So the first time Nils, my Saavyhead and second character in our Apocalypse World in Space game, the first time this…

So the first time Nils, my Saavyhead and second character in our Apocalypse World in Space game, the first time this…

So the first time Nils, my Saavyhead and second character in our Apocalypse World in Space game, the first time this orphaned kid from the outer wastes rigs up the blue brain in a box and peers deep into the maelstrom (augury), he ends up psychically seizing by force this giant of a cyborg tank leader, Rubicon, and psychically pulling clean out the person within Rubicon’s augumented to hell body and trapping them in the vastness of the maelstrom. And then crushing Rubicon’s sanity into a million pieces when they tried to fight back.

I had no idea Nils was so hard. I guess he really liked Smoke and couldn’t stand seeing her used for lab testing. 

So last night, Nils thought very little about using his blue box again. To cross the solar system and find a man, Jericho, who could teach him how to use a general-purpose nano fabricator. So what if it would take a month to travel the distance between them in an intersellar spaceship. So what if it could go horribly horribly wrong. So Nils reached deep and eventually found a stable, contained connection with Jericho. They chatted, mostly Jericho saying WTF are doing, exposing yourself, you reckless…

Then I used the bonefeel hold and Nils was just there. 

Now Nils is working on Jericho to impress him with his mad skills and teach Nils stuff before the rest of his crew arrive in a month. He’s using Jericho’s workspace to build a subtle gravity projector in order to build a working scale model of the solar system using the real chemical composition for each orbiting body.

This game is rad!

So I can’t remember where I was reading it, but somewhere online there was a nice, big discussion about what…

So I can’t remember where I was reading it, but somewhere online there was a nice, big discussion about what…

So I can’t remember where I was reading it, but somewhere online there was a nice, big discussion about what playbooks match up with what fictional characters.  At the time, no one seemed to be able to come up with a fictional example of the Solace.  I think I may have one now: Doctor Who.  To me, it fits really well.  He travels around solving problems without violence, on the whole tilting the scales of the universe towards happiness and harmony, and he’s constantly pursued by freaky things.  I mean, if the Angels aren’t wolves of the Maelstrom, I don’t know what is. Anyone have any other examples?

Starting a new game tonight (all AW newbies) and my first time running it.

Starting a new game tonight (all AW newbies) and my first time running it.

Starting a new game tonight (all AW newbies) and my first time running it. I’m tempted to offer XP to the players for producing a journal, character artwork or detailed maps in between sessions. Any thoughts?

Thanks!

Mechanical question: is +3 always the maximum?

Mechanical question: is +3 always the maximum?

Mechanical question: is +3 always the maximum?

Put another way, let’s say you’ve got Hard+3 and you get a +1ongoing from some game effect but then you also get a +1forward, when you next roll+hard do you get a +5 to the roll, or is it still just +3?

Well i got a bit blind sided tonight.

Well i got a bit blind sided tonight.

Well i got a bit blind sided tonight.

What with personnel issues and all.

But i am back on track.

Tonight at 9.

The year is 1944.

June 5th.

On an airfield in southern England the men of the newly formed 101st Airborne wait to be dropped into Hitler’s Fortress Europe.

Welcome to 2nd Platoon, Airborne.

We may not have much of a history, but we have an rendezvous with destiny.

Come Play the Regiment.

A powered by the Apocalypse Game.

So what do combination of highlited stats mean?

So what do combination of highlited stats mean?

So what do combination of highlited stats mean? 

Weird+Sharp = Go an ask me Questions about the World

Cool+Hard = get into trouble and kill it 

Sharp+Cool = get into trouble and figure out the shaprest way out of it

Sharp+Hot = interact with a lot of people

.

.

.

Yet another great game of #apocalypseworld last night, where my Quarantine activated his medlab, cured his near…

Yet another great game of #apocalypseworld last night, where my Quarantine activated his medlab, cured his near…

Yet another great game of #apocalypseworld last night, where my Quarantine activated his medlab, cured his near fatal radiation sickness and gained Weird (previously Nil) by, unbeknownst to him (but totally orchestrated by the Touchstone), merging his psyche with the spirit of Pellet, a hyper Weird 10yr old with her own agenda…(custom move: mark xp when you follow the will of Pellet)

First request: maim the Hardholder (who the Quarantine was mending in his medlab) as his gang of savages butchered her father… OK then, kerching 🙂 

I love this game, hell yeah.

So I’m moving my #Technoir  game to Apocalypse World.  Some of the PCs seem fairly easy to transition.

So I’m moving my #Technoir  game to Apocalypse World.  Some of the PCs seem fairly easy to transition.

So I’m moving my #Technoir  game to Apocalypse World.  Some of the PCs seem fairly easy to transition. 

Mack didn’t translate across well so we’ve start hacking up a playbook especially. He’s a pilot and engineer with a drone called “Bessy”. At first I though the Driver would fit, but it actually just doesn’t cut it. So I’m building a playbook that’s cross between the Beast Master and the Juggernaut:.

Here’s my first cut.

