I sold a copy of the game last night.

I sold a copy of the game last night.

I sold a copy of the game last night.

I ran MotW at a gameday last night for a group that had never played a PbtA game. After the game I asked what they thought about the session and one of the players held up his phone, saying he’d just bought it and downloaded it.

Hi!

Hi!

Hi!

Some time ago I’ve posted a move for exploring a haunted escape room. I’ve finally tested it and it was a bit too simple, my players expected a more detailed simulation of escape room experience. That’s a new version I hope to test on them one day. It has become quite a minigame but it seems that’s what my dear players want.

HAUNTED ESCAPE ROOMS

When inventing a haunted escape room, think of three things:

-What is its theme?

-How is it haunted and what happens if the visitors don’t solve it on time?

-What are three hardest riddles?

Assign each of those riddles difficulty ranging from -2 to +1. The average should be around -1. In play add the number of Hunters to this difficulty – so with 4 hunters -2 becomes 2 and +1 becomes 5.

SOLVING THE ROOM

When the hunters enter the room, describe its general feel and the hardest riddles. Then one of hunters rolls +Sharp. On 10+ they hold 3, on 7-9 they hold 2 and on a miss 1. They can spend 1 to know the difficulty of one of the riddles or get a vague idea about what will happen if they won’t solve the room on time. For riddles they don’t analyze that way give them difficulty either 1 too high or 1 too low, of course without telling how is the number wrong.

Then each hunter rolls +Sharp or +Cool. This roll represents their contribution to solving or investigating the room. On 10+ they hold 3, on 7-9 2 and on a miss 1. Each hold can be spent either to work on one of the riddles or to investigate what’s wrong with the room. Put holds spent by all hunters on each riddle in separate stocks. Then the hunters who spent their holds to investigate the room ask one question about the room’s foul secrets from Investigate the Mystery or Read a Bad Situation lists per hold spent.

Finally you compare each hold stock with the real difficulty of each riddle. If they gave enough holds to solve all of them, they are free far ahead of the timer and suffer no ill effects of the room’s curse. If they solved two riddles, they make it seconds before the time runs out and the room’s curse brushes them but it’s nothing serious. If they solved even less riddles they run out of time and are at the room’s mercy.

*

The room from my session was lair of the Wawel dragon, a monster from Cracow legends. When the time to solve the room run out the dragon’s ghost manifested itself in the room and scared the hell out of visitors – officially it was just a projection and recorded noise, of course. He was then able to haunt their dreams, feeding on their fear even further, and once enough people were haunted that way he could return to corporeal form. Hunters’ fears are, of course, especially nutritious.

Latest episodes of Monster of the Week: River City Apocalypse and Dinner and a Game are up and ready to be listened…

Latest episodes of Monster of the Week: River City Apocalypse and Dinner and a Game are up and ready to be listened…

Latest episodes of Monster of the Week: River City Apocalypse and Dinner and a Game are up and ready to be listened too! https://dinnerandagame.net/

https://dinnerandagame.net/

Hello

Hello

Hello,

I have a question about the chosen. How exactly do you play with the heroïc and the doom tags of his destiny ?

ex: The chosen uses a luck point to avoid a certain death after having protected one of his teamate. What’s a list of things you can do around the fate ? Specially “end of monsters”.

Is there an online ressources which describes shortly each of one effect ?

Thank you, I couldn’t stop playing this incredible game (20th games in 2 months).

Another custom playbook I made, the Showman, a versatile circus performer class with stage trick-themed moves.

Another custom playbook I made, the Showman, a versatile circus performer class with stage trick-themed moves.

Another custom playbook I made, the Showman, a versatile circus performer class with stage trick-themed moves.

https://docs.google.com/document/d/1JAxMAnYT4bdLATCiK0WQw0MJrJwyrDcNSjVpusQJrtA/edit?usp=sharing

So we have been publishing podcasts for about a month now figure it would give the bingers a good backlog.

So we have been publishing podcasts for about a month now figure it would give the bingers a good backlog.

So we have been publishing podcasts for about a month now figure it would give the bingers a good backlog. Our flagship show is Monster of the Week: River City Apocalypse! A live play podcast of our Monster of the Week campaign with weekly show releases on Mondays! We also have a 7th Sea campaign, And a Star to Sail Her Bye and a new Xcrawl game played with the 5e rule set! I hope you all will give us a listen we love our gaming group and we would love to hear what you think of our campaigns and join us in our adventure!

Oh no.

Oh no.

Oh no.

“In Siberia, melting permafrost is releasing nematodes — microscopic worms that live in soil — that have been suspended in a deep freeze since the Pleistocene. Despite being frozen for tens of thousands of years, two species of these worms were successfully revived, scientists recently reported in a new study.”

https://www.livescience.com/63187-siberian-permafrost-worms-revive.html

https://www.livescience.com/63187-siberian-permafrost-worms-revive.html

Strange tale from the road.

Strange tale from the road.

Strange tale from the road.

It somehow turned out that half of hunters in my new campaign are Pokemon. It started with one player wanting to play Pikachu (Monstrous with Pure drive – Joy) and me agreeing because this player usually does well with strange characters. Then after a few sessions another player sacrificed his character to draw power out of an immortal demon and suggested his new character will be a Mimikyu (a creepy Pokemon who cosplays Pikachu to steal part of its popularity, of course he’s a Spooky).

I’m actually surprised how well it works. When there’s time to vent off both players are making lovely fun out of being two competing Pokemon, when solving the mysteries both are devoted and efficient. When they need more human hunters badly, Pikachu transforms into a young Pikachu cosplayer – I allowed the Shapechange move to work the other way round because Pikachu has no humanoid form by default. And oh my God, this cosplayer is so cute! He even once lured a minion into a trap by pretending to be a lost child looking for his mother 🙂

I’m slowly starting to create mythology around them. I’ve decided that Pikachu is the clone of Ash’s Pikachu made by Mewtwo in the first Pokemon movie and sent to our world because Mewtwo wants to see if Pokemon will be happier in a world where there are no trainers forcing them to fight each other. Of course the unplanned appearance of Mimikyu is a hard blow for Mewtwo so he tries to reconcile the two Pokemon…

But as a genius with a tendency to act like an EVIL genius he does it by kidnapping Team Rocket into our world and making them hunt for both Pikachu and Mimikyu so that they have to cooperate. Team Rocket with all their Pokemon is a single monster, their weakness is “sending them back to the world of Pokemon” – I don’t want them actually killed, they’re too cartoony for that. When they lose all their Health they’re just blasting off again.

Mimikyu also tells everybody that Team Rocket’s motto (“To protect the world from devastation…”) was actually written by a great Polish poet from XIX century, Adam Mickiewicz, because one of human hunters is Juliusz Słowacki, Mickiewicz’s arch-nemesis (The Exile – a playbook for time travelers from Generic Games website) and Mimikyu hopes their cooperation will go more smoothly when Słowacki believes so.

I’m just can’t wait to see how it develops in future mysteries 😀