Hi guys! I completed writing my PbtA game based on pop version of fairy tales in a fantasy grim world. It’s free for download if you want to have a read at it.
Hi guys!
Hi guys!
Hi guys!
Hi guys! I completed writing my PbtA game based on pop version of fairy tales in a fantasy grim world. It’s free for download if you want to have a read at it.
I’m making a World of Dungeons hack for one of my upcoming one-shots.
I’m making a World of Dungeons hack for one of my upcoming one-shots. It is straight up fantasy but with everything resembling D&D surgically removed, and then a bit of AW and Blades in the Dark mechanics added.
If you are interesting in this sort of thing, feel free to have a look and give feedback.
Here’s a link to the WIP file: https://www.dropbox.com/s/wj4sh4qzy6jimo9/Fantastic%20Adventures%200.3.pdf?dl=0
https://www.dropbox.com/s/wj4sh4qzy6jimo9/Fantastic%20Adventures%200.3.pdf?dl=0
Interested in trying a gritty-ish, PbtA-inspired fantasy RPG that supports GM-less play?
Interested in trying a gritty-ish, PbtA-inspired fantasy RPG that supports GM-less play?
Ironsworn began as a PbtA reskin, but it’s evolved into something I would say is more PbtA-adjacent. I call it “Inspired by and borrowing liberally from the Apocalypse” (IbaBLftA?). It’s built on moves, but leverages ala carte character creation with printable asset cards instead of playbooks. It’s also got it’s own flavor of dice mechanics and some resource tracking mechanisms. Finally, it’s built from the ground up to support solo and co-op GM-less campaigns.
The preview edition is a complete, free game. I’d love to hear what people think.
Make maps like crazy!
Make maps like crazy!
Originally shared by Alex Pepper
This time, a post apocalyptic spin on the Bandit Camp theme. Hope you enjoy.
#mapvember2017 #mapvember
Want to read a diceless PbtA game about gods and their servants at the end of days?
Want to read a diceless PbtA game about gods and their servants at the end of days? Tiburce Guyard’s hack of Legacy, Godsend, is now in open playtesting and any feedback is welcome! Get it here: https://www.dropbox.com/sh/se7casb8alpkupy/AADKSu40M5C6HVKKijmlnZgDa?dl=0
Work has recommenced on my folkloric fantasy PbtA game about exploration & discovery, and with players wanting to…
Work has recommenced on my folkloric fantasy PbtA game about exploration & discovery, and with players wanting to explore new places I’ve got GM prep on those regions to do too. Here’s a few new moves for hanging around town, and a new format for the GM-facing region summary information.
Originally shared by Luke Jordan (gamesfromthewildwood)
Last weekend my playtest group and I officially updated from V1.3 to V.2 of #AllThingsUnderHeaven.
Some of the changes this encompassed related to moves for gathering information before a journey, and the group were headed to a new region anyway, so as I’ve been working on my prep I’ve taken the opportunity to draft a new layout for the summary-page of each Region.
For clarity about the purpose/utility of the first column, I’m going to include the text for the two moves being referenced.
First is Gather Rumours, which lets the PCs discover interesting things to go and find in sketchy enough detail that getting to the vicinity, finding the area, and investigating whatever they’re looking for still keeps a sense of exploration.
GATHER RUMOURS
When you gather rumours in a settlement, name somewhere that interests you (a region, a general direction, a specific place) and say where or who you go to for the information. The GM will roll the Die of Fate and add your Face, then tell you in nonspecific terms of an opportunity (treasure, location, or individual) in that vicinity. How accurate, helpful, and complete the information is depends on the roll.
Second is Seek Guidance, which arms the PCs with information about where they’re going and why it’s dangerous. With that information they can avoid making blind agency-less choices, plan for what lies ahead, secure the right gear, and also enjoy a heightened sense of dread & cleverness when what would otherwise be innocuous information is described and they realise what’s going to happen next.
SEEK GUIDANCE
When you seek practical guidance in a settlement before venturing out into the Wastes, name a nearby region. The GM will will tell you some general information about the area and its terrain. Then, roll +Face. On a hit, you gain 2 pieces of information about your destination. On a 10+, you can ask a follow-up question or two:
– Directions to well-known landmarks or safe places to camp
– Information about dangerous predators or creatures in the region
– Warnings against a common threat or danger to travellers
On a miss, you gain 2 anyway but the GM will answer one (their choice) falsely.
(Jeremy Strandberg tagging you because I remember you mentioning you had some thoughts on how the old layout presented information.)
https://drive.google.com/file/d/0B6PHwgzf63UiVy02cXU2WGJrTEE/view?usp=sharing
Recently picked up The ‘Hood from Groundhoggoth Games and decided to have some fun.
Recently picked up The ‘Hood from Groundhoggoth Games and decided to have some fun. Statting up the characters from Lock, Stock and Two Smoking Barrels as playbooks from the game.
