Hello humans!

Hello humans!

Hello humans!

A while ago, Jonathan Walton offered to write a playbook supplement for anyone who would give him some AW playbooks he wanted. I traded him the playbooks, so he wrote this! I think it’s awesome! Maybe you will also think so.

A little backstory…

One of the playbooks I traded Jonathan was a playbook supplement I had written (the Devoted) that was based on the second character I had played in Apocalypse World. A Brainer who had fallen in love with the Psychic Maelstrom.

Honestly, I’m not sure if the Maelstrom was intelligent or personified in that game, but it sure was to that guy!

So, when asked for a topic for a new supplement, I turned to the FIRST AW character I played, a Gunlugger who was also involved in an ill considered romance.

So, here’s a supplement about Gunluggers who are falling in love and making bad decisions because of it.

https://docs.google.com/file/d/1WCB6tbngoLOM2-yadCLkT7GGM7KrBY8bw5U88JDEGMXFnwVub-VX_VzIDL6R/edit?_escaped_fragment_

I wanted to share with you awesome folks my Apocalypse World hack for Star Wars.

I wanted to share with you awesome folks my Apocalypse World hack for Star Wars.

I wanted to share with you awesome folks my Apocalypse World hack for Star Wars. I call it Star Wars World and it’s in it’s third playtest mode. I have three groups playing in my local area but would love to have others try the game and share their experiences too!

Anyways, check it out if it seems like you’re kinda thing. 

https://www.dropbox.com/s/o6hced5svmuv08x/Playbooks.pdf

I just had a thought and I feel inclined to share with you lovely folk.

I just had a thought and I feel inclined to share with you lovely folk.

I just had a thought and I feel inclined to share with you lovely folk.

Apocalypse World functions magnificently as an allegory  It can represent  the far flung conclusions of “Far Right” exclusionism compounded with Guns and complete disregard for others, like a straw man Libertarian wet dream. It also can do Geo-Political conflicts in the miniature, with parties being representative of countries with same goals in mind. (These are the very specific themes of the two AW games I am running at current.)

It’s dawned on me that AW could also be an allegory for internet culture. The selfish performance based reality, the making and ending of people with reckless abandon, the complete lack of concrete relationships and over abundance of painful instruments (in the Internets case memes and trolls) are all indicative of the environment we experience as internet dwellers. At the very least the cruelty level is the same.

Oh! And the sex.

World Wide Wrestling

World Wide Wrestling

World Wide Wrestling

Hi folks!

So I’ve been working on a pro wrestling hack of AW for awhile now. It’s gone through some initial playtesting, revisioning and re-envisioning, and I think it’s ready to get some more eyes on it from people who I don’t have wrestling-bro-mind-meld with.

If you’re a wrestling fan, I imagine I don’t need to tell you much more about it. It’s pretty sweet. The core conceit is that you’re playing characters on a televised episodic wrestling show (a la Monday Night RAW). You’re playing a wrestler, encapsulating both the gimmick persona and the real guy in the tights. You have backstage and live segments and wrestle matches, of course. Creative (the MC role) books matches ahead of time, but you don’t find out the booking until the final part of a match. You have the ability to break kayfabe and the fourth wall, but it comes with consequences; generally, you’re aiming to entertain the imaginary viewing audience! 

If you’re not a huge wrestling fan, here’s some of the mechanical changes I’ve made to core AW that you may be interested in checking out:

– Characters have 2 playbooks, one for their current role on the show (Babyface/good guy or Heel/bad guy) and one for their Gimmick (the type of wrestler they are). The Role can switch back and forth fairly regularly, while the Gimmick is more like AW playbooks.

– 4 stats that represent the different ways in which the wrestler makes themself captivating to the imaginary viewing audience: +Look (general look, charisma, appeal), +Work (ability to wrestle and execute moves) +Power (size, strength and impressiveness) and +Real (ability to break the fourth wall, connect to the audience on a real level)

– instead of Hx, characters have Heat (with the audience, with NPCs and with each other) that represents how entertaining their relationship with that person is. 

– instead of Harm, characters are on an Audience Ladder, which rates how popular they are with the audience and marks when they’re Over (at the top of their game) or when they’ve lost so much appeal that they get fired from the franchise.

– the addition of Momentum, which is a bonus pool that is built over the course of an episode and can be spent on any roll. Promos can give you momentum to use in matches, or vice versa.

– special Match Moves to represent the key sequences in wrestling matches. How matches are handled overall is actually something I’m pretty happy with!

– the MC is called Creative, and they create and advance Storylines and Feuds among the characters.

– and more (different Agendas/Principles/Moves, but also just general play structure, how advancement works, and so on).

Anyhow, check the link, and I’d love to hear thoughts and get feedback from anyone who has some!

http://www.ndpdesign.com/wwwrpg

How do you present Playbooks to new people

How do you present Playbooks to new people

How do you present Playbooks to new people

I also tend to present Playbooks by “role”. 

People in Charge

Social People

People that kill stuff

Weird people

*the rest

there are pure types of this and hybrids. I tend to start with the People in Charge and the Hardholer. He is pure control (i know he is also killing stuff but that is not as deep in it i think) 

Then i present the hybrids. 

Maestro’d – In Charge and Social

Hocus – In Charge and Weird

Chopper – In Charge and killing things 

Killing people 

Gunlugger – pure 

Faceless – pure (weird)

Juggernaut – killing + the rest

Touchstone – killing + social

Battlebabe – killing + social 

Social People

Skinner – pure social 

Solace – social + (anti)weird 

Weird people 

Brainer – pure Weird 

Hoarder – weird + rest

Savyhead – weird + rest 

Rest

Angel

Driver

Operator 

Quarantine 

I explain them a bit more of course but this is the first general direction i give people. But i only did this once. Just spreading out all the Playbooks could work too i am sure but would make it a bit harder for everyone. 

My GF for example thought the Chopper was a professional Executioner, chopping heads. 

How to pitch the Operator

How to pitch the Operator

How to pitch the Operator

I can pitch basically all off the Playbooks (Solace and Faceless are hard though) but not the Operator. It’s hard to really get them down because they are really diverse. 

Here is how it usually goes 

“Well they are like Dany Ocean (or Mel if you know Firefly), a lot of stuff going on. They have like 4 jobs at once and have to manage them all at the same time” 

but that doesn’t really cover why they are cool and how they play. (i am not sure about this myself since i haven’t seen them in play) 

Can you help me out?

(we could also collect general pitches about the other (custom made) playbooks. )