So, how do you go about making a good setting for Apocalypse World?

So, how do you go about making a good setting for Apocalypse World?

So, how do you go about making a good setting for Apocalypse World? For me, there’s two big steps to getting to good apocalyptica. First, figure out a basic state of the world. Dry and cold and grey? Moldy and hot and damp? Over-run lush, with broken stuff sticking through? Then I layer something everyday onto that, like say, clothes on a line.

Dry etc: There’s a clothesline with the usual shapeless drab garments, but on the end is a little girl’s party dress dancing in the wind, so bright a blue your eyes nearly weep with relief. Or: It’s too cold to wash anything, and there’s no water to spare anyway, but there are some people beating clothes against a pole. Little clouds of dirt billow around them. Some of the specks are florescent and seem to float away instead of fall to the ground

Moldy etc: Nothing’s ever really dry, but people keep trying. If it’s wet and you don’t need to wear it at the moment, you hang your clothes on pegs over the smoke-pits to try to get the wet out, or at least the stink out. If you wear wet stuff too long, red goo starts to form in the creases. The goo eats through clothes, and maybe through skin, too?

Over-run: The vines have started to creep along the clothesline already, even though the holders cut them down a week ago. The flowers have violet centers and smell like fruit three days past ripe. They drip gobs of sticky sap on everything. It sounds like a thousand leaky pipes all out of sync.

I’m just going to flat-out lift this bit I wrote in 2010 from the forum straight:

I’m just going to flat-out lift this bit I wrote in 2010 from the forum straight:

I’m just going to flat-out lift this bit I wrote in 2010 from the forum straight:

“I like the idea of playing ‘normal’ off ‘apocalyptica’ – maybe the weather’s just dandy most days, but every couple weeks there’s a day when the sky goes orange from pollution, or the wind brings such enticing scents that people do stupid shit, or the fog is so thick with maelstrom that going out in it is rolling weird+2 right there.”

I really want to expand on this idea for when I run my next game, because it’s so full of potential in my head!

Hi, i was thinking about #psychicMaelstrom sound… does anyone find and use a good sample of it ?

Hi, i was thinking about #psychicMaelstrom sound… does anyone find and use a good sample of it ?

Hi, i was thinking about #psychicMaelstrom sound… does anyone find and use a good sample of it ?

Jonathan Walton’s werewolves post made me think of something I tried and failed to start on the AW boards a while…

Jonathan Walton’s werewolves post made me think of something I tried and failed to start on the AW boards a while…

Jonathan Walton’s werewolves post made me think of something I tried and failed to start on the AW boards a while ago: settings.

Not just playbooks, not just moves, but settings. The full-on accumulation of custom moves and system crap that help make up an Apocalypse World world. 

Like a dust bowl world.

Or a forever winter world.

Or a werewolf world. 

Or etc.

This would be the place where I submit my own to get the ball rolling, but…

I drink.

Is there Design Space for a Playbook that two persons share?

Is there Design Space for a Playbook that two persons share?

Is there Design Space for a Playbook that two persons share? Something like Captain Marvel/Billy Batson maybe but more playable. 

The things i am thinking right now are 

Psychic Link – doable

Guy and his monster – maybe?

Lovers/Twins – not strong enough thematicly

Captain Marvel/Hulk – means one person can’t play half the time. 

Any other ideas? 

Hey, so to trade for some new stuff I made two new playbook supplements for the Driver and the Solace.

Hey, so to trade for some new stuff I made two new playbook supplements for the Driver and the Solace.

Hey, so to trade for some new stuff I made two new playbook supplements for the Driver and the Solace. There’s a third coming for the Gunlugger but it’s not ready yet.

The Survivor is for a Driver that has decided to lay down some roots. The quote for it is: In the end, you either have to hit the breaks or hit the wall. That expresses the concept pretty well. It has moves that allow you to do some car stuff without being in a car, and other moves where you pick bits of the fiction and get cool perks when you demonstrate your commitment to them. I made this one for Ben Wray.

The Howl of the Storm begins When you tell the Solace that you’re one of the Maelstrom’s wolves or it later turns out that you are one… and has a bunch of fun moves for what that means. However, all of the wolf moves can be transformed if the Solace spends advances to give wolf PCs certain corresponding Solace moves. I made this one for Nathan Orlando Wilson.

You can either trade with those folks for them or you can trade with me. This is what I want in return:

I’m running a AW game tonight where the apocalypse is werewolves. Amusingly enough, we decided on this theme before I ever saw the Solace playbook. The idea is that canine influenza (H3N8, a real thing) mutates into something that humans can get, making them hairy and crazy. The saliva of the victims carries a much more potent form of the virus, of course, so getting bitten is a bad thing. The PCs are the survivors, holed up somewhere after civilization totally collapses.

Post below some cool ideas about a world overrun by werewolves to help me out in brainstorming for the game. Then, probably sometime tomorrow, I’ll send everyone links to both playbook supplements.

Thanks in advance!

Who has a Playbook idea that they’re gnawing on (or being gnawed by)?

Who has a Playbook idea that they’re gnawing on (or being gnawed by)?

Who has a Playbook idea that they’re gnawing on (or being gnawed by)? I’m still mulling over the Bridge, a shaman type Weird Playbook. I’ve also started thinking of a Sharp one, the Mentalist. They memorize things and read people eerie well.

What else is simmering out there?

So, I’m considering running a PbP game of Apocalypse World, heavily influenced by VCSA Publishing’s Deluge.

So, I’m considering running a PbP game of Apocalypse World, heavily influenced by VCSA Publishing’s Deluge.

So, I’m considering running a PbP game of Apocalypse World, heavily influenced by VCSA Publishing’s Deluge. If anyone is interested, let me know, and we’ll see about getting some play going.

I will guarantee a spot to the first person who offers me the Solace or Juggernaut playbooks.