I’m working on a fantasy hack and have come up with an alternative way to handle injuries. Comments welcome.
I’m working on a fantasy hack and have come up with an alternative way to handle injuries. Comments welcome.
Harm
When you take harm, roll+hard -harm.
On a 10+, it’s a minor wound with no long term consequences. The referee chooses one of:
* Suffer -1 forward.
* You drop something.
* You are momentarily stunned or distracted.
On a 7-9, you are wounded. If already wounded, you are incapacitated per 6- instead. The referee chooses one of:
* Suffer -1 ongoing.
* You are staggered or knocked over.
* You are disarmed
* You are driven back
On a 6-, you are incapacitated, bleeding and dying. You may instead choose to be wounded with effects as above and also take a disability:
* Disfigured, -1Charm.
* Disabled, -1Grace.
* Impaired, -1Wits.
* Enfeebled, -1Might.
So instead of a harm clock or boxes, you just have check boxes to indicate of you are wounded or incapacitated, and what effects you’re suffering. Harm is after armour of course. It’s a little different from most character moves because you have an additional modifier as well as a characteristic. On the other hand it looks much more like a regular move than the regular Apocalypse World harm move which is ‘upside down’.
It’s a little confusing because if you’re already Wounded and take another wound, you bounce down to Incapacitated, but then could choose to take a Disability and bounce back up to Wounded again. I’m not sure how to make that cleaner though.
Thoughts?