Today I cooked up the Animator.

Today I cooked up the Animator.

Today I cooked up the Animator.  

The inspiration was trying to create a necromantic skin that could cover both Anita Blake the Vampire Hunter and Ned the Piemaker from Pushing Daisies.  It ended up focusing on the power fantasies of a kid who lost someone close to them in a traumatic and scaring way. 

#monsterhearts   #skin   #pushingdaisies   #anitablake   #necromancer   #undead   #reanimator  

I’m almost done with another Skin, so I thought I’d share my working draft, introducing someone who you probably…

I’m almost done with another Skin, so I thought I’d share my working draft, introducing someone who you probably…

I’m almost done with another Skin, so I thought I’d share my working draft, introducing someone who you probably don’t want to hang out with for very long: The Shade. This kid’s a moody downer who’s really a drain on everyone around them, and they just end up making you feel bad about yourself. Best not to be too giving, or they’ll take and take and take.

Long post about tolerance, prejudice and RPG:

Long post about tolerance, prejudice and RPG:

Originally shared by Igor Toscano

Long post about tolerance, prejudice and RPG:

During the 90’s, Marcelo Cassaro was the editor of the only thriving RPG magazine in Brazil. He and some fellows launched a D&D-based scenario, called Tormenta, that became the most played here mainly because they had a national distribution in magazine stands (not only specialized bookshops). They created a system to support it, and a comic book that was VERY successful. Years passed and Tormenta had a crowd-funding to develop a game. One of the stretch goals included new art for the supporters. And this new art was revealed.

It’s two of Tormenta’s gods kissing. Many, many fans protested. Said their childhood was ruined, that they couldn’t unseen it and would not play Tormenta anymore.

Cassaro’s response was: GOOD RIDDANCE! If you can’t tolerate, and accept another human being for their sexuality, you are no good to the game.

As an important spokesman for the hobby around here, I must congratulate and celebrate his attitude, specially in a male dominant universe of roleplayers, with lots of hatred towards women and homophobia 

Hey, sorry if I’m missing something obvious, but how is everyone making such professional looking custom skins?

Hey, sorry if I’m missing something obvious, but how is everyone making such professional looking custom skins?

Hey, sorry if I’m missing something obvious, but how is everyone making such professional looking custom skins? Is there an InDesign template or something like that floating around?

Hey, I managed to squeak this in before January is over!

Hey, I managed to squeak this in before January is over!

Originally shared by Topher Gerkey

Hey, I managed to squeak this in before January is over! It’s my new #Monsterhearts  skin, The Muse, a crazy genius who just wants you to succeed…at any cost. And the first person to quote Andrew Lloyd Webber lyrics at me gets a chandelier dropped on them.

This one (and the next one) will be added in to Skins for the Skinless at some point next month. You’ll notice that the playbook is actually in this file twice; in keeping with my new policy it’s got two different pieces of artwork so you can choose a girl-type or boy-type Muse.

I’ll probably run a quick poll to see which new skin I should finish up and post next month, so watch for that. In the meantime, enjoy this one, hit me with your feedback, and feel free to share it around wherever you like.

I may or may not get a new Monsterhearts skin out before midnight tonight. I hope to, anyway.

I may or may not get a new Monsterhearts skin out before midnight tonight. I hope to, anyway.

Originally shared by Topher Gerkey

I may or may not get a new Monsterhearts skin out before midnight tonight. I hope to, anyway.

But in case I don’t, let me go ahead and release this: the latest iteration of Skins for the Skinless, now with two versions of the artwork for each skin.

https://drive.google.com/file/d/0B7MY0xQ1QUJMMXMwZFdMTDFlTjg/edit?usp=sharing

So now if you really wanted your Minotaur or Creature to look like a girl on the playbook, or your Fury or Unseen to look like a boy (not that anyone looks at the Unseen), you should be all set.

Here’s a thing I’ve been thinking about.

Here’s a thing I’ve been thinking about.

Here’s a thing I’ve been thinking about. Probably our group will decide to go in a completely different direction, but could be a fun thing to try.

Originally shared by J. Walton

The Cage: A Setting Hack for Monsterhearts and for Brand Robins 

Inspirations: Hunger Games, X-Men: Days of Future Past, The Coalition from Rifts.

In the near future, everybody has been told that monsters exist. After all, they were directly responsible for the collapse of civilization in the middle of the 21st century. That was definitely the monsters and not, say, the political fallout of ecological collapse and rampant epidemics.

Now, humankind lives safely in glistening walled fortress cities that protect us from the post-apocalyptic wasteland beyond and the monsters that roam the new wilderness. Here young people are taught in the paramilitary academies to loyally serve their city-state and to maintain a vigorous but ultimately toothless rivalry with those from other city-states, with whom we cooperate in manufacturing, agriculture, and security. Exhibiting internal divisions just creates openings for the monsters.

Because the threat of the monsters has not ever truly vanished. No, some monsters have managed to sneak their way into the city-states, posing as normal humans. Some traitorous humans have even betrayed their species by consorting with them or not reporting to the State Police that one of their associates or family members has been turned. Consequently, we must always be vigilant for signs of monstrous abominations in our midst.

That is why, young citizen, that your teacher has suggested we run some bloodtests. She reports that your behavior has been erratic of late and that you have missed several class meetings. Is there anything that you want to tell us?

Based purely on anecdotal evidence, I’ve noticed that male players are willing to play as female character more…

Based purely on anecdotal evidence, I’ve noticed that male players are willing to play as female character more…

Based purely on anecdotal evidence, I’ve noticed that male players are willing to play as female character more often in _Monsterhearts_than in other games. I wonder why that is? Has anyone else noticed a similar trend? Thoughts?

This could be because:

1) It’s more OK for males to play a game about sex when they’re playing as a female character. I’ve had male players say this straight out. “If I’m gonna play a game about sex, then I’m gonna play as a chick.”

2) Similar to number one, it’s more OK for  males to explore emotions, especially in regards to romantic relationships, if they play as a female character.

3) Monsterhearts emulates supernatural romance and other “female-targeted” media (Gossip Girl, Pretty Litle Liars, etc.). The protagonists in this type of media are frequently female, and so having a large number of female PCs in the game is simply emulating that media.

Just thoughts off the top of my head.

Hi Monsters!

Hi Monsters!

Hi Monsters!

So… I’ve played in several Monsterhearts one-shots, including some of the early playtests, but haven’t actually played in a multisession game yet, though I have a lot of background in the AW Engine. However, apparently I’m MCing 3-6 sessions of the big MH, starting next week, so I wanted to ask a couple questions of veteran monster-mashers.

The guidelines in the text essentially say that the first thing you do is have the players pick playbooks and start making characters, but I was wondering when and how it’s best to have a conversation about setting, vision, tone, etc. For example, if we’re playing a group of monsters in an isolated town on one of the San Juan Islands only reachable by private ferry, that’s pretty different than if we’re playing a Gossip Girl-inspired game of affluent and “Hollywood poor” kids in a big city.

Should I pitch a general “premise” to the players over email before we even get together?

Should I wait and have that discussion in person when we’re looking over playbooks?

We should do that before everybody picks Skins, yeah? The San Juan Islands premise might make someone really want to play the Selkie, right? Or to not play a different playbook.

I mean, the setting and tone obviously also vary depending on which playbooks are chosen, especially the Chosen! And I am totally anticipating some give and take, pushback from the players on some things, and adapting to their ideas and suggestions as well.

How has making these kinds of initial decisions worked best for you in practice?