Hey guys!

Hey guys!

Hey guys! Working on a one-shot for a convention and I was wondering if you guys would mind taking a look at this handout we’re (my husband and I) planning to give to the players and give me some feedback. It will be in a folder for each player along with other necessary reference sheets

~ Is it clear and concise enough for new players?

~ Could anything be explained better?

~ Am I over-explaining anything?

~ Any other comments on this introductory sheet?

https://www.nationalgeographic.com/magazine/2017/03/dark-star-deepest-cave-climbing-uzbekistan/

https://www.nationalgeographic.com/magazine/2017/03/dark-star-deepest-cave-climbing-uzbekistan/

https://www.nationalgeographic.com/magazine/2017/03/dark-star-deepest-cave-climbing-uzbekistan/

https://www.nationalgeographic.com/magazine/2017/03/dark-star-deepest-cave-climbing-uzbekistan/

One of the players on the MotW Discord group and I realized that there should be a playbook for all the…

One of the players on the MotW Discord group and I realized that there should be a playbook for all the…

One of the players on the MotW Discord group and I realized that there should be a playbook for all the mystery-solving Rock Stars out there! Whether you’re Jem, Josie, one of the Hex Sisters, or the man the Devil met in Georgia, this playbook is for you.

Find fame, fortune, infamy…and maybe a freak or two along the way.

If anyone uses this playbook please let us know! Comments and feedback totally appreciated!

See more recent post for updated playbook!

Just spreading the word for my Monster of the Week session at the FLGS for our unofficial mini-convention in June.

Just spreading the word for my Monster of the Week session at the FLGS for our unofficial mini-convention in June.

Just spreading the word for my Monster of the Week session at the FLGS for our unofficial mini-convention in June. If you are in central Illinois, I hope to see you there!

Originally shared by Jared Rascher

Just in case anyone on the forums might happen to be in Urbana, Illinois in June, I’m running Monster of the Week on June 8th, at 7 pm. We’re having a sort of convention at the FLGS, with plenty of events, and this is my contribution.

I hope to see you there, and if you have any questions, let me know, and I’ll answer the best that I can.

https://warhorn.net/events/gopher-mafia-games/schedule/2018/06/08/sessions/244648

PvP question: One the story arcs for this party involves the Professional discovering that the Agency was behind the…

PvP question: One the story arcs for this party involves the Professional discovering that the Agency was behind the…

PvP question: One the story arcs for this party involves the Professional discovering that the Agency was behind the Wronged’s family’s death. And the Wronged might find out, too. The Pro happens to also be a pro RPGer, but none of the other hunters are. I’m concerned I may have a PvP situation arise, and I’m not sure how to handle that. I could just remove this fact from the story beats, but I think it’s dramatic and would work with the group. How do you guys handle intra-party conflict? Should I just trust the players (not the characters) to find a way to resolve things that lets the party continue together? Or should I really avoid putting them in this situation in the first place? Advice welcome.

Hey guys, I recently gm’d my first round and had a blast, but I’m curious about two things.

Hey guys, I recently gm’d my first round and had a blast, but I’m curious about two things.

Hey guys, I recently gm’d my first round and had a blast, but I’m curious about two things. I haven’t been here in a few days, so please forgive me if these were recently covered, but I was hoping someone could add some clarity before my group’s next session.

1). When a player deals harm beyond the target’s range, do they get the benefits of a 10+ kick some ass role? Do they just deal whatever base damage plus bonuses (like sneaky) they would without the success equivalent of a high role? If they’re not rolling under pressure, how is this treated?

2). Small magic allows for creating a barrier. On a perfect cast, how long does this last? Is it a wall or bubble? What differentiates this from the spell slinger’s wall technique?

Thank you guys so much for your help and clarification. Knowing these things should improve upon our great first round with an even better second!