Originally shared by Gennifer Bone
Ok, everyone, this is the part where I turn to you, the the public, and ask for help- please, can you boost the signal for my Patreon? https://www.patreon.com/ladyredfingers?ty=h
Ok, everyone, this is the part where I turn to you, the the public, and ask for help- please, can you boost the…
Originally shared by Gennifer Bone
Ok, everyone, this is the part where I turn to you, the the public, and ask for help- please, can you boost the signal for my Patreon? https://www.patreon.com/ladyredfingers?ty=h
Wendigo Fever
Wendigo Fever
One of the most dreaded supernatural maladies is the Wendigo Fever. There are two primary ways to become afflicted. The most common means of contraction is through encountering a Wendigo, either by sensory or physical contact. It has been recorded that individuals who have touched one or have been wounded by one have been known to contract the malady. Contraction can also occur through the senses. People who have seen a Wendigo or heard it’s wail have contracted the Fever.
The second manner is less common but far more insidious. A powerful witch or shaman can place sensations of great hunger and images of a wendigo in a person’s dreams and they will contract the Fever.
Wendigo Fever is characterized by the following symptoms:
1)Steady and increasing pain and burning in one’s extremities
2)Steady and increasing hunger for fatty and savory foods, especially meats
3)Fever
4)Weight loss
5)Sallow skin color
6)Anthropomorphic dreams and hallucinations
IMPORTANT! If the victim reports that their loves ones look like anthropomorphize beavers, he/she has Type 2 and the victim should be put out of their misery as soon as possible.
There are two forms of Wendigo Fever:
Type 1: The victim is driven insane by the pain and hunger and turn into a cannibalistic, homicidal maniac
Type 2: The victim eventually transforms into a Wendigo and his/her loved ones are the first to be killed
There is no known cure of Wendigo Fever. It is rumored that shamans from the northern Great Lakes tribes and from Canada have a means to retard it’s development.
21 Wikipedia Pages That Will Make It Impossible For You To Sleep
Chimeras
Chimeras
Yep, chimeras. I know, I know. We’re not playing ‘that game’. But bare with me. I think they can be used as minions. In a recent session the heroes had to contend with a chimera demon that had taken over a zoo. The Chimera Demon is a demon that takes animals and creates chimeras. I didn’t even bother stat’ing him up, he was just the means to an end. The end being throwing lots of random critters at the PCs that while not overwhelmingly powerful, were strange, dangerous and creepy as the ran into them.
Check out www.boredpanda.com/animal-hybrids
Do you really need a justification to this at your players?
Has anyone experimented with custom moves for monsters who can incapacitate heroes with weapons like tasers or…
Has anyone experimented with custom moves for monsters who can incapacitate heroes with weapons like tasers or knockout gas? I have a situation coming up where the monsters would prefer to capture the heroes instead of immediately killing them.
Curse of Cold Embers
Curse of Cold Embers
A powerful curse that was once feared but now only holds any meaningful power in the underdeveloped world. The curse snuffs any fire created or used by the afflicted. Flint and matches will not strike, torches sputter out, camp fires die.
Unlike it’s spiritual descended the Curse of the Electric Death, the victim is placed in more more overt danger by the curse. If one cannot cook food or warm oneself during the winter, starvation, food poisoning and hypothermia become tangible dangers. In pre-electric civilization the victim can be easily identified as the source of the failed fires and can suffer ostracizing from his or her community or pitch fork wielding mobs.
GM Note: Obviously this is best suited for period games or ones out in the wilderness. It still can be a quite effective tool for instilling fear in PCs in the right circumstances.
How to beat it…
Magic: rolling to Cast Magic can disrupt the curse for a time however only a Big Magic ritual may defeat the curse.
The Babel Curse
The Babel Curse
The Babel Curse is one of the oldest and most feared curses in human history. Those placed under it loose all capacity of language. You cannot write or understand the written word (this includes typing and languages that don’t use letters), you may not speak or understand the spoken word, you cannot sign or understand sign, braille is meaningless, you cannot read lips. Any attempts to use any form will be gibberish to you or to whoever you are trying to communicate with. As you can imagine this is an incredibly isolating curse. It is often use as a prelude to an ambush, particularly against magic users and people with powers of persuasion.
How to beat it…
One can Cast Magic to disrupt the curse temporarily and gain back one aspect of your language abilities.
On a 10+ you gain the ability to done one of the following:
to speak or understand speech, writing or reading, sign or understand sign, read braille or read lips. Or gain two the above plus a glitch of your choice.
7-9 as usual.
6 or Less…who knows? You spread it somehow? Maybe all the words on paper near you turn to gibberish? Or everyone in the room loose speech for a few hours? Knock yourself out GM!
The only way to truly beat the Babel Curse is through a Big Magic Ritual.
Curse of the Electric Death
Curse of the Electric Death
A powerful curse that has only come into existence in the later part of the 20th century, it is now widely popularly and reviled. The Curse of the Electric Death renders the victim unable to use any device that is powered by electricity. Strictly speaking it is a tool of intimidation and control, unless one has a pacemaker or similar device the curse will not harm you. Keys on keyboards and phones will not work, using a stylus will not work, voice activation will not function, lights switches will not turn on or off, any functions in a car involving electricity will stop functioning. Prolonged stays on buses or trains will affect their operation. Any intentional or accidental use an electricity powered device will fail.
