Anyone who is interested, check out “Ironsworn” a narrative, PbtA-inspired RPG with GM, Group CO-Op, & Solo play…

Anyone who is interested, check out “Ironsworn” a narrative, PbtA-inspired RPG with GM, Group CO-Op, & Solo play…

Originally shared by MoonSylver

Anyone who is interested, check out “Ironsworn” a narrative, PbtA-inspired RPG with GM, Group CO-Op, & Solo play built in, including all the narrative tools needed. Still in play test & development, but very polished & fully ready to play. All materials available for FREE download from the website. Also has its own G+ community as well.

https://plus.google.com/u/0/communities/104501626579912652597

https://www.ironswornrpg.com/

I’m planning to run a game of John Harper and Paul Riddle’s the Regiment next Friday on Roll20.

I’m planning to run a game of John Harper and Paul Riddle’s the Regiment next Friday on Roll20.

I’m planning to run a game of John Harper and Paul Riddle’s the Regiment next Friday on Roll20. If anyone is interested, you can find the game’s Roll20 Listing by clicking the link below.

https://app.roll20.net/lfg/listing/96926/the-regiment-stonewall-brigade

We are currently working on a Science Fiction RPG using the PbtA system.

We are currently working on a Science Fiction RPG using the PbtA system.

We are currently working on a Science Fiction RPG using the PbtA system. The game is about ex-military criminals taken from death row and placed in a penal regiment where they are sent on the worse missions in the universe.

Our question to the community is, what would you like to see from a Science Fiction PbtA game, we are at the point where we can change/adapt the rules before we release in January.

So please share your thoughts.

Thanks

So I’ve ran about a half dozen pbta games over the last two years.

So I’ve ran about a half dozen pbta games over the last two years.

So I’ve ran about a half dozen pbta games over the last two years. All were either Monster of the Week or Spirit of ’77. That’s the extent of my experience with pbta games. But I’ve been a GM for 30 years.

The thing I’m struggling with is spotlight and choosing targets.

It seems the more the spotlight is on a character, either because they are more vocal, proactive or I feel their character deserves the spotlight at the moment, the more they are likely to suffer harm. Whereas someone sitting back is less likely to suffer harm. Or I feel like I’m targeting that individual if a monster goes out of its way to attack, threaten, or whatever.

Not sure if I make any sense. It just feels like every time I run these games the most proactive player usually have their characters die first.

Just looking for advice, podcast episodes to listen to, blogs to read, that kinda thing.

No Status Quos – What does it actually mean?

No Status Quos – What does it actually mean?

No Status Quos – What does it actually mean?

The rules tell us on multiple occasions “There are no status quos in Apocalypse World.” I know when I first read that I thought “How does that work? If there’s no normalcy, then what is there to be threatened? What about the Hardholder and the Maestro D’? Surely they shouldn’t lose the stuff that makes them cool just to keep things changing.” But I think from rereading the text I’m starting to get a feel for what it means.

Firstly, it means “Nothing is sacred,” and it’s primarily aimed at the MC’s NPCs, power structures, and establishments. It’s a reassurance that the game is not going to break if the PCs topple a major warlord, something that in another game might “end the campaign”.

Secondly, it means “Life is never just easy.” You’re not living peacefully in Hardholdia when suddenly some bandits attack. You’re scraping a living in Hardholdia, but Dremmer’s gang is always poised for a raid, a growing faction is always looking to undermine your influence, and everyone’s always wondering if this week the supply caravan is going to show up. This is from the First Session rules: You don’t establish some solid, perfect situation and then force the MC to go away and think about how to disrupt it; all that stuff is already there from the beginning. It’s impossible to get rid of it. Conflicting needs, shaky agreements, PC-NPC-PC triangles. Solving a problem is just pissing someone else off, like tipping a see-saw, and then they tip back.

As for the Hardhold or the Establishment, they can be threatened without taking them away entirely – maybe the Establishment gets slandered and stops making enough money to get by, or maybe it becomes the meeting place for some terrifying gang. After all, if you take them away and make it impossible to get back, you’ve lost something everyone is interested in. It’s still possible, of course: nothing is sacred, but I think it was unimaginative of me for my mind to head there first.

What do you think? Am I on the mark? Missed the point entirely? Stating the obvious? Reading too much into it? (Wouldn’t be the first time). Let me know!

Is anyone familiar with a guide to provocative/good questions? Like:

Is anyone familiar with a guide to provocative/good questions? Like:

Is anyone familiar with a guide to provocative/good questions? Like:

* What makes good questions vs. bad?

* Leading questions vs. open questions vs. what-do-you-do questions?

* How to come up with a good leading question?

* Dos/don’ts

* Playing with the form

* Other stuff I’m not thinking about

Caveat 1 Yes, I’m familiar with John Harper’s “The Line”.

Caveat 2 I don’t think I’m bad at questions (I think I’m pretty good, actually). But a project I’m working on could use some guidance like this and I’m wondering if anyone’s done it yet.

Just started a new campaign of Impulse Drive.

Just started a new campaign of Impulse Drive.

Just started a new campaign of Impulse Drive. So far so good. They are pirates and have decided to play the burn and pillage angle up. Not my preference, but they are enjoying it, I think. Does anyone have experience with ID? Tips?

Patreon Linkfarm!

Patreon Linkfarm!

Patreon Linkfarm!

In addition to my patreon ( https://www.patreon.com/Meguey) and Vincent’s patreon (https://www.patreon.com/lumpley) , many of you have PbtA-based patreons! Podcasts, play aids, maps, actual play reports, design process, whatever.

Drop a link and an elevator pitch for your patreon below, and thanks!