There is a new Kickstarter out to add more Skins to the Monsterhearts family!

There is a new Kickstarter out to add more Skins to the Monsterhearts family!

There is a new Kickstarter out to add more Skins to the Monsterhearts family! Ferretheim Games launching project is to bring new monsters to the mash of drama and bad decisions in a game that has meant a whole lot to the creators! Six new Skins are up to entice and delight. Please check them out!

https://www.kickstarter.com/projects/1230138777/monsterhearts-skin-deep

Legacy: Life Among the Ruins 2e is live on kickstarter!

Legacy: Life Among the Ruins 2e is live on kickstarter!

Legacy: Life Among the Ruins 2e is live on kickstarter!

If you’re interested in a game that fuses the wide scope of REIGN or Crusader Kings with the vibrant post-apocalypse of Gamma World or Hyper Light Drifter, or if you liked the first edition and want to know how we’ve made it even better, go check out the kickstarter page!

https://www.kickstarter.com/projects/1549920133/legacy-life-among-the-ruins-2nd-edition

Any interest here in joining a playtest group for my hack Migrant Stories?

Any interest here in joining a playtest group for my hack Migrant Stories?

Any interest here in joining a playtest group for my hack Migrant Stories? I’m eager to play either the new lite version ( https://goo.gl/jQ4ZuQ ) or the full version with some recent updates with a new group of players. Feel free to comment here or email me if interested. Also feel free to tell me this post belongs elsewhere!

https://goo.gl/jQ4ZuQ

So I’ve finished up the playable my current pbta project, which I decided to use a working title (subject to…

So I’ve finished up the playable my current pbta project, which I decided to use a working title (subject to…

So I’ve finished up the playable my current pbta project, which I decided to use a working title (subject to change) of “The Airs and Audacity of Inner Words”. Here’s the elevator pitch:

Did you ever wonder what it would be like to have near unlimited power at the tip of your tongue? Well here’s your chance. You get to play a person who discovered their inner magic able to have nearly any effect. The down side, plenty of other people have done the same and expect you to cooperate with them. That and the fact that your power comes from burning off pieces of your soul, but that’s not a big deal, right?

Let me know what people think.

https://drive.google.com/open?id=0B511-yaR3CdxTlhKNXVCVVNrS0U

https://drive.google.com/open?id=0B511-yaR3CdxTlhKNXVCVVNrS0U

So I’ve been struggling to come up with two names, which is a bit different for me.

So I’ve been struggling to come up with two names, which is a bit different for me.

Originally shared by David Rothfeder

So I’ve been struggling to come up with two names, which is a bit different for me. The first name is the name of a land where magic is abundant and things are run by people who trade bits of their souls to do whatever the hell they want.

The second name is the name of the actual game. The players are called Arcanes and use a word that defines their soul to empower their magic. The game uses ridiculous names and titles for everything because everybody with that much power takes themselves way too seriously. Mostly the game revolves around the politics of a society which is structure around distracting Arcanes so they don’t burn up their souls trying to kill each other and everyone else around them.

Suggestions for these names are welcome, and I’ll probably post an update of the rules later this week,

I’ve just come across, Simple World, by Joe Mcdaldno from buriedwithoutceremony, and it seems to scratch and itch…

I’ve just come across, Simple World, by Joe Mcdaldno from buriedwithoutceremony, and it seems to scratch and itch…

I’ve just come across, Simple World, by Joe Mcdaldno from buriedwithoutceremony, and it seems to scratch and itch for me for AW based games.

Hacking AW has always been fairly intimidating to me, not only to do, but also to convince a group to play the hack, but there are lots of things I’d like to run with AW, that I haven’t seen existing (well-regarded) versions.

However, Simple World was hard to find (I got it off the internet archive), and so I’m wondering whether I should be using, both from a copyright position (I can’t find any licensing information on it), and how good the process is for delivering a good setting/game/hack.

If you have anything to share regarding any of the above, I’d appreciate it.

Starting brainstorming work for my game focusing on playing witches in a coven.

Starting brainstorming work for my game focusing on playing witches in a coven.

Starting brainstorming work for my game focusing on playing witches in a coven. Them game’s main schtick (one of them) is going to be about the threads that bind people together; the closer people are the more strongly bound they are together in the web of fate, and the easier they are to impact with magic by someone strongly interwoven with them. This means those with virtually no ties to a character will be nigh immune to being impacted by their magic.

There will be ways to create temporary threads to make weaving spells possible (this might be playbook specific, or be things like having blood, hair, etc… from a person).

Thing is though, this opens up the real meat of the game to be more or less a weird soap opera about all the drama that goes on due to the relationships that bind characters (PCs to each other and to NPCs) together, so those need to be rich and fleshed out in some way. I’m not sure what the best way to start off rich “beginning histories” with important ties that bind are. Naturally, characters can all be part of a coven, they can be family too. I’m debating even having the coven be a sort of “third character” that all PCs share in a way and build before they build their individual characters. But, I’m torn on if starting off relationships should be left as “hey, you can kinda build these however you want, but here’s some help to get you started”, or “your playbooks define your starting threads or at least give you some specific options to start with”.

I’m just going to just drop this draft here for now.

I’m just going to just drop this draft here for now.

I’m just going to just drop this draft here for now. It’s a game about mages who’s magic can do just about anything, but they destroy pieces of their soul in the process. I think once I work out what the MC moves are it would be ready for a rules playtest, but I’m curious what other people think of it so far.

https://drive.google.com/open?id=0B511-yaR3Cdxd2xiVWE0NVJqS2s

https://drive.google.com/open?id=0B511-yaR3Cdxd2xiVWE0NVJqS2s