What’s the best hack of AW no one’s playing right now or you’re not hearing a lot about?

What’s the best hack of AW no one’s playing right now or you’re not hearing a lot about?

What’s the best hack of AW no one’s playing right now or you’re not hearing a lot about? I’ve seen there are a lot of them, but looking for one that’s high quality.

Hey there cats and kittens!

Hey there cats and kittens!

Hey there cats and kittens!

Looking for something to do tonight?

Want to laugh at me as i try to run a demo of Apocalypse World?

Then you are in luck.

From the moment of this message until i finish a game session, i will be doing my damndest in Google Hangouts.

Sadly i did not have to forethought to blast this off earlier.

So come one, come all and watch as i do the technicolor yawn of Apocalyptica.

Ok so I figured I might as well make a post for my new AW hack in progress.

Ok so I figured I might as well make a post for my new AW hack in progress.

Ok so I figured I might as well make a post for my new AW hack in progress. Dark Streets. An urban fantasy hack for re-creating stories like Angel, The Dresden Files and Buffy. 

I just finished re-doing the basic moves and introducing the Debt and Trust mechanics. I think it’s coming together really nicely but I need feedback from other eyes to help me make it even better. Also, and I’m just reaching here, some playtesters. 🙂

Thanks for your time, it’s totally appreciated.

Also, ignore any text you find in the file in Red or Blue, these are areas that need to be written yet or changed. Thanks!!!

https://www.dropbox.com/s/3qkh7qjlfnivyxz/Archetypes.pdf

Thoughts in the Shower, A One Act Play

Thoughts in the Shower, A One Act Play

Thoughts in the Shower, A One Act Play

By Chris Mitchell. 

“Color first? But … the color  ….. so specific …. so many specifics…. take out the color? Choose your own color? Maybe? No … the color stuff is way evocative… need that…. how to do specific evocative color for many, many, many situa – 

Gahhhhhh.”

Death.

Fin.

.

Playbook Build of the Day #2

Playbook Build of the Day #2

Playbook Build of the Day #2

The Operator Rumormonger 

He knows. Don’t ask how, he just does. What you did last Day, with whom you eaten Rats and shot afterwards. Who your secret love is. He also knows stuff that just isn’t true but everyone will believe him. Like how you killed Marsha yesterday? You are innocent you say? He knows better

For this Build i consider that the “When you reset your Hx with someone, learn a secret about them” Move is in play. 

Operator

Cool+2 Hard=0 Hot+1 Sharp+1 Weird=0 

Signature wear

honest face

Calculating ees 

rangy body 

Gigs paying 

Surveillance (being arround the Hardhold gives you Info on what is going on)

Infiltration (to get info for people and use your knowledge of your enemy against them)

Companionship (people let thinks slip while drunk or in bed)

Obligation Gig 

Getting answers (of course) 

The Crew is probably a “Skinner” for Companionship and Infiltration. A quick kid for Surveilance and Infiltration and a Sniper guy for Surveilance.

Moves 

Reputation 

You know stuff about people and they know stuff about you. This move helps to establish what they know. 

Moves from other Playbooks 

Everybody eats, even that guy (Maestro’D) this is how your info network helps you getting to the bottom of shit. You know more about people then anyone else and this move gives it to you. 

When there already is a Player with this move in the game consider taking 

Spyfly (Juggernaut) if it is allowed at your table. The questions aren’t as diverse but you get juicy info. The move might still be better as you can

 can increase your Sharp as an Operator but you can’t increase your Hot. 

Reading Persons and Sitches is also something you should be good at so my actual recommendation goes to the Juggernaut Move.  

If there is an Angel or Driver (or Chopper) in your Game, sleep with them as often as you can to increase Hx and learn secrets about them. 

If there is not than consider taking Prepared for the inevitable. Healing people increses your Hx with them -> Secrets and you should have quite a bit of jingle lying around. 

