My hunters and I are approaching the final mystery of an arc, and I’m having some trouble figuring out how to design…
My hunters and I are approaching the final mystery of an arc, and I’m having some trouble figuring out how to design it. The basic gist is that War, Pestilence, and Famine, (four horsemen of the apocalypse) have been sending monsters onto earth to hunt down and kill people. The one who kills the most gets to choose how the apocalypse arrives this time. The hunters have spent the last 3 mysteries hunting down each of their monsters.
I had a general idea that Death would need to perform some sort of ritual to “tally up the score,” before the apocalypse can actually take place. I didn’t have specific ideas, so I spoke with the hunters to discuss what they think would be an awesome last scenario. They came up with the idea of going into the underworld to try and stop whatever the ritual it is, either by freeing the captured souls or some other undetermined means.
Here’s where the questions come in. This seems like a fundamentally different plot than the normal mystery, as there isn’t specifically a monster to hunt down. I’m considering adopting the More Weirdness Phenomena rules for this mystery, but not sure where to go from there. It also has the hunters primarily in hostile territory, so I’m wondering if I should have some sort of stealth component / system to go along with it.
Do y’all have any thoughts/advice for how to set up a mystery like this? I’m happy to clarify anything I wasn’t specific enough about.