she talks too, even after revealing she has no head, so the Freakish move felt inappropriate. So I went with Monstrous. Which brought the issue of her curse. She’s not particularly vulnerable to anything, she doesn’t need to feed on people. That left Pure Drive and Dark Master. Pure Drive was problematic because normally she’s the most mature and emotionally settled/normal character in her cast. But she does have an obsession with finding her head. I figured that might count as a Dark Master in that she is normal most of the time and then suddenly catches a rumor about her head’s location and drops everything to chase it down. Then I decided to skip the whole thing by having her sixth advance be freed from the curse.

There was also Kate Freelander working for Sanctuary whose primary mission is to defend sentients regardless of whether they are human or not. So for one of her Red Tape issues I put in “Soft Hearted Regulations”

I also did a couple of places where the five given stat blocks didn’t match where I was going for. So did things like switch the positions of a +1 and a +0.

Does anybody else find themselves doing stuff like that?

What are some tweaks you’ve tried?

Also, now that I think on it, Celty might work better as the Divine.