How to beat it…
Magic: rolling to Cast Magic can disrupt the curse for a time however only a Big Magic ritual may defeat the curse.
The Baykok
The Baykok
An undead supernatural creature that stalks the most powerful of prey. The First Nations tribes have many legends surrounding this revenant like creature. Because of the rich oral traditions of the tribes and the lack of a written language prior to the arrive of Europeans, researching and hunting this creature is difficult.
The most commonly encountered form of the baykok (and there is evidence to indcate there are several varieties) is that of ‘The Hunter’. The hunter is a revenant of sorts. If a zealous or obsessive hunter dies (possibly under a Full Moon) they will rise one to three nights later a Baykok.
It is an emaciated, skeletal creature with elongated legs, a thin translucent skin, red glowing eyes, a banshee like shriek and may possess some form of flight or glidding. As they are mainly found in forested areas, hunters have provided conflicted accounts as to whether they can fly or are adept at leaping between trees.
When the Baykok rises from the dead, it has one imperative. Hunt. But it is not a mindless creature. It seeks out the strongest warriors, the canniest of hunters and the powerful of supernatural prey. Yes, hunters who have contacts among werewolves of Canada and the Northwest do report that the werewolves have had to contend with Baykok hunting them.
The baykok hunts with a bow of bone, supposedly strung tendons from fallen prey. The arrows of the Baykok are of some contervasry. Some claim they are invisible while others say they are the same shade as moonlight. Regardless of visible or not, they carry some form of mystical paralitic that will render prey unconscious with a single arrow in roughly half an hour. The typical hunting pattern of the baykok to stealthly follow it’s prey and then when terrain is to it’s advantage, let loose its shriek that typically induces terror and blind flight in the target and pursues them.
When the baykok finally catches it prey there is again disagreement. Some hunters and legends report the creature dispatches the quarry and harvests its organs and tendens and will take a troffy. Other sources say the baykok will remove the quarry’s liver and consume it, replacing it with a stone and letting the person die slowly over several days.
Defeating the baykok is a difficult task. There are many suggested ways from legend but hunter accounts seem to confirm two different ways. One is to sing a traditional First Nation songs of Thunderbird. This actively repels the Baykok. The second is that if one wears talismans made of quartz (hand gathered and hand carved) with owl feathers and/or talons, it will render you immune to its shrieks and arrows. Quarts being a natural conductor of power, channels the latent energy of the Owl (the silent hunter) and again breaks the power of the Baykok.
The crunchy parts
HP 11
Armor 1
Powers:
Supernatural speed: It is extremely adept and swift at moving through trees. It is of above average speed on the ground.
Shriek: Cool Check
6- & you’re running in a blind panic.
7-9 you’re scared and have penalties to mental tasks but you’re still holding it together.
10+ you’re heart is racing but you’re got it covered for now.
claws/talons 1harm (piercing)
Axe/Hatchet 2harm (messy)
Arrows – 2harm (1 piercing)
Poison: Tough Check
Fail & your legs are useless and you’ll be out soon.
7-9 its starting to kick in and you take minuses to physical tests but you’re still moving.
10+ you shrug off that arrow..but man it smarts.
Weaknesses:
The Thunderbird Song actively repels the Baykok as it is evoking the awesome power of Thunderbird. They hunt whales like eagles hunt salmon. Best recognize.
Quarts/Owl Talisman. Without its shriek and arrows, the Baykok is easy to hunt. Provided you can knock it out of the trees and get it on the ground.
Bogomil Vampire
Bogomil Vampire
The product of religious and political turmoil between the 10th and 15 centuries, the Bogomil Vampire in reality more of a revenant or possessing spirit than the classical Slavic Vampire. The Bogomil vampire is the soul of a former Bogomil, driven mad by its corpse repeatedly being disinterred and reburied under different religious funerary rites, multiple times.
The Bogomil Vampire hunts down and kills those of the religion that were the first to disinter it’s body and rebury under their own religious funerary rites. Typically this means they will hunt Roman Catholics, Greek Orthodox and less often, Muslims. They possess the buried corpses being to members of the Faith that were the first to disturb their rest.
Appearance: As they are possessing a corpse, their appearance is dictated by the state of the corpse they inhabit.
Power: The Bogomil Vampire possess…
Superhuman strength (2H or 3H depending on the state of the corpse w/ knockdown)
Superhuman Speed if the corpse is not too decade
It can sense religious belief and faith
Holy symbols made after it’s first death have no affect on it. The Holy Ground of it’s target faith does not effect it.
How to kill a Bogomil Vampire?
As it is a possessing spirit, destroying the body does not stop the Bogomil. It’s spirit will simply move on to the next corpse.
The proper way steps to stop a Bogomil is…
1)Drive a metal spike through its heart,
2) then jam a brick in it’s mouth
3) then severe it’s head
4) then bury it in a coffin with the Bogomil star symbol carved in the four cardinal directions in the interior of the coffin.
This process will severe the spirit from the material world permanently.