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The creepiest urban legend from every state
Hi all!
Hi all!
I’m a new member who’s been looking to start up a MotW game for some friends for a while now. It’s finally happening, and the theme I finally settled on is the Wild West during pioneer expansion. I’m looking for fun monsters to use that fit the setting. I’m hoping to keep it really intense and high-stakes, so I’m looking for monsters that are actually dangerous and scary rather than some of the more “folksy” monsters like Bigfoot or Nessie. For example the first monster I’m using is going to be an adaptation of the Fiend monster from the Witcher series that gets summoned by a vengeful pastor. Looking forward to seeing if anyone has any suggestions!
Keeper Arc Assistance!
Keeper Arc Assistance!
I’m setting up a larger arc for my players who just met the first arc threat. He’s a demon (or rough equivalent), who is trying to gather his 3-4 companions to then summon their king.
I set it up so this first demon was using another monster as the threat/to search for his friends, they beat that monster but let the demon get away (divine cast out evil).
I’m not sure how to move forward next, either more monster threats serving the first demon to find the other ones or have them each appear on their own with their own minions?
Also if they decide to fight one of the demons and win, then it should be harder for the rest to summon the king…. but I’m not sure how to represent that in a satisfying way where the players feel they have been rewarded for the success. maybe the king only partially manifests and has less wounds/harm/etc.
Thoughts welcome!
Excitement! Excitement!
Excitement! Excitement!
Seems that the third mystery in my “Monsters of Europe” line will be out on Friday! “It’s still Sparta” approaches!
It’s a crazy two-layered story with players first becoming ancient Spartan warriors for a while and dying heroically to protect their city ant then inheriting those warriors’ memories as the regular hunters and, you guessed it, having to save Sparta again. Expect meddling Muses, ambitious archaeologists, classic “one down, two regrow” monsters, dangers of historical reenactment and much more mess the hunters will have to clean.
And, by the way, it will be much more concise than previous installments – about 13 pages as opposed to 27 or 35. Less focused on providing a detailed setting, more on suggesting a unique mode of gameplay. I did my best to make sure less is more here 🙂
Here is the latest episode of our live play audio podcast of Monster of the Week: River City Apocalypse!
Here is the latest episode of our live play audio podcast of Monster of the Week: River City Apocalypse!
This is my second serious attempt at a new Monster-of-the-Week play book “The Operative” a former covert monster…
This is my second serious attempt at a new Monster-of-the-Week play book “The Operative” a former covert monster hunting operative burned by his Bureau for mysterious reasons and hoping for payback. I would very much like the Roadhouse to review and would love play test feedback. I can tell you the feedback on my Gumshoe and play testing was the reason the revised version will hopefully be in the rules expansion. Play testing is really key to playbooks. I’m willing to write a short mystery for the Roadhouse dedicated and inspired by the gaming group with the best play test report or some other reward as per their desire.
https://drive.google.com/open?id=109IuXQlPIkB04I4galcNbsDbcH_bMvIe
New Keeper here.
New Keeper here. First mystery started last night. My hunters are having real problems with taking on the investigation phase. Any suggestions on how to guide them without pulling them along?
Help appreciated, thank you all.
..j;
Hey there!
Hey there! I’m wondering if anyone could give any advice for this character i have in my group of hunters. She’s a biologist, which i’m currently allowing her to use “the expert” sheet, despite not knowing of monsters. Does anyone have a suggestion?
Love letter from a medusa!
Love letter from a medusa!
I’m writing down a medusa mystery I once run. I assumed there that there should be a fair chance of a hunter getting petrified but petrification shouldn’t be an insta-kill, just a twist in the player’s agency. I decided a hunter turned to stone can roam as a spirit and becomes a poltergeist of sorts. In play I’ve managed it more or less intuitively but now for the print&play I’m preparing a “love letter” (in PbtA meaning) with rules for petrified characters. Do you think they are relatively fair and interesting? I’ll be glad for feedback!
You feel as if in a strange out-of-body experience. You are floating a few feet above the ground, looking at your own body… a body that’s been turned to stone!
It seems that when this strange Medusa petrifies her victims at least the spirit remains aware of its surroundings. Maybe you could even try to influence the world around you or contact others…
While you are turned to stone your spirit can freely roam up to about one mile from your body. You temporarily gain the Incorporeal move from Monstrous playbook. You can also move light unattached objects – up to about half pound – and whisper into ears of people who know you. You can’t, however, do anything that requires physical interaction with heavier objects or people.
You can also do any of the actions listed below. When you do, roll +Cool or +Weird (you choose). On 10+ you do it, no problem. On 7-9 choose a glitch as if you were using magic. On a miss, choose: you either do it in a warped way that could be very dangerous to people you hold dear – the Keeper invents the nasty details – or you manifest as a transparent, spectral version of yourself while you do it and for a few minutes thereafter.
*Speak with or talk to somebody who doesn’t know you
*Move telepathically a nearby object, maybe hurling it as a weapon (1- to 3-harm depending on its weight)
*Make people who aren’t aware of your ghostly presence feel a particular emotion when near to your petrified body
Your petrified body has 1-armor now but it can be healed only by magic.