#monsterhearts   #skinning

#monsterhearts   #skinning

Originally shared by Topher Gerkey

#monsterhearts   #skinning  

The final (for now anyway) draft of my first skin, the Fury, is all laid out and looking fabulous thanks to Matt Strickling! Feel free to take and use. I only ask that my skins be shared, not traded. If you use her in your game I’d love to hear about how it went!

Another move I wrote:

Another move I wrote:

Another move I wrote:

Duck Hunt: at the beginning of the session, roll+weird. On a 10+, hold 2. On a 7-9, hold 1. At any time, you can spend your hold to avoid 1 segment of damage inflicted upon you. On a miss, the MC will tell you about somebody new who wants you dead.

I think the miss result needs to change. Or maybe it’s perfect the way it is, reaching out to the maelstrom for protection and it implants hostility and aggression towards you into somebody instead. Thoughts?

I have a question about ‘Touched by death’.

I have a question about ‘Touched by death’.

I have a question about ‘Touched by death’.  What level of commitment qualifies as ‘in your care’?  Does that include members of your gang?  Followers?  Random guy on the street you fail to save from a lynch mob?  Should the line be one based on actions (I dive to in the way to try to take the bullet) or emotional (I should have done more)?

edit:  Should it be based on whether or not it effects your characters psyche?  (I no longer see life as precious because of this loss)

The Bureau, a simple World of Dungeons hack for kids.

The Bureau, a simple World of Dungeons hack for kids.

The Bureau, a simple World of Dungeons hack for kids. 

Different die types, no addition or subtraction (beyond adding tow dice together). It’s kind of like Men in Black meets Ghostbusters.

If you try it, please let me know!

http://ihousenews.pbworks.com/w/file/fetch/62455318/The%20Bureau.pdf

Just a thought while sitting here “working”.

Just a thought while sitting here “working”.

Just a thought while sitting here “working”. What about a one-shot game where the protagonists start in a mysterious situation and you reveal basic moves to the players as they perform them, to really drive home the “to do it, do it” philosophy.

Here’s an example. I am running a custom con game where the players are playing medieval people and they all wake up in a forest clearing and the woods around them are dark and thick and no one remembers how they got here. I have prepared the basic moves of “when you call out to the forest, roll +dark…” “when you venture into the forest, roll+daring…” and let’s say “when you try to remember who you are, roll+memory…”

The players don’t know the moves but as soon as someone says their characters calls out into the forest to see if anyone answers, then you hand them and the rest of the group a slip of paper with that basic move on it. So on and so forth. You’d have to come up with some new stats, maybe some playbooks moves but maybe not too, and of course flush out the basic moves. 

Does this sound like a fun idea? Or am I just nuts?! 🙂

Threats and fronts

Threats and fronts

Threats and fronts

So i have a Problem with fronts. I can find threats in the game but I find it hard to put them together as a front. I can maybe come up with 2 things that can work together more or less but it’s hard. I understand that maybe half of the threats should be stuff directly found in play, the other half would come from my evil mind.

Is there a good front workshop somewhere online? The stuff in the book doesn’t help me enough. I will post the stuff going on in my game later but at first i want to know if fronts themselves are needed or if a bunch of threats can be enough.

I somehow also just stars at countdownclocks all the time empty minded. I know that it isn’t that hard or shouldn’t be but I just don’t know what to do. Mostly I have either a startpoint or endpoint and don’t know further.