Get as many opportunities as you can to be arround other PCs so that they increase your Hx. There is not really a move for that but it helps you know. 

One way to spend time with other PCs (if you don’t want to get into healing) would be Oftener Right (Savyhead) a wonderful move that gives you 3 things 

1. People come and talk to you

2. They do what you tell them to

3. Experience 

it’s also wonderfully fitting for a Rumormonger type character. 

The problem is, that you have to be truthful to them so try to twist the truth as much as you can. 

So go and get extra Sharp and pick up Easy to trust to manipulate people even more. 

So here is how i would do this build 

+1 sharp

Oftener Right

Spyfly (if the Juggernaut is in)

Easy to trust

+1 cool / change your Gang (if someone died or so…) 

There is also Eager to know

This idea has place for an expanded Playbook i think. 

Rumormonger 

When you plant a rumor, tell us what it is and roll +cool 

On a 10+ choose 2 on a 7-9 choose 2

– It can’t be traced back to you 

– It doesn’t change to something different 

– It spreads to everyone 

would be the central move i guess. Then maybe something like 

The more you know…

When you read an NPC you can forgo one of your questions to increase your Hx with them by +1. 

Skeletons in the closet 

A read type move that would allow you to know about stupid/criminal stuff they did in the past 

and i don’t know, maybe 1 or 2 moves more. 

Ideas, Suggestions? 

I just setup a Google Doc for Apocalypse World Fronts so you can fill it out and then just print as you go.

I just setup a Google Doc for Apocalypse World Fronts so you can fill it out and then just print as you go.

I just setup a Google Doc for Apocalypse World Fronts so you can fill it out and then just print as you go. It’s nothing really fancy, but it is functional. Any feedback is welcome.

Hey, took my first attempt at writing a playbook.

Hey, took my first attempt at writing a playbook.

Hey, took my first attempt at writing a playbook.  It’s not formatted in tr-fold, but let me know what you guys think cause this is a first draft.  If people think it has merit, I’ll make edits, maybe even see about prettying it up and re release it.

https://docs.google.com/file/d/0B511-yaR3CdxeUtPbnhGNUpsZjQ/edit

I ran my first one-shot of Apocalypse World this weekend for a group that normally plays D&D 3rd edition (almost…

I ran my first one-shot of Apocalypse World this weekend for a group that normally plays D&D 3rd edition (almost…

I ran my first one-shot of Apocalypse World this weekend for a group that normally plays D&D 3rd edition (almost religiously). I sent them the playbooks I was willing to use and asked them to decide what they wanted to be before I got there, and then wrote generic love letters for each chosen playbook.

When I first sat down to make characters with them, the biggest thing was that they didn’t understand Hx. In trying to explain it one player in particular kept trying to push for ways of maximizing her Hx, and she seemed really confused that she could choose to give somebody’s Hx a -1. Going around the table for Hx was also a sticky point because everybody thought it worked differently. I eventually walked them through it step by step and it clicked for them.

Another player was confused as to why he could choose to have armor or not.

“Why wouldn’t I wear armor?”

“Because you wouldn’t like it, maybe? Or it gets in the way? It’s not your style?”

“That seems stupid to not wear armor.”

*shrug “That’s cool.”

They all asked about the countdown clocks, and after I explained how they work they all seemed a bit upset that they only had 6 hit points effectively. I told them “It’s really hard to die. In the game I’m playing we had a building fall on a character at the end of a gunfight and he’s still alive.” This seemed to mollify them for the moment.