My first draft of:

The Drone Master

Name

Mack, Gumball, Trooper, Ace

Stats

Cool=0, Hard+1, Hot-1, Sharp+2, Weird+1

Cool-1, Hard+1, Hot=0, Sharp+2, Weird+1

Cool+2, Hard-1, Hot-1, Sharp+2, Weird=0

Cool+1, Hard=0, Hot+1, Sharp+2, Weird-1

Moves

You get all the basic moves. You get Command Prompt and then choose a second Drone Master move.

Hx

Look

Gear

In addition to your drone(s), you have:

• 1 drone repair kit (3 uses)

• 

• 

Improvement

Whenever you roll a highlighted stat, and whenever you reset your Hx with someone, mark an experience circle. When you mark the 5th, improve and erase. 

Each time you improve, choose you can’t choose it again.

[  ] get +1cool (max +2)

[  ] get +1hard (max +2)

[  ] get +1wired (max +2)

[  ] get a new drone master move

[  ] get a new drone master move

[  ] get another drone design (in addition to original

[  ] get a tech shop (acts as a workspace for your drone) 

[  ] get a move from another playbook 

[  ] get a move from another playbook

——-

[  ] get +1 to any stat (maximum stat+3)

[  ] retire your character (to safety)

[  ] create a second character to play

[  ] change your character to a new type

[  ] choose 3 basic moves and advance them

[  ] advance the other 4 basic moves

Drone Master Moves

Command prompt: When you command your drone to do something or get something for you (a person, a vehicle, a weapon, etc…) roll +sharp. On a 10+ the drone does exactly what you want or comes back with what you wanted, no problems.  On a 7-9, choose 2:

• The drone doesn’t do exactly what you wanted it to do, but its close (MC’s call)

• The drone is distracted by one of its impulses

• The drone has to fight someone or through something, its harmed

On a miss, one or more of its impulses completely distract it from completing the task.

I See It All: Improve your sharp from +2 to +3. 

All Tuned Up: When you get the chance to spend some time tinkering and tuning before an op, roll +sharp: On a 10+ hold 3, on 7-9 hold 1. You can spend your hold one for one to take +1 on a roll during that op. On a miss, something’s gonna break down, the MC decides what and when.

Bug: When you try to find something out using your drone, roll+sharp. On 10+, ask the MC 3 and on 7-9 ask 1:

• where is a particular person, vehicle or place?

• what’s the best way to get from here to there?

• what’s something new it spotted?

• what is a particular person or group doing?

On a miss, it’s got lost, caught, or smashed up.

Spare parts: Add 2 drones with 2 strengths each in a design you already have.

Dustbin lid: When you allow a drone to take a blow meant for you, negate the damage and your drones become highly distracted by one or more impulses. If they are already distracted then you can’t use this move. After you spend some time alone with your drones, their impulsive behaviour will settle back to normal levels.

DRONE MASTER SPECIAL

When you have sex with another character, you each can ask the other a question that they must answer truthfully. This can be spoken in character or just between players.

DRONE

Your drones are semi-automonous robots you communicate with through am encrypted channel or something. By default they have a cam, a mic and 1 armour. They never count as a vehicle for the no shit driver move.

Choose drone design:

• Infestation. Frame: insect-sized (infinite, max 2-harm weapon) Impulse: hide

• Surveillance. Frame: bird-sized (flight, max 3-harm weapon) Impulse: wait

• Infilitration. Frame: human-sized (mimic) Impulse: vanity

• Armament. Frame: bear-sized (obvious, +1 armour) Impulse: threaten

Choose look:

jury-rigged, delicate, biomechanical, military, hi-tech, chunky

Choose a weakness:

breakdowns, fragile, fucking heavy, guzzler, deafening, slow

Choose strengths; either one drone with 3 strengths or three drones with 1 strength each.

• weapon mount. Impulse: butcher

• heavily armour (2-armour). Impulse: reckless

• stealth. Impulse: mischief

• superior cunning (+insight). Impulse: endanger

• wire tap (+augury). Impulse: consume

• fast. Impulse: escape

• sensor (choose magnification, thermal imaging, sonar, or decoder) Impulse: analysis

This is the most interesting and innovative hack of Apocalypse World to date, IMO.

This is the most interesting and innovative hack of Apocalypse World to date, IMO.

This is the most interesting and innovative hack of Apocalypse World to date, IMO. If you’re an AW hacker, you really need to read and play this.

Originally shared by Paul Riddle

The beta version of Undying is released!

http://enigmamachinations.wordpress.com/2013/02/18/undying-beta-release/

http://enigmamachinations.wordpress.com/2013/02/18/undying-beta-release/

Played in a one shot of AW this weekend where time did not exist.

Played in a one shot of AW this weekend where time did not exist.

Played in a one shot of AW this weekend where time did not exist.  I played James Dean as a driver and was in love with Ben Franklin who was a skinner and was bro’s with Annie Oakly as a gun lugger.  Of course Joan of Arch, a battle babe, was Franklin’s lover.  The game ended with a three some with Oakly, Arch, and Dean.  Much fun.  I’d love to play a campaign with like this.