Hi everyone, has anybody tried to introduce Dungeon World-like magic items in MotW (items that usually have trivial…

Hi everyone, has anybody tried to introduce Dungeon World-like magic items in MotW (items that usually have trivial…

Hi everyone, has anybody tried to introduce Dungeon World-like magic items in MotW (items that usually have trivial effects or positive effects with drawbacks)?

I was going to just put some fluff around the character advancements (+1 tough because magic crown or whatever) but maybe crazy tools could be fun to play with, what do you think?

I don’t know if anyone here uses Pillowfort, but I’ve started a small community there for Monster of the Week…

I don’t know if anyone here uses Pillowfort, but I’ve started a small community there for Monster of the Week…

I don’t know if anyone here uses Pillowfort, but I’ve started a small community there for Monster of the Week enthusiasts to swap discussion and resources. You can find it here: https://www.pillowfort.io/community/Monster%20of%20the%20Week%20Roadhouse

sorry, I was told the previously posted invite to the discord server expired.

sorry, I was told the previously posted invite to the discord server expired.

sorry, I was told the previously posted invite to the discord server expired.

the one on this page works

http://kfsrr.org/index.php/discord

http://kfsrr.org/index.php/discord

Some great off-the-beaten-path ideas for monsters in here… https://en.m.wikipedia.org/wiki/Fearsome_critters

Some great off-the-beaten-path ideas for monsters in here… https://en.m.wikipedia.org/wiki/Fearsome_critters

Some great off-the-beaten-path ideas for monsters in here… https://en.m.wikipedia.org/wiki/Fearsome_critters

https://en.m.wikipedia.org/wiki/Fearsome_critters

An alternate Investigate A Mystery move set I am using in my game. I though i’d share it.

An alternate Investigate A Mystery move set I am using in my game. I though i’d share it.

An alternate Investigate A Mystery move set I am using in my game. I though i’d share it.

Investigate A Location ( Suspected Monster Activity )

When investigating the location of suspected monster activity, and have sufficiently described how you are doing your investigation, the keeper will ask you to Roll +Sharp

On a 7-9: * Hold 1 (Expires at the end of the scene)

*On a 10+: * Hold 2 (Expires at the end of the session)

*On a miss: Take 1 XP, Keeper makes move ( including hard moves )

The keeper may also reveal information to you, however the truthfulness and usefulness of the info is completely up to the keeper.

Advanced: on a 12+ you can choose one of the following

○ Hold 2 (Expires at the end of the session)

○ Ask the keeper any question that could reasonably answered by what you know or could be discovered by this location.

○ Stumble upon something very useful that will help you but you may have to acquire it or make it useful to you.

QUESTIONS: 1 Per Hold

○ What is being concealed here?

○ What happened here?

○ What was missed by ____________?

○ Dose anything here point to another person?

○ Dose anything here point to another locating?

○ Where did it go from here?

○ What sort of creature could do this?

————————————————————————————————–

Examine a Victim

When you examine the body(or corpse) of suspected victim, and have sufficiently described how you are doing your examination, the keeper will ask you to Roll +Sharp

On a 7-9: Hold 1 (Expires at the end of the scene)

On a 10+: * Hold 2 (Expires at the end of the session)

*On a miss: Take 1 XP, Keeper makes move ( including hard moves )

The keeper may also reveal information to you, however the truthfulness and usefulness of the info is completely up to the keeper.

QUESTIONS: 1 Per Hold

○ Have I seen anything like this before?

○ What could have cause this kind of damage?

○ Is there anything unusual about this victim?

○ Dose this attack point to another person?

○ Dose this attack point to another location?

○ Dose the victim have anything useful or interesting?

○ Why are they alive (if appropriate)?

○ What is concealed here?

————————————————————————————————–

Investigate a creature

When you examine sufficient evidence of a monster, or once you know what type of monster you are dealing with and take action to gather more information about it, the keeper may ask you to Roll + Sharp.

On a 7-9: Hold 1 (Expires at the end of the scene)

On a 10+: Hold 2 (Expires at the end of the session)

On a miss: Take 1 XP, Keeper makes move ( including hard moves )

The keeper may also reveal information to you, however the truthfulness and usefulness of the info is completely up to the keeper.

Advanced: on a 12+ you can ether

○ For 2 hold; Ask the keeper any question that could reasonably answered by what you know or could be discovered by this location.

○ Stumble upon something very useful that will help you but you may have to acquire it or make it useful to you.

QUESTIONS: 1 Per Hold

○ What can it do?

○ What can hurt it?

○ Where did it go?

○ What was it doing?

○ What will it do next?

○ What is it after?

Has anyone ever run a mystery with two unrelated monsters going at once?

Has anyone ever run a mystery with two unrelated monsters going at once?

Has anyone ever run a mystery with two unrelated monsters going at once?

I’m considering it for two reasons:

1. One of the player characters’ arcs / secondary story beats is going to come to a head when a bad roll at the right time opens me up to make a hard move and declare, “the stone in the ring cracks, releasing from within the old friend you thought was gone forever…” etc, generating a second ghostly monster that’s not a minion to the one already in play.

2. I have a large, unwieldy party. Usually a few people are absent, but there’s potential for up to 7 players. I feel like having two unrelated monsters (one planned as part of the mystery and one “randomly” occurring as described above) might be an interesting excuse to split them up and scale up the difficulty.

Wondering if anyone has experience with a campaign like that or thoughts.