Playbook Build of the Day #5

Playbook Build of the Day #5

Playbook Build of the Day #5

Hocus of Capitalism

i had this one in mind for a long time. A hocus that totally got the financial system of the golden Age totally wrong and turned it into a weird religion is cool. This one gives you a lot of roleplaying opportunities (okay, actually everything gives you a lot of RP ops but you know what i mean) 

Still totally fun to look for moves and opportunities to really hammer in the focus. From what i saw Barter is often overlooked in play, this guy forces this hard into the game. 

Think about including a busy market into your fiction where you can go and buy extra equipment. Your Barter isn’t worth shit if you don’t put it to you. 

For those of you who have yet to try out playing in a Google Hangout.

For those of you who have yet to try out playing in a Google Hangout.

For those of you who have yet to try out playing in a Google Hangout.

I invite you to come take a look this Saturday as i run a demo of Apocalypse World.

http://www.youtube.com/watch?v=aQZZgmunk-M

Every now and then I toy with the idea of “World of Exalted”.

Every now and then I toy with the idea of “World of Exalted”.

Originally shared by Ben Wray

Every now and then I toy with the idea of “World of Exalted”. Here’s a move I came up with while bored at work that I’m rather proud of:

When you complete the 5 ordeals necessary to initiate into a new circle of sorcery, roll+Twilight, with a -1 for the celestial circle and -2 for the solar circle.

– On a miss, you fail. Your ordeals were in vain, and you must try again from scratch.

– On a 7-9, one of your ordeals was lacking, the GM will tell you which and how much further you will have to go to succeed.

– On a 10-11, you have succeeded, and have access to the new circle of sorcery.

– On a 12+, in addition, the process of the ordeals has revealed the insights of a new spell of that circle to you, the GM will tell you which.

When initiating into a higher circle, each of your ordeals must be harder and more meaningful (a longer and more difficult journey, a more personal and costly sacrifice, etc) than they were for your previous initiation.

I see all these awesome community-made trifold playbooks. How do I lay out my own custom playbook as trifold?

I see all these awesome community-made trifold playbooks. How do I lay out my own custom playbook as trifold?

I see all these awesome community-made trifold playbooks. How do I lay out my own custom playbook as trifold?

I don’t know where to start. I can’t find any trifold templates or what program to use. I found fonts that look right and a bunch of folk cursing about Scribus being hard, but I’m no graphic designer.  Is there hope?

HELP ME BARF FORTH ON MY LANDSCAPE

HELP ME BARF FORTH ON MY LANDSCAPE

HELP ME BARF FORTH ON MY LANDSCAPE

So hey, I’m still MCing the APocalypse world game I posted about a few weeks ago, set in the Montana mountains. I’d written earlier that I was experiencing a creative failure of apocalyptica, and that’s still the case. The environment has been merely a pristine wilderness, with a sleepy little town nestled into it (underneath the facade the town is anything but “sleepy,” and I’m not worried about Fronts or the human element in general just now).

When I try to think of how to apocalyptify an animal or the vegetation, I get nothing. I don’t want anything cartoonish. I turned to the text and the “dogs have a second bone eyelid that goes click click” bit stood out, and I thought that could guide me, but when I try to think of my own all I can think is “click click eyelid.”

So, here’s what we have to work with:

>The apocalypse was not nuclear; it was the result of biological warfare.

>There’s a sealed bunker near the town that’s related to the biological weapon programs of old.

>The town has clean, drinkable water in abundance, due to the mountain stream that runs by.

>Nobody in town seems cautious about disease or contamination.

>The town basically behaves like a genteel rural community of bygone days, partly because of a deliberate facade.

>There are trees and wolves, so presumably also prey animals for the wolves.

>No flora or fauna introduced thus far have any strange traits or adaptations.

>No flora or fauna is sickly or diseased.

>Weather patterns appear to be normal.

>There are hills and valleys and ravines and cliffs and stuff.

>There was a forest fire about 100 miles west of the mountain, the result of marauders razing a settlement. The fire didn’t reach this patch of woods, but the smoke could be seen on the horizon.

SO please help with apocalyptifying things! How would you give the wildlife and vegetation a tweak toward the weird given the world I’ve described?

Now, I’m in a bind because we’re too far in to revise or tweak the imagery too much. I can’t just say “oh I never mentioned it before now but the leaves on the trees are all black.” I’m thinking mostly I’ll need to up the apocalyptica via incursion from outside the area. What if someone arrives in town who’s from an area where the water ISN’T clean and safe? What physical afflictions might she suffer, what culture clashes might she bring?

But in general, if you give me ways to dress things up I can do my level best to incorporate and modify toward these needs. So bring it! (please and thank you)

Peace,

-Joel