We ended up with:

a Skinner named Dusk who specialized in being a con artist and tricking people out of their money and food, everybody else thinks she’s a stripper though nobody can ever remember her stripping

an Angel named Doc (not his real name) who really liked to drink booze and received his Angel Kit from his mother

a Maestro’d named Francois who ran a restaurant and brothel, the Mouton Noir, out of an old dilapidated bookstore

a Grotesque named Blakesly who ran around town with a musician, performing dances with her drones alongside the music

and a Savvyhead named Oliver, who had been set up in the hold of Lynnback for five years now and was an often relied upon member of the community

I went around the table and found out who these people were. Oliver was hit on by an enforcer named Foster but she turned him down cold. Foster found Doc examining a break-in and was about to arrest him, but Doc’s lack of tools slowed him up. Blakesly shared some of her food with an old crone and some kid started a fight with her about it. Dusk defused the situation, and she and Francois spent some time distracting enforcers who were insistent on searching the Mouton Noir. Almost everybody fell in love or lust with Dusk.

Then took a little break, treating it like the end of a session. The Skinner was the most active wih everybody else and she had set up two of her Hx at +3, which means when everybody said she knew them better she got two experience. When I came back from my 5-minute break, handed out the love letters and instructed them to re-highlight stats as if this were a new session.

It turns out Francois the Maestro’d had the highest Hx with everybody and he got a little overwhelmed. Most everybody highlighted the best stat they had, so I tried to push for Doc and Dusk to fight a little with Hard, and everybody else I either marked Sharp or Cool.

Doc had been invited to have dinner with the leader of their hold. I went around the table asking the players “What’s his name?” “What does he look like?” “Does he have a family?” “Why does he keep so man enforcers around his mansion?” and got some great answers. Rosebottom is a slovenly and overweight guy with a bald head and a scarred face, he doesn’t have a family because everybody thinks they got killed when he set this place up, or maybe he killed them, but he’s paranoid and protective of his house, he keeps the guards running around 24-7 because he doesn’t like unexpected visitors.

Dusk was invited to this dinner as the entertainment and she fumbled around trying to keep the focus off of her because she didn’t want to have to dance for Rosebottom or any of his enforcers. Doc kept looking for Foster since they had bad blood but he wasn’t around. Odd that. At the end of the festivities Rosebottom told Doc there was a patient he needed seeing to and they took Doc downstairs into the basement, where the entrance to an underground mine was hidden. In the mine, Rosebottom had slaves digging up some sort of coal that electrified the air around it. One of the slaves had these weird white lines along his skin, almost like they were scars but growing out from the inside of his body. Doc sat down to work on the patient.

Dusk, meanwhile (this was the game-y player who kept trying to maximize numbers remember? she also kept trying to combine the benefits of two moves into a single move) has rousing Francois because she thought Doc was being held prisoner. While Dusk was trying to convince Francois that they needed to go up and save Doc, a fight was brewing at the entrance to the Mouton Noir. When I asked Francois “What do you do?” he said “Nothing. This is why I hired Rum to be the doorman, he can handle it.”

“Cool. You hear a gunshot and when you look up Rum is flat out on the floor, looks like his face is gone.”

Blakesly’s musician friend, Krin, was fighting with Rum about their unborn baby and didn’t shine to his dismissive attitude towards her, and Rum had split her face open. She was now losing blood and it looked like her lips and nose were permanently fucked. Dusk and Francois disarmed Krin and Blakesly insisted on taking her to Doc, at this point also learning that Dusk thought he was bring held prisoner. They took Krin to Oliver, because they knew she had an infirmary in her shop, and after patching up a now-unconsious Krin they headed back to Rosebottom’s mansion.

Dusk had hypnotized one of the guards earlier and was now calling favors. They were let into the mansion and found most of the guards sleeping off the party from earlier. In the basement, they found Doc being guarded by an enforcer who was also in love with Dusk (she had been busy). They managed to get him out of the building just as a rival gang was rolling into town and shooting the place up. I ended with the Savvyhead acting under fire and trying to escape, she rolled an 8. Because nobody got hurt throughout the whole game, I asked “You can either take a bullet in the back as you’re fleeing, or you’ll have to kill one of Rosebottom’s guards with your crowbar in order to sneak away.” She chose to kill the enforcer.

All in all, everybody had a great time.