Edit: This should go without saying but, if you haven’t seen the movie. This post contains spoilers. So if you haven’t seen it go watch it and come back to this post. I guarantee you won’t regret it.
Apocalypse World: Pyre Party
Apocalypse World: Pyre Party
I just finished running an Apocalypse World mini-campaign inspired by the Fyre Festival fiasco. The gimmick is expired by this point, but it was fun and some of these threats might be salvageable for other island-based AW scenarios.
The Gist:
It was supposed to be luxurious. Glamorous. Sexy. A week of partying with supermodels on the beaches Isla de Pira. Live shows by brokeNCYDE, Kid Rock, and the Red Hot Chili Peppers. Catering by chefs like Guy Fieri.
But the models, bands, and chefs never showed up. Instead of a week of getting lit, it was a week of picking at sandfleas, sleeping in FEMA tents, and eating creamed corn from a can.
The organizers left early, saying the San Clemente government would evacuate the island. No one ever came. Three months later, you’re still here. There are no boats. There are no planes. The nearest island is 100 miles away. The food and water has long run out, leaving all of you to fend for yourselves.
Things are getting a little weird. People talk of visions of wars and apocalypse, the outside world consumed by flame. A psychic maelstrom howls across the island.
What do you do?
Threats:
All NPCs came to Isla de Pira as part of Pyre Party. There are no native inhabitants.
Weapons Caches: Left behind by guerillas from San Clemente who once used the island as a staging ground. I decided that before the game started, the Devils had found one cache, and the Hardholder had control over the other. The Devils were a smaller force, but found a cache with more powerful artillery, which helped create a balance of power on the island. There was one other cache in the jungle, but the PCs never found it.
Burn Flats: Pre-Columbian San Clemente natives used to bring dead bodies out here by boat to burn them. Used as a landing strip by Pyre Party organizers.
Tent City: Where most of the Pyre Party attendees live now.
The Jungle: NPCs never come back from here. There’s another weapons cache out there, plus the slaver cult.
Cybelle: A 16 year old brainer with bug eyes, a big bald head, and a violation glove. He lives in the jungle and has several mind-controlled slaves working to build a boat to get off the island.
Hell Hawk: A Chopper who leads an all-girl golf-cart gang called the Devils. Has red liberty spikes and paints herself red.
The Devils: An all-girl golf cart gang dedicated to keeping women on the island safe. They paint their skin red with some sort of clay they found on the island. Discovered the better of the two weapons caches.
Jaws: Hell Hawk’s right-hand woman. Has really big teeth. Wears chain-mail bikini, paints herself red, and carries a bazooka.
Psychedelic Crabs: Tend to wash up ashore a ways down the beach from the Tent City camp. Eating one opens your mind to the Psychic Maelstrom.
Nuclear Submarine Wreckage Further down the beach. Didn’t come into play. Would be more useful in a post-apocalyptic game that involves mutations.
Erowid: Dreadlocked trustafarian. Works for the Hard Holder. The only person who knows how to make Red Drank. He tried to teach other people, but identifying the right plants and getting the exact right proportions is extremely difficult and Erowid really isn’t a very good or patient teacher.
Red Drank: Some sort of mildly psychedelic downer. Keeps the party-crazed populace sedated, as long as it keeps flowing.
JD: Organizes bare knuckle boxing matches. Has gold teeth and a big beard. Wears whitey tighties, cow bow boots, a cloak, and lots of big rings. His sister Skarlet is is body guard.
Skarlet: A member of the Devils, but is more loyal to her brother than to Hell Hawk. Hides a scarred face beneath a hockey mask (she won’t take it off unless coerced). Has multi-colored liberty spikes, paints herself red like all Devils. Wears a long leather duster. Carries a fully automatic shotgun.
This is a pretty hot mess, but it’s a PbtA hack I used with my home group for a while.
This is a pretty hot mess, but it’s a PbtA hack I used with my home group for a while. It was a weird Dying Earth genre meets steampunky magi-tech and some other stuff where the players were involved in the game’s narrative (and doing world building to some degree) IN-character.
I really wanted to be a thing but couldn’t quite find a solid enough vision for it for it to really go anywhere. Still, maybe someone will find things in it which they want to use with their group, and can have some fun with.
I also used the rules formed in here as the basis for my current PbtA hack that I’m running with my group.
https://drive.google.com/drive/folders/0B7iiKs6gf8dDU2ZKb19GdFA3eFU?usp=sharing
https://drive.google.com/drive/folders/0B7iiKs6gf8dDU2ZKb19GdFA3eFU?usp=sharing
I can’t remember where I stumbled across it, but I remember seeing an Apocalypse World of Night Witches hack for…
I can’t remember where I stumbled across it, but I remember seeing an Apocalypse World of Night Witches hack for Star Wars X-Wing pilots. Does anyone know what I’m talking about it?